mirror of
https://github.com/AtlasMediaGroup/TotalFreedomMod.git
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Proof of concept implementation
Implemented based on what https://forum.totalfreedom.me/d/2882-town-hall-thingy-results says.
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@ -0,0 +1,19 @@
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package me.totalfreedom.totalfreedommod.command;
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import me.totalfreedom.totalfreedommod.rank.Rank;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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@CommandPermissions(level = Rank.NON_OP, source = SourceType.ONLY_IN_GAME)
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@CommandParameters(description = "Go to the Floatlands (not to be confused with the Flatlands).", usage = "/<command>", aliases = "void")
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public class Command_floatlands extends FreedomCommand
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{
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@Override
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public boolean run(CommandSender sender, Player playerSender, Command cmd, String commandLabel, String[] args, boolean senderIsConsole)
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{
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plugin.wm.floatlands.sendToWorld(playerSender);
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return true;
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}
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}
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@ -40,6 +40,11 @@ public class CleanroomChunkGenerator extends ChunkGenerator
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}
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}
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public CleanroomChunkGenerator(String id)
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public CleanroomChunkGenerator(String id)
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{
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this(id, true);
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}
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public CleanroomChunkGenerator(String id, boolean generateBedrock)
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{
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{
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if (id != null)
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if (id != null)
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{
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{
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@ -48,7 +53,11 @@ public class CleanroomChunkGenerator extends ChunkGenerator
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int y = 0;
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int y = 0;
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materials = new Material[128]; // Default to 128, will be resized later if required
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materials = new Material[128]; // Default to 128, will be resized later if required
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materials[y++] = Material.BEDROCK;
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if (generateBedrock)
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{
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materials[y++] = Material.BEDROCK;
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}
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if (id.length() > 0)
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if (id.length() > 0)
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{
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{
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@ -115,14 +124,24 @@ public class CleanroomChunkGenerator extends ChunkGenerator
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e.printStackTrace();
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e.printStackTrace();
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materials = new Material[65];
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materials = new Material[65];
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materials[0] = Material.BEDROCK;
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if (generateBedrock)
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{
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materials[0] = Material.BEDROCK;
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}
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Arrays.fill(materials, 1, 65, Material.STONE);
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Arrays.fill(materials, 1, 65, Material.STONE);
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}
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}
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}
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}
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else
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else
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{
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{
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materials = new Material[65];
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materials = new Material[65];
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materials[0] = Material.BEDROCK;
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if (generateBedrock)
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{
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materials[0] = Material.BEDROCK;
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}
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Arrays.fill(materials, 1, 65, Material.STONE);
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Arrays.fill(materials, 1, 65, Material.STONE);
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}
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}
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}
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}
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package me.totalfreedom.totalfreedommod.world;
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import org.bukkit.*;
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public class Floatlands extends CustomWorld
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{
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public Floatlands()
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{
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super("floatlands");
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}
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@Override
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protected World generateWorld()
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{
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final WorldCreator worldCreator = new WorldCreator(getName());
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worldCreator.generateStructures(false);
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worldCreator.type(WorldType.NORMAL);
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worldCreator.environment(World.Environment.NORMAL);
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worldCreator.generator(new CleanroomChunkGenerator("", false));
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final World world = Bukkit.getServer().createWorld(worldCreator);
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assert world != null;
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world.setSpawnFlags(false, false);
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world.setSpawnLocation(0, 50, 0);
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plugin.gr.commitGameRules();
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return world;
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}
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}
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@ -20,12 +20,14 @@ public class WorldManager extends FreedomService
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public Flatlands flatlands;
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public Flatlands flatlands;
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public AdminWorld adminworld;
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public AdminWorld adminworld;
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public MasterBuilderWorld masterBuilderWorld;
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public MasterBuilderWorld masterBuilderWorld;
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public Floatlands floatlands;
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public WorldManager()
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public WorldManager()
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{
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{
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this.flatlands = new Flatlands();
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this.flatlands = new Flatlands();
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this.adminworld = new AdminWorld();
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this.adminworld = new AdminWorld();
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this.masterBuilderWorld = new MasterBuilderWorld();
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this.masterBuilderWorld = new MasterBuilderWorld();
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this.floatlands = new Floatlands();
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}
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}
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@Override
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@Override
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@ -34,6 +36,7 @@ public class WorldManager extends FreedomService
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flatlands.getWorld();
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flatlands.getWorld();
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adminworld.getWorld();
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adminworld.getWorld();
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masterBuilderWorld.getWorld();
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masterBuilderWorld.getWorld();
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floatlands.getWorld();
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// Disable weather
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// Disable weather
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if (ConfigEntry.DISABLE_WEATHER.getBoolean())
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if (ConfigEntry.DISABLE_WEATHER.getBoolean())
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