To quote Ryan:
> If /exp works (and we've said it has) then the scope of this ticket will be to just go remove the TFM command...
This does exactly that.
* Temporarily re-naming /clearchat to /cleanchat
Due to another plugin which currently doesn't quite have all the permissions working, this command is not currently able to be executed as it stands.
* Shhh I know I'm an idiot
- Fixes FS-309 by checking if a material provided is actually a block before caging someone.
- Fixes a bug that causes the command to throw an ArrayOutOfBoundsException if one were to use a command like `/cage player1 block`.
* Create Command_seed.java
* Addresses requested changes
* My IDE decided to try to "fix" things with *s in imports
Co-authored-by: Ryan <Wild1145@users.noreply.github.com>
Here's what I've changed in this commit:
- Adds /blockcmd to the punishment log (FS-239)
- Adds /blockedit and /blockpvp to the punishment log (FS-240)
- Adds /cage to the punishment log (FS-241)
- Adds /orbit to the punishment log (FS-242)
- Changes the order of operations in some commands to be a bit more consistent
To kill two birds with one stone, I've done two fixes in this commit.
- Fixes issue that caused quiet warns to behave improperly (e.g. the warnings wouldn't increment if quiet)
- Added WARN to the PunishmentType list.
Updating this to be based off of the dev server as it seems this has not been updated in some time. Primary purpose is to add the crackshot bypass removal for everyone (Though allow admins to bypass) and to add a start of network manager perms in the hopes it makes it more usable going forward.
I forgot to remove the dependency after I removed the code that used JSONMessage. This fixes that by removing both the repository and the dependency from the pom file.
* Three fixes
* Fixes /tempban throwing a NullPointerException when trying to get a player who isn't on the server but was in the past
* Fixes /tempban banning players for 24 hours regardless of the duration defined
* Fixes /list -t throwing a NullPointerException when performed from a non-player source (such as Telnet)
* Removes hubworld entriely
* Configurable blacklists for tag, muted commands, and wildcard
Changes:
* Moves globally blocked commands to the `global` subsection of the original `blocked_commands` section. You *will* need to update your configurations
* /wildcard's command blacklist is now configurable under the `wildcard` section in `blocked_commands`.
* The commands muted players can't use are now configurable under the `muted` section in `blocked_commands`.
* Removes some commented-out globally blocked command entries.
Co-authored-by: Ryan <Wild1145@users.noreply.github.com>
The longer I look into this plugin's code, the angrier I will become.
This fixes 2 bugs in the /potion command:
- Fixes non-admins being able to clear other players
- Fixes NPE caused when trying to add potion effects to players who are not on the server as a non-admin.
Both of these issues are caused by overcomplicating seemingly simple solutions, hence the name of this commit.
Co-authored-by: Ryan <Wild1145@users.noreply.github.com>
Co-authored-by: Nathan Curran <30569566+Focusvity@users.noreply.github.com>
Credit to Fleek for some of the code here.
Bugs that were fixed:
* [Media] showing up with an extra space at the beginning of blank messages with attachments
* Admin chat using incorrect colors for its ranks in messages from Discord to Minecraft
* Admin notes not sending to admins, only admin impostors
- Players no longer need to relog, just need to be opped to get permissions.
- Removed redundant PlayerJoinEvent code as it's already been executed (See RankManager class).
Heap is entirely removed as it doesn't appear to now be a valid command. The rest are duplicated elsewhere. When in doubt the highest level of restriction was applied.
Ensures all the variables we probably have changed and that run as standard are set, commands that are blocked are updated and anything else I could think of are up to date.
This bug is hard to decipher mainly due to the thread being terminated somewhere before the thread.join is called. this may be due to the safeClose method defined with serverSocket, but again, I'm not too sure what's up here. This may also be because something failed to execute in one of the try catch statements, causing the thread to never be initialized in the first place.
SplittableRandom is faster (negligable) than Random and is also able to recursively return new instances of itself for an even more complex pseudo random generator compared to the default Random supplied by Java.
These fixes are designed to satisfy codacy.
However, codacy reports a NPath Complexity of 649, whereas the current, recommended, and standardized threshold is 200.
This is caused by FreedomCommand#execute(CommandSender, String, String[]);
Lombok implementation removal.
I have also gone through and replaced things with inline methods and variables, lambdas, and simplified loops down, removed unnecessary guard clauses, and overall cleaned up every single class. This took a long time, please do remember to follow proper naming conventions, don't include unnecessary guard clauses, follow exception rules and comment rules, and please PLEASE remember to use the DIAMOND OPERATOR rather than just inferring RAW TYPES!!!
Thank you!!
The current server config has these links and those ones commented out. While I do now own them not all of them I'm actively using but thought it'd be good to keep this sync'd up.
Resolves FS-12