mirror of
https://github.com/AtlasMediaGroup/TotalFreedomMod.git
synced 2024-11-17 04:46:11 +00:00
cb1c67e568
- fix muted player messages being sent to discord - fix mute sending 2 messages - tell sender target has been unmuted
66 lines
2.0 KiB
Java
66 lines
2.0 KiB
Java
package me.totalfreedom.totalfreedommod.command;
|
|
|
|
import me.totalfreedom.totalfreedommod.player.FPlayer;
|
|
import me.totalfreedom.totalfreedommod.rank.Rank;
|
|
import me.totalfreedom.totalfreedommod.util.FUtil;
|
|
import org.apache.commons.lang3.ArrayUtils;
|
|
import org.bukkit.ChatColor;
|
|
import org.bukkit.command.Command;
|
|
import org.bukkit.command.CommandSender;
|
|
import org.bukkit.entity.Player;
|
|
|
|
@CommandPermissions(level = Rank.SUPER_ADMIN, source = SourceType.BOTH)
|
|
@CommandParameters(description = "Unmutes a player", usage = "/<command> [-q] <player>")
|
|
public class Command_unmute extends FreedomCommand
|
|
{
|
|
|
|
@Override
|
|
public boolean run(CommandSender sender, Player playerSender, Command cmd, String commandLabel, String[] args, boolean senderIsConsole)
|
|
{
|
|
if (args.length == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// -q option (shadowmute)
|
|
boolean quiet = args[0].equals("-q");
|
|
if (quiet)
|
|
{
|
|
args = ArrayUtils.subarray(args, 1, args.length);
|
|
|
|
if (args.length < 1)
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
final Player player = getPlayer(args[0]);
|
|
if (player == null)
|
|
{
|
|
sender.sendMessage(FreedomCommand.PLAYER_NOT_FOUND);
|
|
return true;
|
|
}
|
|
|
|
FPlayer playerdata = plugin.pl.getPlayer(player);
|
|
if (playerdata.isMuted())
|
|
{
|
|
playerdata.setMuted(false);
|
|
player.sendTitle(ChatColor.RED + "You've been unmuted.", ChatColor.YELLOW + "Be sure to follow the rules!", 20, 100, 60);
|
|
|
|
if (quiet)
|
|
{
|
|
msg("Unmuted " + player.getName() + " quietly");
|
|
return true;
|
|
}
|
|
|
|
FUtil.adminAction(sender.getName(), "Unmuting " + player.getName(), true);
|
|
msg("Unmuted " + player.getName());
|
|
msg(player, "You have been unmuted.", ChatColor.RED);
|
|
}
|
|
else
|
|
{
|
|
msg(ChatColor.RED + "That player is not muted.");
|
|
}
|
|
return true;
|
|
}
|
|
} |