package me.totalfreedom.totalfreedommod.commands; import me.totalfreedom.totalfreedommod.rank.PlayerRank; import me.totalfreedom.totalfreedommod.util.FUtil; import org.bukkit.ChatColor; import org.bukkit.GameMode; import org.bukkit.Location; import org.bukkit.World; import org.bukkit.command.Command; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; @CommandPermissions(level = PlayerRank.SUPER_ADMIN, source = SourceType.BOTH) @CommandParameters(description = "Someone being a little bitch? Smite them down...", usage = "/ [playername]") public class Command_smite extends FreedomCommand { @Override public boolean run(CommandSender sender, Player playerSender, Command cmd, String commandLabel, String[] args, boolean senderIsConsole) { if (args.length != 1) { return false; } final Player player = getPlayer(args[0]); if (player == null) { playerMsg(FreedomCommand.PLAYER_NOT_FOUND); return true; } smite(player); return true; } public static void smite(final Player player) { FUtil.bcastMsg(player.getName() + " has been a naughty, naughty boy.", ChatColor.RED); //Deop player.setOp(false); //Set gamemode to survival: player.setGameMode(GameMode.SURVIVAL); //Clear inventory: player.getInventory().clear(); //Strike with lightning effect: final Location targetPos = player.getLocation(); final World world = player.getWorld(); for (int x = -1; x <= 1; x++) { for (int z = -1; z <= 1; z++) { final Location strike_pos = new Location(world, targetPos.getBlockX() + x, targetPos.getBlockY(), targetPos.getBlockZ() + z); world.strikeLightning(strike_pos); } } //Kill: player.setHealth(0.0); } }