mirror of
https://github.com/AtlasMediaGroup/TotalFreedomMod.git
synced 2024-11-17 04:46:11 +00:00
122 lines
3.6 KiB
Java
122 lines
3.6 KiB
Java
package me.totalfreedom.totalfreedommod;
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import java.util.EnumMap;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import me.totalfreedom.totalfreedommod.config.ConfigEntry;
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import me.totalfreedom.totalfreedommod.util.FUtil;
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import org.bukkit.Bukkit;
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import org.bukkit.World;
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public class GameRuleHandler extends FreedomService
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{
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private final Map<GameRule, Boolean> rules = new EnumMap<>(GameRule.class);
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public GameRuleHandler(TotalFreedomMod plugin)
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{
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super(plugin);
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for (GameRule gameRule : GameRule.values())
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{
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rules.put(gameRule, gameRule.getDefaultValue());
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}
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}
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@Override
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protected void onStart()
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{
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setGameRule(GameRule.DO_DAYLIGHT_CYCLE, !ConfigEntry.DISABLE_NIGHT.getBoolean(), false);
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setGameRule(GameRule.DO_FIRE_TICK, ConfigEntry.ALLOW_FIRE_SPREAD.getBoolean(), false);
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setGameRule(GameRule.DO_MOB_LOOT, false, false);
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setGameRule(GameRule.DO_MOB_SPAWNING, !ConfigEntry.MOB_LIMITER_ENABLED.getBoolean(), false);
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setGameRule(GameRule.DO_TILE_DROPS, false, false);
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setGameRule(GameRule.MOB_GRIEFING, false, false);
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setGameRule(GameRule.COMMAND_BLOCK_OUTPUT, false);
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setGameRule(GameRule.NATURAL_REGENERATION, true, false);
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setGameRule(GameRule.KEEP_INVENTORY, true, false);
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setGameRule(GameRule.ANNOUNCE_ADVANCEMENTS, false, false);
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commitGameRules();
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}
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@Override
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protected void onStop()
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{
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}
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public void setGameRule(GameRule gameRule, boolean value)
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{
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setGameRule(gameRule, value, true);
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}
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public void setGameRule(GameRule gameRule, boolean value, boolean doCommit)
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{
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rules.put(gameRule, value);
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if (doCommit)
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{
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commitGameRules();
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}
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}
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public void commitGameRules()
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{
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List<World> worlds = Bukkit.getWorlds();
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Iterator<Map.Entry<GameRule, Boolean>> it = rules.entrySet().iterator();
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while (it.hasNext())
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{
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Map.Entry<GameRule, Boolean> gameRuleEntry = it.next();
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String gameRuleName = gameRuleEntry.getKey().getGameRuleName();
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String gameRuleValue = gameRuleEntry.getValue().toString();
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for (World world : worlds)
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{
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world.setGameRuleValue(gameRuleName, gameRuleValue);
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if (gameRuleEntry.getKey() == GameRule.DO_DAYLIGHT_CYCLE && !gameRuleEntry.getValue())
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{
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long time = world.getTime();
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time -= time % 24000;
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world.setTime(time + 24000 + 6000);
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}
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}
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}
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}
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public static enum GameRule
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{
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DO_FIRE_TICK("doFireTick", true),
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MOB_GRIEFING("mobGriefing", true),
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KEEP_INVENTORY("keepInventory", false),
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DO_MOB_SPAWNING("doMobSpawning", true),
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DO_MOB_LOOT("doMobLoot", true),
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DO_TILE_DROPS("doTileDrops", true),
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COMMAND_BLOCK_OUTPUT("commandBlockOutput", true),
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NATURAL_REGENERATION("naturalRegeneration", true),
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DO_DAYLIGHT_CYCLE("doDaylightCycle", true),
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ANNOUNCE_ADVANCEMENTS("announceAdvancements", false);
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//
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private final String gameRuleName;
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private final boolean defaultValue;
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private GameRule(String gameRuleName, boolean defaultValue)
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{
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this.gameRuleName = gameRuleName;
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this.defaultValue = defaultValue;
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}
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public String getGameRuleName()
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{
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return gameRuleName;
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}
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public boolean getDefaultValue()
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{
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return defaultValue;
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}
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}
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}
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