- Removes ancient unused code
- General code cleanup in some places
- Rewrites a few components to use Adventure (testing needed)
- Rewrites a few commands to use more modern Java features like Streams
- Fixes oversight where vanishing still worked by names and not UUIDs
- Removes unused Pterodactyl integration
- Removes AutoEject's IP range banning functionality
- Does some minor cleanup to HTTPD's list & players modules
- Fixes ages-old bug in the AntiSpam that caused it to falsely mute players
Lombok implementation removal.
I have also gone through and replaced things with inline methods and variables, lambdas, and simplified loops down, removed unnecessary guard clauses, and overall cleaned up every single class. This took a long time, please do remember to follow proper naming conventions, don't include unnecessary guard clauses, follow exception rules and comment rules, and please PLEASE remember to use the DIAMOND OPERATOR rather than just inferring RAW TYPES!!!
Thank you!!
* rename everything containing staff back to admin (as requested by ryan i've renamed commands like slconfig to saconfig but left "slconfig" as an alias)
* format almost every file correctly
* a few other improvements
* fix ban spam when someone joins and spams at 308 mph
there's probably a more efficient and less retarded way of doing this but its 2 am and i cannot think
* changed the message while testing but i dont see anything wrong with the old one
* wanted to add this rq
* not needed
* clean up crew
Co-authored-by: super
- Ignore totalfreedom.iml (people who clone from Git get this instead of TotalFreedomMod)
- Essentials check before running /denick
- Revise grammar in /invis
- WorldEdit check for /setl (since W/E is no longer a required dependency)
- WorldEdit check for /gtfo
- WorldEdit check for /unban
- Refactor -> LibsDisguiseBridge: isPluginEnabled -> isEnabled
- Remove unneccesary ChatColor in /wiperegions
- Use BlockData in Trailer
- Revise /wiewarps grammar
Version 5.0
This TotalFreedomMod release implements many changes. Most notably, the
internals have been completely revamped. TotalFreedomMod now relies on the
Aero library for core mechanics such as command handling and services.
Another important change is the UUID system. In TotalFreedomMod Electrum,
it has been completely removed. The core reason for this is that the
system as a whole was very bugged. Additionally, it did not solve the
primary reason for its conception: preserving player data when the player
changes their username. This is because TotalFreedomMod servers usually
run in offline-mode. This meaning that some of the players joining do not
have a registerd Mojang UUID whatsoever. All in all, the UUID system was
buggy, and it did not fix the reason it was implemented, so it has been
completely removed. The admin list and the ban list now use usernames and
IPs again.
Lastly, many smaller changes have been implemented. Due to the amount of
changes, they have not been named individualy. Please refer to the issues
below for more details.
Fixes#342Fixes#350Fixes#380Fixes#684Fixes#704Fixes#716Fixes#735Fixes#745Fixes#784Fixes#765Fixes#791Fixes#805Fixes#826Fixes#883Fixes#1524Fixes#1534Fixes#1536Fixes#1538Fixes#1545Fixes#1546Fixes#1568Fixes#1627Resolves#403Resolves#435Resolves#597Resolves#603Resolves#628Resolves#690Resolves#708Resolves#747Resolves#748Resolves#749Resolves#764Resolves#767Resolves#782Resolves#809Resolves#803Resolves#811Resolves#813Resolves#830Resolves#848Resolves#856Resolves#876Resolves#908Resolves#992Resolves#1018Resolves#1432Resolves#1446Resolves#1494Resolves#1501Resolves#1526Resolves#1540Resolves#1550Resolves#1560Resolves#1561Resolves#1578Resolves#1613