Codacy is incredibly picky and I hope it burns in hell

This commit is contained in:
Video 2022-11-16 03:01:51 -07:00
parent cb642eba08
commit c9adb0c5a8

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@ -15,7 +15,6 @@ import net.kyori.adventure.text.event.ClickEvent;
import net.kyori.adventure.text.format.NamedTextColor;
import net.kyori.adventure.text.format.TextColor;
import net.kyori.adventure.text.format.TextDecoration;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
@ -169,8 +168,6 @@ public class CoreProtectBridge extends FreedomService
public void showPageToPlayer(Player player, FUtil.PaginationList<CoreProtectAPI.ParseResult> results, int pageNum)
{
// No funny business allowed here
pageNum = Math.abs(pageNum);
if (player == null || !player.isOnline())
{
return;
@ -219,16 +216,10 @@ public class CoreProtectBridge extends FreedomService
// Do nothing (shuts Codacy up)
}
}
line.append(symbol);
// Player
line.append(Component.text(entry.getPlayer()).color(TextColor.color(0x30ade4)));
// Action, Part 2
line.append(action.color(NamedTextColor.WHITE));
// Block
line.append(Component.text(entry.getBlockData().getMaterial().name().toLowerCase())
// Symbol, player, action, block
line.append(symbol).append(Component.text(entry.getPlayer()).color(TextColor.color(0x30ade4)))
.append(action.color(NamedTextColor.WHITE)).append(
Component.text(entry.getBlockData().getMaterial().name().toLowerCase())
.color(TextColor.color(0x30ade4)));
// Rolled back?