mirror of
https://github.com/AtlasMediaGroup/TotalFreedomMod.git
synced 2024-11-17 04:46:11 +00:00
055973aa37
Refractoring Reworked /saconfig Reworked part of the command system Removed unused config sections Refractored part of the config Fixed bugs with admin list Actually allow CONSOLE to have senior perms
76 lines
2.3 KiB
Java
76 lines
2.3 KiB
Java
package me.totalfreedom.totalfreedommod.command;
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import me.totalfreedom.totalfreedommod.rank.PlayerRank;
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import me.totalfreedom.totalfreedommod.util.FUtil;
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import org.bukkit.GameMode;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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@CommandPermissions(level = PlayerRank.OP, source = SourceType.BOTH)
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@CommandParameters(description = "Quickly change your own gamemode to survival, or define someone's username to change theirs.", usage = "/<command> <[partialname] | -a>", aliases = "gms")
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public class Command_survival extends FreedomCommand
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{
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@Override
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public boolean run(CommandSender sender, Player playerSender, Command cmd, String commandLabel, String[] args, boolean senderIsConsole)
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{
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if (senderIsConsole)
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{
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if (args.length == 0)
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{
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msg("When used from the console, you must define a target user to change gamemode on.");
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return true;
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}
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}
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Player player;
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if (args.length == 0)
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{
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player = playerSender;
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}
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else
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{
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if (args[0].equalsIgnoreCase("-a"))
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{
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if (!plugin.al.isAdmin(sender) || senderIsConsole)
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{
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noPerms();
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return true;
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}
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for (Player targetPlayer : server.getOnlinePlayers())
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{
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targetPlayer.setGameMode(GameMode.SURVIVAL);
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}
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FUtil.adminAction(sender.getName(), "Changing everyone's gamemode to survival", false);
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return true;
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}
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if (senderIsConsole || plugin.al.isAdmin(sender))
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{
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player = getPlayer(args[0]);
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if (player == null)
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{
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msg(FreedomCommand.PLAYER_NOT_FOUND);
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return true;
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}
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}
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else
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{
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msg("Only superadmins can change other user's gamemode.");
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return true;
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}
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}
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msg("Setting " + player.getName() + " to game mode 'Survival'.");
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player.sendMessage(sender.getName() + " set your game mode to 'Survival'.");
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player.setGameMode(GameMode.SURVIVAL);
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return true;
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}
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}
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