package me.totalfreedom.totalfreedommod.command; import me.totalfreedom.totalfreedommod.player.FPlayer; import me.totalfreedom.totalfreedommod.rank.Rank; import org.bukkit.command.Command; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.ItemStack; @CommandPermissions(level = Rank.OP, source = SourceType.ONLY_IN_GAME) @CommandParameters(description = "Look into another player's inventory, or optionally take items out.", usage = "/ [offhand | armor]", aliases = "inv,insee") public class Command_invsee extends FreedomCommand { @Override public boolean run(CommandSender sender, Player playerSender, Command cmd, String commandLabel, String[] args, boolean senderIsConsole) { if (args.length < 1) { return false; } Player player = getPlayer(args[0], true); if (player == null) { msg(PLAYER_NOT_FOUND); return false; } if (playerSender == player) { msg("You cannot invsee yourself."); return true; } if (plugin.sl.isStaff(player) && !plugin.sl.isStaff(playerSender)) { msg("You cannot spy on administrators."); return true; } Inventory inv; if (plugin.sl.isStaff(player)) { if (args.length > 1) { if (args[1].equals("offhand")) { ItemStack offhand = player.getInventory().getItemInOffHand(); if (offhand == null) { msg("That player has nothing in their offhand."); return true; } Inventory inventory = server.createInventory(null, 9, player.getName() + "'s offhand"); inventory.setItem(1, offhand); playerSender.openInventory(inventory); return true; } else if (args[1].equals("armor")) { Inventory inventory = server.createInventory(null, 9, player.getName() + "'s armor"); inventory.setContents(player.getInventory().getArmorContents()); playerSender.openInventory(inventory); return true; } } inv = player.getInventory(); playerSender.closeInventory(); playerSender.openInventory(inv); return true; } if (!plugin.sl.isStaff(player)) { if (args.length > 1) { if (args[1].equals("offhand")) { ItemStack offhand = player.getInventory().getItemInOffHand(); if (offhand == null) { msg("That player has nothing in their offhand."); return true; } Inventory inventory = server.createInventory(null, 9, player.getName() + "'s offhand"); inventory.setItem(1, offhand); playerSender.openInventory(inventory); return true; } else if (args[1].equals("armor")) { Inventory inventory = server.createInventory(null, 9, player.getName() + "'s armor"); inventory.setContents(player.getInventory().getArmorContents()); playerSender.openInventory(inventory); return true; } } inv = player.getInventory(); playerSender.closeInventory(); FPlayer fPlayer = plugin.pl.getPlayer(playerSender); fPlayer.setInvSee(true); playerSender.openInventory(inv); return true; } return true; } }