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https://github.com/AtlasMediaGroup/TotalFreedomMod.git
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More /cage tweaks
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@ -1,5 +1,5 @@
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#Mon, 26 Aug 2013 01:01:42 +0200
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#Mon, 26 Aug 2013 15:12:00 +0200
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program.VERSION=3.1
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program.VERSION=3.1
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program.BUILDNUM=490
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program.BUILDNUM=501
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program.BUILDDATE=08/26/2013 01\:01 AM
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program.BUILDDATE=08/26/2013 03\:12 PM
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@ -1,3 +1,3 @@
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#Build Number for ANT. Do not edit!
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#Build Number for ANT. Do not edit!
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#Mon Aug 26 01:01:42 CEST 2013
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#Mon Aug 26 15:12:00 CEST 2013
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build.number=491
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build.number=502
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@ -20,6 +20,17 @@ public class Command_cage extends TFM_Command
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{
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{
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return false;
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return false;
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}
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}
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if (TFM_Util.isStopCommand(args[0]) && sender instanceof Player)
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{
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TFM_Util.adminAction(sender.getName(), "Uncaging " + sender.getName(), true);;
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TFM_PlayerData playerdata = TFM_PlayerData.getPlayerData(sender_p);
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playerdata.setCaged(false);
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playerdata.regenerateHistory();
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playerdata.clearHistory();
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return true;
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}
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Player player;
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Player player;
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try
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try
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@ -79,7 +90,7 @@ public class Command_cage extends TFM_Command
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playerdata.regenerateHistory();
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playerdata.regenerateHistory();
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playerdata.clearHistory();
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playerdata.clearHistory();
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TFM_Util.buildHistory(targetPos, 2, playerdata);
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TFM_Util.buildHistory(targetPos, 2, playerdata);
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TFM_Util.generateCube(targetPos, 2, outerMaterial);
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TFM_Util.generateHollowCube(targetPos, 2, outerMaterial);
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TFM_Util.generateCube(targetPos, 1, innerMaterial);
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TFM_Util.generateCube(targetPos, 1, innerMaterial);
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player.setGameMode(GameMode.SURVIVAL);
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player.setGameMode(GameMode.SURVIVAL);
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@ -323,7 +323,7 @@ public class TFM_PlayerListener implements Listener
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playerdata.regenerateHistory();
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playerdata.regenerateHistory();
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playerdata.clearHistory();
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playerdata.clearHistory();
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TFM_Util.buildHistory(targetPos, 2, playerdata);
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TFM_Util.buildHistory(targetPos, 2, playerdata);
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TFM_Util.generateCube(targetPos, 2, playerdata.getCageMaterial(TFM_PlayerData.CageLayer.OUTER));
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TFM_Util.generateHollowCube(targetPos, 2, playerdata.getCageMaterial(TFM_PlayerData.CageLayer.OUTER));
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TFM_Util.generateCube(targetPos, 1, playerdata.getCageMaterial(TFM_PlayerData.CageLayer.INNER));
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TFM_Util.generateCube(targetPos, 1, playerdata.getCageMaterial(TFM_PlayerData.CageLayer.INNER));
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}
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}
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}
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}
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@ -16,6 +16,7 @@ import org.apache.commons.lang.StringUtils;
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import org.apache.commons.lang.exception.ExceptionUtils;
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import org.apache.commons.lang.exception.ExceptionUtils;
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import org.bukkit.*;
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import org.bukkit.*;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.Skull;
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import org.bukkit.block.Skull;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.*;
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import org.bukkit.entity.*;
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@ -150,19 +151,57 @@ public class TFM_Util
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{
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{
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for (int zOffset = -length; zOffset <= length; zOffset++)
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for (int zOffset = -length; zOffset <= length; zOffset++)
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{
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{
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final Block block = center.getRelative(xOffset, yOffset, zOffset);
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if (block.getType() != material)
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{
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block.setType(material);
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}
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}
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}
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}
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}
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public static void generateHollowCube(Location location, int length, Material material)
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{
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Block center = location.getBlock();
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for (int xOffset = -length; xOffset <= length; xOffset++)
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{
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for (int yOffset = -length; yOffset <= length; yOffset++)
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{
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for (int zOffset = -length; zOffset <= length; zOffset++)
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{
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// Hollow
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if (Math.abs(xOffset) != length && Math.abs(yOffset) != length && Math.abs(zOffset) != length)
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{
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continue;
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}
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final Block block = center.getRelative(xOffset, yOffset, zOffset);
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if (material != Material.SKULL)
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if (material != Material.SKULL)
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{
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{
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center.getRelative(xOffset, yOffset, zOffset).setType(material);
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// Glowstone light
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if (material != Material.GLASS && xOffset == 0 && yOffset == 2 && zOffset == 0)
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{
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block.setType(Material.GLOWSTONE);
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continue;
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}
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block.setType(material);
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}
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}
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else
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else // Darth mode
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{
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{
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final Block block = center.getRelative(xOffset, yOffset, zOffset);
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if (Math.abs(xOffset) == length && Math.abs(yOffset) == length && Math.abs(zOffset) == length)
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{
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block.setType(Material.GLOWSTONE);
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continue;
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}
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block.setType(Material.SKULL);
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block.setType(Material.SKULL);
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Skull skull = (Skull) block.getState();
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Skull skull = (Skull) block.getState();
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skull.setSkullType(SkullType.PLAYER);
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skull.setSkullType(SkullType.PLAYER);
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skull.setOwner("DarthSalamon");
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skull.setOwner("DarthSalamon");
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skull.update();
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skull.update();
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//skull.setRotation(block.getFace(center));
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}
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}
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}
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}
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}
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}
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