Heap is entirely removed as it doesn't appear to now be a valid command. The rest are duplicated elsewhere. When in doubt the highest level of restriction was applied.
Ensures all the variables we probably have changed and that run as standard are set, commands that are blocked are updated and anything else I could think of are up to date.
This bug is hard to decipher mainly due to the thread being terminated somewhere before the thread.join is called. this may be due to the safeClose method defined with serverSocket, but again, I'm not too sure what's up here. This may also be because something failed to execute in one of the try catch statements, causing the thread to never be initialized in the first place.
SplittableRandom is faster (negligable) than Random and is also able to recursively return new instances of itself for an even more complex pseudo random generator compared to the default Random supplied by Java.
These fixes are designed to satisfy codacy.
However, codacy reports a NPath Complexity of 649, whereas the current, recommended, and standardized threshold is 200.
This is caused by FreedomCommand#execute(CommandSender, String, String[]);
Lombok implementation removal.
I have also gone through and replaced things with inline methods and variables, lambdas, and simplified loops down, removed unnecessary guard clauses, and overall cleaned up every single class. This took a long time, please do remember to follow proper naming conventions, don't include unnecessary guard clauses, follow exception rules and comment rules, and please PLEASE remember to use the DIAMOND OPERATOR rather than just inferring RAW TYPES!!!
Thank you!!