TotalFreedomMod/commons/src/main/java/me/totalfreedom/totalfreedommod/AntiNuke.java
Paul Reilly 2265783afb Part 1 / 2
Only thing left is to fix all the code issues from moving out the discord and shop implementations.
2023-03-09 01:42:18 -06:00

70 lines
2.2 KiB
Java

package me.totalfreedom.totalfreedommod;
import me.totalfreedom.totalfreedommod.config.ConfigEntry;
import me.totalfreedom.totalfreedommod.player.FPlayer;
import net.kyori.adventure.text.Component;
import net.kyori.adventure.text.format.NamedTextColor;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockPlaceEvent;
public class AntiNuke extends FreedomService
{
@Override
public void onStart()
{
}
@Override
public void onStop()
{
}
@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
public void onBlockBreak(BlockBreakEvent event)
{
if (!ConfigEntry.NUKE_MONITOR_ENABLED.getBoolean())
{
return;
}
final Player player = event.getPlayer();
final FPlayer fPlayer = plugin.pl.getPlayer(player);
if (fPlayer.incrementAndGetBlockDestroyCount() > ConfigEntry.NUKE_MONITOR_COUNT_BREAK.getInteger())
{
server.broadcast(Component.text(player.getName()).append(Component.text(" is breaking blocks too fast!"))
.color(NamedTextColor.RED));
player.kick(Component.text("You are breaking blocks too fast. Nukers are not permitted on this server.",
NamedTextColor.RED));
fPlayer.resetBlockDestroyCount();
event.setCancelled(true);
}
}
@EventHandler(priority = EventPriority.HIGH)
public void onBlockPlace(BlockPlaceEvent event)
{
if (!ConfigEntry.NUKE_MONITOR_ENABLED.getBoolean())
{
return;
}
Player player = event.getPlayer();
FPlayer fPlayer = plugin.pl.getPlayer(player);
if (fPlayer.incrementAndGetBlockPlaceCount() > ConfigEntry.NUKE_MONITOR_COUNT_PLACE.getInteger())
{
server.broadcast(Component.text(player.getName()).append(Component.text(" is placing blocks too fast!"))
.color(NamedTextColor.RED));
player.kick(Component.text("You are placing blocks too fast.", NamedTextColor.RED));
fPlayer.resetBlockPlaceCount();
event.setCancelled(true);
}
}
}