Handle player online check in AsyncPlayerPreLoginEvent

Apparently, online players with the same username are kicked before PlayerLoginEvent is called. This commit moves the online player check to AsyncPlayerPreloginEvent so the default behaviour can still be modified

Fixes #642
This commit is contained in:
JeromSar
2015-05-30 20:51:49 +02:00
parent a4d8f4646e
commit c002fbc537
8 changed files with 133 additions and 188 deletions

View File

@ -1,3 +1,3 @@
#Build Number for ANT. Do not edit!
#Sat May 30 20:10:27 CEST 2015
build.number=1043
#Sat May 30 20:46:17 CEST 2015
build.number=1052