Additional future-proofing

This commit is contained in:
Video 2022-04-15 05:08:11 -06:00
parent c39c632a67
commit d4f44e988c

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@ -8,81 +8,11 @@ import org.bukkit.entity.EntityType;
public class Groups public class Groups
{ {
public static final List<Material> WOOL_COLORS = Arrays.asList( public static final List<Material> WOOL_COLORS = Arrays.stream(Material.values()).filter((m) -> m.name().endsWith("_WOOL")).toList();
Material.WHITE_WOOL, public static final List<Material> SHULKER_BOXES = Arrays.stream(Material.values()).filter((m) -> m.name().endsWith("SHULKER_BOX")).toList();
Material.RED_WOOL,
Material.ORANGE_WOOL,
Material.YELLOW_WOOL,
Material.GREEN_WOOL,
Material.LIME_WOOL,
Material.LIGHT_BLUE_WOOL,
Material.CYAN_WOOL,
Material.BLUE_WOOL,
Material.PURPLE_WOOL,
Material.MAGENTA_WOOL,
Material.PINK_WOOL,
Material.BROWN_WOOL,
Material.GRAY_WOOL,
Material.LIGHT_GRAY_WOOL,
Material.BLACK_WOOL);
public static final List<Material> SHULKER_BOXES = Arrays.asList(
Material.SHULKER_BOX,
Material.WHITE_SHULKER_BOX,
Material.RED_SHULKER_BOX,
Material.ORANGE_SHULKER_BOX,
Material.YELLOW_SHULKER_BOX,
Material.GREEN_SHULKER_BOX,
Material.LIME_SHULKER_BOX,
Material.LIGHT_BLUE_SHULKER_BOX,
Material.CYAN_SHULKER_BOX,
Material.BLUE_SHULKER_BOX,
Material.PURPLE_SHULKER_BOX,
Material.MAGENTA_SHULKER_BOX,
Material.PINK_SHULKER_BOX,
Material.BROWN_SHULKER_BOX,
Material.GRAY_SHULKER_BOX,
Material.LIGHT_GRAY_SHULKER_BOX,
Material.BLACK_SHULKER_BOX);
public static final List<EntityType> MOB_TYPES = Arrays.stream(EntityType.values()).filter(EntityType::isAlive).filter(EntityType::isSpawnable).toList(); public static final List<EntityType> MOB_TYPES = Arrays.stream(EntityType.values()).filter(EntityType::isAlive).filter(EntityType::isSpawnable).toList();
public static final List<Material> SPAWN_EGGS = Arrays.stream(Material.values()).filter((mat) -> mat.name().endsWith("_SPAWN_EGG")).toList(); public static final List<Material> SPAWN_EGGS = Arrays.stream(Material.values()).filter((mat) -> mat.name().endsWith("_SPAWN_EGG")).toList();
public static final List<Material> BANNERS = Arrays.stream(Material.values()).filter((m) -> m.name().endsWith("_BANNER")).toList();
public static final List<Material> BANNERS = Arrays.asList(
Material.BLACK_BANNER,
Material.BLACK_WALL_BANNER,
Material.BLUE_BANNER,
Material.BLUE_WALL_BANNER,
Material.BROWN_BANNER,
Material.BROWN_WALL_BANNER,
Material.CYAN_BANNER,
Material.CYAN_WALL_BANNER,
Material.GRAY_BANNER,
Material.GRAY_WALL_BANNER,
Material.GREEN_BANNER,
Material.GREEN_WALL_BANNER,
Material.LIGHT_BLUE_BANNER,
Material.LIGHT_BLUE_WALL_BANNER,
Material.LIGHT_GRAY_BANNER,
Material.LIGHT_GRAY_WALL_BANNER,
Material.LIME_BANNER,
Material.LIME_WALL_BANNER,
Material.MAGENTA_BANNER,
Material.MAGENTA_WALL_BANNER,
Material.ORANGE_BANNER,
Material.ORANGE_WALL_BANNER,
Material.PINK_BANNER,
Material.PINK_WALL_BANNER,
Material.PURPLE_BANNER,
Material.PURPLE_WALL_BANNER,
Material.RED_BANNER,
Material.RED_WALL_BANNER,
Material.WHITE_BANNER,
Material.WHITE_WALL_BANNER,
Material.YELLOW_BANNER,
Material.YELLOW_WALL_BANNER);
public static final List<Biome> EXPLOSIVE_BED_BIOMES = Arrays.asList( public static final List<Biome> EXPLOSIVE_BED_BIOMES = Arrays.asList(
Biome.NETHER_WASTES, Biome.NETHER_WASTES,
Biome.CRIMSON_FOREST, Biome.CRIMSON_FOREST,