* Upgrade Test
Going to see if switching to the new repo that went live 3 days ago and updating TFM to pull the latest version of Essentials is going to help things here. TFM is building locally so I haven't a fucking scooby doo why Github can't run the build because I've even tried dropping the M2 folder...
* Let's try again
Utter bullshit so far.
* Apparently we don't even use essentials...
No idea where the imports for EssentialsBridge are coming from...
* Various tweaks
Hopefully this might give some more joy, but if not it's removed a command I didn't want anyway and reduced our dependency tree.
I have also switched it to using the ATLAS Artafactory which will serve as an ongoing cache for dependencies and should start to speed up our Github builds as Maven is rubbish with many repo's.
To quote Ryan:
> If /exp works (and we've said it has) then the scope of this ticket will be to just go remove the TFM command...
This does exactly that.
* Temporarily re-naming /clearchat to /cleanchat
Due to another plugin which currently doesn't quite have all the permissions working, this command is not currently able to be executed as it stands.
* Shhh I know I'm an idiot
- Fixes FS-309 by checking if a material provided is actually a block before caging someone.
- Fixes a bug that causes the command to throw an ArrayOutOfBoundsException if one were to use a command like `/cage player1 block`.
* Create Command_seed.java
* Addresses requested changes
* My IDE decided to try to "fix" things with *s in imports
Co-authored-by: Ryan <Wild1145@users.noreply.github.com>
Here's what I've changed in this commit:
- Adds /blockcmd to the punishment log (FS-239)
- Adds /blockedit and /blockpvp to the punishment log (FS-240)
- Adds /cage to the punishment log (FS-241)
- Adds /orbit to the punishment log (FS-242)
- Changes the order of operations in some commands to be a bit more consistent
To kill two birds with one stone, I've done two fixes in this commit.
- Fixes issue that caused quiet warns to behave improperly (e.g. the warnings wouldn't increment if quiet)
- Added WARN to the PunishmentType list.
I forgot to remove the dependency after I removed the code that used JSONMessage. This fixes that by removing both the repository and the dependency from the pom file.
* Three fixes
* Fixes /tempban throwing a NullPointerException when trying to get a player who isn't on the server but was in the past
* Fixes /tempban banning players for 24 hours regardless of the duration defined
* Fixes /list -t throwing a NullPointerException when performed from a non-player source (such as Telnet)
* Removes hubworld entriely
* Configurable blacklists for tag, muted commands, and wildcard
Changes:
* Moves globally blocked commands to the `global` subsection of the original `blocked_commands` section. You *will* need to update your configurations
* /wildcard's command blacklist is now configurable under the `wildcard` section in `blocked_commands`.
* The commands muted players can't use are now configurable under the `muted` section in `blocked_commands`.
* Removes some commented-out globally blocked command entries.
Co-authored-by: Ryan <Wild1145@users.noreply.github.com>
The longer I look into this plugin's code, the angrier I will become.
This fixes 2 bugs in the /potion command:
- Fixes non-admins being able to clear other players
- Fixes NPE caused when trying to add potion effects to players who are not on the server as a non-admin.
Both of these issues are caused by overcomplicating seemingly simple solutions, hence the name of this commit.
Co-authored-by: Ryan <Wild1145@users.noreply.github.com>
Co-authored-by: Nathan Curran <30569566+Focusvity@users.noreply.github.com>
Credit to Fleek for some of the code here.
Bugs that were fixed:
* [Media] showing up with an extra space at the beginning of blank messages with attachments
* Admin chat using incorrect colors for its ranks in messages from Discord to Minecraft
* Admin notes not sending to admins, only admin impostors
- Players no longer need to relog, just need to be opped to get permissions.
- Removed redundant PlayerJoinEvent code as it's already been executed (See RankManager class).