Commit Graph

14 Commits

Author SHA1 Message Date
speed
a717cce3b5 fix admins being able to see senior commands 2020-12-18 21:43:24 -05:00
speed
293ea04c56 staff -> admins
* rename everything containing staff back to admin (as requested by ryan i've renamed commands like slconfig to saconfig but left "slconfig" as an alias)
* format almost every file correctly
* a few other improvements
2020-12-03 19:28:53 -05:00
53038ca3b2 fuck intellij 2020-08-15 17:42:46 -05:00
da80f1b69e Revert "Merge branch 'development' of https://github.com/TFPatches/TotalFreedomMod into development"
This reverts commit 4407e9e6ec, reversing
changes made to e4c9ea656e.
2020-08-15 17:41:23 -05:00
Seth
f5b5fcd5ef
Admins are now known as staff
To other developers: If you find places where staff are refered to as only admins pls fix it for me.
2020-08-14 23:44:57 -07:00
Super_
3eec04ec1c quality control 2020-06-30 23:38:29 -04:00
Super_
9d71a7f4ae removal of aero 2020-06-30 21:51:06 -04:00
Ivan
372ba97bef Change command descriptions, as well as simplify some commands 2020-03-30 19:43:57 -04:00
ZeroEpoch1969
ffbe71f5dd
Old admin mode and commandspy saving 2018-04-19 07:29:19 -07:00
Lemon
200a856413
allow admins to see eachothers command's 2018-04-12 23:15:16 +05:00
Jerom van der Sar
92a7e354ba Block structure blocks from being placed 2016-06-25 01:28:05 +02:00
Jerom van der Sar
aca3398d21 TotalFreedomMod Electrum
Version 5.0

This TotalFreedomMod release implements many changes. Most notably, the
internals have been completely revamped. TotalFreedomMod now relies on the
Aero library for core mechanics such as command handling and services.

Another important change is the UUID system. In TotalFreedomMod Electrum,
it has been completely removed. The core reason for this is that the
system as a whole was very bugged. Additionally, it did not solve the
primary reason for its conception: preserving player data when the player
changes their username. This is because TotalFreedomMod servers usually
run in offline-mode. This meaning that some of the players joining do not
have a registerd Mojang UUID whatsoever. All in all, the UUID system was
buggy, and it did not fix the reason it was implemented, so it has been
completely removed. The admin list and the ban list now use usernames and
IPs again.

Lastly, many smaller changes have been implemented. Due to the amount of
changes, they have not been named individualy. Please refer to the issues
below for more details.

Fixes #342
Fixes #350
Fixes #380
Fixes #684
Fixes #704
Fixes #716
Fixes #735
Fixes #745
Fixes #784
Fixes #765
Fixes #791
Fixes #805
Fixes #826
Fixes #883
Fixes #1524
Fixes #1534
Fixes #1536
Fixes #1538
Fixes #1545
Fixes #1546
Fixes #1568
Fixes #1627
Resolves #403
Resolves #435
Resolves #597
Resolves #603
Resolves #628
Resolves #690
Resolves #708
Resolves #747
Resolves #748
Resolves #749
Resolves #764
Resolves #767
Resolves #782
Resolves #809
Resolves #803
Resolves #811
Resolves #813
Resolves #830
Resolves #848
Resolves #856
Resolves #876
Resolves #908
Resolves #992
Resolves #1018
Resolves #1432
Resolves #1446
Resolves #1494
Resolves #1501
Resolves #1526
Resolves #1540
Resolves #1550
Resolves #1560
Resolves #1561
Resolves #1578
Resolves #1613
2016-05-12 21:51:58 +02:00
JeromSar
e93ac11172 Use custom service abstraction in favour of Aero's AbstractService
Use Aero's YamlConfig in favour of FConfig
Refractoring
Small edits
2016-03-01 17:47:01 +01:00
JeromSar
89a317b7df Mavenized project 2015-11-18 21:41:51 +01:00