mirror of
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* rename everything containing staff back to admin (as requested by ryan i've renamed commands like slconfig to saconfig but left "slconfig" as an alias) * format almost every file correctly * a few other improvements
59 lines
1.9 KiB
Java
59 lines
1.9 KiB
Java
package me.totalfreedom.totalfreedommod.command;
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import me.totalfreedom.totalfreedommod.rank.Rank;
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import me.totalfreedom.totalfreedommod.util.FUtil;
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import org.bukkit.GameMode;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandSender;
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import org.bukkit.entity.Player;
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@CommandPermissions(level = Rank.OP, source = SourceType.BOTH)
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@CommandParameters(description = "Quickly change your own gamemode to survival, or define someone's username to change theirs.", usage = "/<command> <[partialname] | -a>", aliases = "gms")
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public class Command_survival extends FreedomCommand
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{
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@Override
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public boolean run(CommandSender sender, Player playerSender, Command cmd, String commandLabel, String[] args, boolean senderIsConsole)
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{
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if (args.length == 0)
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{
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if (isConsole())
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{
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sender.sendMessage("When used from the console, you must define a target player.");
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return true;
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}
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playerSender.setGameMode(GameMode.SURVIVAL);
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msg("Your gamemode has been set to survival.");
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return true;
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}
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checkRank(Rank.ADMIN);
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if (args[0].equals("-a"))
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{
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for (Player targetPlayer : server.getOnlinePlayers())
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{
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targetPlayer.setGameMode(GameMode.SURVIVAL);
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}
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FUtil.adminAction(sender.getName(), "Changing everyone's gamemode to survival", false);
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msg("Your gamemode has been set to survival.");
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return true;
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}
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Player player = getPlayer(args[0]);
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if (player == null)
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{
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sender.sendMessage(FreedomCommand.PLAYER_NOT_FOUND);
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return true;
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}
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msg("Setting " + player.getName() + " to game mode survival.");
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msg(player, sender.getName() + " set your game mode to survival.");
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player.setGameMode(GameMode.SURVIVAL);
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return true;
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}
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}
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