package me.totalfreedom.totalfreedommod.command; import me.totalfreedom.totalfreedommod.TotalFreedomMod; import me.totalfreedom.totalfreedommod.player.FPlayer; import me.totalfreedom.totalfreedommod.rank.Rank; import me.totalfreedom.totalfreedommod.util.FUtil; import org.bukkit.ChatColor; import org.bukkit.GameMode; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.command.Command; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; @CommandPermissions(level = Rank.SUPER_ADMIN, source = SourceType.BOTH) @CommandParameters(description = "Place a cage around someone.", usage = "/ [skull | block] [blockname | skullname]") public class Command_cage extends FreedomCommand { public static String playerSkullName; public boolean run(final CommandSender sender, final Player playerSender, final Command cmd, final String commandLabel, final String[] args, final boolean senderIsConsole) { if (args.length == 0) { return false; } if ("off".equals(args[0]) && sender instanceof Player) { FUtil.adminAction(sender.getName(), "Uncaging " + sender.getName(), true); final FPlayer playerdata = ((TotalFreedomMod)this.plugin).pl.getPlayer(playerSender); playerdata.getCageData().setCaged(false); return true; } if ("purge".equals(args[0])) { FUtil.adminAction(sender.getName(), "Uncaging all players", true); for (final Player player : this.server.getOnlinePlayers()) { final FPlayer playerdata2 = ((TotalFreedomMod)this.plugin).pl.getPlayer(player); playerdata2.getCageData().setCaged(false); } return true; } final Player player2 = this.getPlayer(args[0]); if (player2 == null) { sender.sendMessage(FreedomCommand.PLAYER_NOT_FOUND); return true; } final FPlayer playerdata3 = ((TotalFreedomMod)this.plugin).pl.getPlayer(player2); Material outerMaterial = Material.GLASS; Material innerMaterial = Material.AIR; if (args.length >= 2 && null != args[1]) { final String s = args[1]; switch (s) { case "off": { FUtil.adminAction(sender.getName(), "Uncaging " + player2.getName(), true); playerdata3.getCageData().setCaged(false); return true; } case "skull": { outerMaterial = Material.SKULL; Command_cage.playerSkullName = args[2]; break; } case "block": { if (Material.matchMaterial(args[2]) != null) { outerMaterial = Material.matchMaterial(args[2]); break; } sender.sendMessage(ChatColor.RED + "Invalid block!"); break; } } } if (args.length >= 3) { if (args[2].equalsIgnoreCase("water")) { innerMaterial = Material.STATIONARY_WATER; } else if (args[2].equalsIgnoreCase("lava")) { innerMaterial = Material.STATIONARY_LAVA; } } final Location targetPos = player2.getLocation().clone().add(0.0, 1.0, 0.0); playerdata3.getCageData().cage(targetPos, outerMaterial, innerMaterial); player2.setGameMode(GameMode.SURVIVAL); if (outerMaterial != Material.SKULL) { FUtil.adminAction(sender.getName(), "Caging " + player2.getName(), true); } else { FUtil.adminAction(sender.getName(), "Caging " + player2.getName() + " in " + Command_cage.playerSkullName, true); } return true; } }