Here's what I've changed in this commit:
- Adds /blockcmd to the punishment log (FS-239)
- Adds /blockedit and /blockpvp to the punishment log (FS-240)
- Adds /cage to the punishment log (FS-241)
- Adds /orbit to the punishment log (FS-242)
- Changes the order of operations in some commands to be a bit more consistent
To kill two birds with one stone, I've done two fixes in this commit.
- Fixes issue that caused quiet warns to behave improperly (e.g. the warnings wouldn't increment if quiet)
- Added WARN to the PunishmentType list.
These fixes are designed to satisfy codacy.
However, codacy reports a NPath Complexity of 649, whereas the current, recommended, and standardized threshold is 200.
This is caused by FreedomCommand#execute(CommandSender, String, String[]);
Lombok implementation removal.
I have also gone through and replaced things with inline methods and variables, lambdas, and simplified loops down, removed unnecessary guard clauses, and overall cleaned up every single class. This took a long time, please do remember to follow proper naming conventions, don't include unnecessary guard clauses, follow exception rules and comment rules, and please PLEASE remember to use the DIAMOND OPERATOR rather than just inferring RAW TYPES!!!
Thank you!!