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this was my fault for messing up the pr attempting to resolve the conflicts, im so stupid smh
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@ -96,7 +96,7 @@ public class Command_cage extends FreedomCommand
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fPlayer.getCageData().cage(location, outerMaterial, innerMaterial);
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}
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player.setGameMode(GameMode.SURVIVAL);
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if (outerMaterial == Material.PLAYER_HEAD)
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{
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FUtil.adminAction(sender.getName(), "Caging " + player.getName() + " in " + skullName, true);
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}
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