decompiled minecraft for ts

This commit is contained in:
2026-05-19 01:04:09 -04:00
parent b802c39334
commit 2150fdb237
3 changed files with 147 additions and 20 deletions
+3
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@@ -19,3 +19,6 @@ Thumbs.db
# Gradle # Gradle
/build/ /build/
/.gradle/ /.gradle/
# Decompiled Minecraft sources (downloaded by scripts/download-minecraft-source.ps1)
/minecraft-source/
+101
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@@ -0,0 +1,101 @@
param(
[string]$Version = "",
[string]$Filter = "**Shield*,**BlockEntityWithoutLevelRenderer*,**ItemStackRenderState*,**ItemRenderer*"
)
# Downloads + decompiles selected Minecraft client classes for reference.
# Output goes to minecraft-source/ (gitignored). Tools and per-version
# downloads are cached under .gradle/minecraft-source-tools/.
#
# Modern Mojang client jars (26.1+) ship semi-deobfuscated classes with the
# real net.minecraft.* layout, so no remap step is needed.
#
# Usage:
# ./scripts/download-minecraft-source.ps1
# ./scripts/download-minecraft-source.ps1 -Version 26.1.2
# ./scripts/download-minecraft-source.ps1 -Filter "**Shield*"
$ErrorActionPreference = "Stop"
$ProjectRoot = Resolve-Path (Join-Path $PSScriptRoot "..")
$OutRoot = Join-Path $ProjectRoot "minecraft-source"
$ToolsRoot = Join-Path $ProjectRoot ".gradle/minecraft-source-tools"
$ManifestUrl = "https://piston-meta.mojang.com/mc/game/version_manifest_v2.json"
$VineflowerUrl = "https://repo1.maven.org/maven2/org/vineflower/vineflower/1.12.0/vineflower-1.11.0.jar"
function Download-IfMissing($Url, $Target) {
if (Test-Path $Target) { return }
New-Item -ItemType Directory -Path (Split-Path -Parent $Target) -Force | Out-Null
Invoke-WebRequest -Uri $Url -OutFile $Target -TimeoutSec 600
}
# Resolve version (explicit > cached > latest)
$manifest = Invoke-RestMethod -Uri $ManifestUrl -TimeoutSec 30
if ([string]::IsNullOrWhiteSpace($Version)) {
$cachedFile = Join-Path $ProjectRoot "src/main/resources/httpd/assets/.minecraft-version"
if (Test-Path $cachedFile) {
$Version = (Get-Content $cachedFile -Raw).Trim()
} else {
$Version = $manifest.latest.release
}
}
$entry = $manifest.versions | Where-Object { $_.id -eq $Version } | Select-Object -First 1
if (!$entry) { throw "Minecraft version '$Version' not found in Mojang manifest" }
$versionJson = Invoke-RestMethod -Uri $entry.url -TimeoutSec 30
$clientUrl = $versionJson.downloads.client.url
if ([string]::IsNullOrEmpty($clientUrl)) { throw "No client jar URL for version $Version" }
$workDir = Join-Path $ToolsRoot "v$Version"
$vineflowerJar = Join-Path $ToolsRoot "vineflower.jar"
$clientJar = Join-Path $workDir "client.jar"
Download-IfMissing $VineflowerUrl $vineflowerJar
Download-IfMissing $clientUrl $clientJar
# Extract only the classes matching the filter into a staging dir so
# Vineflower has a small input set and a single run finishes in seconds.
$staging = Join-Path $workDir "staging"
if (Test-Path $staging) { Remove-Item -Recurse -Force $staging }
New-Item -ItemType Directory -Path $staging -Force | Out-Null
$globs = $Filter -split "," | ForEach-Object { $_.Trim() } | Where-Object { $_ -ne "" }
function Matches-AnyGlob($name, $globs) {
foreach ($g in $globs) {
# Convert Vineflower-style glob (**, *) into a regex against the
# class-file basename ("ShieldModel.class").
$regex = "^" + ([Regex]::Escape($g) -replace "\\\*\\\*", ".*" -replace "\\\*", "[^/]*") + "$"
$leaf = Split-Path -Leaf ($name -replace "\.class$", "")
if ($leaf -match $regex.Replace("\.\*", ".*")) { return $true }
if ($name -match $regex) { return $true }
}
return $false
}
Add-Type -AssemblyName System.IO.Compression.FileSystem
$zip = [System.IO.Compression.ZipFile]::OpenRead($clientJar)
$extracted = 0
try {
foreach ($entry in $zip.Entries) {
$name = $entry.FullName -replace '\\', '/'
if (-not $name.EndsWith(".class")) { continue }
if (-not (Matches-AnyGlob $name $globs)) { continue }
$target = Join-Path $staging ($name -replace '/', [System.IO.Path]::DirectorySeparatorChar)
New-Item -ItemType Directory -Path (Split-Path -Parent $target) -Force | Out-Null
[System.IO.Compression.ZipFileExtensions]::ExtractToFile($entry, $target, $true)
$extracted++
}
} finally {
$zip.Dispose()
}
Write-Host "Extracted $extracted matching class files."
if (Test-Path $OutRoot) { Remove-Item -Recurse -Force $OutRoot }
New-Item -ItemType Directory -Path $OutRoot -Force | Out-Null
Write-Host "Decompiling with Vineflower..."
& java -jar $vineflowerJar --silent=1 $staging $OutRoot
if ($LASTEXITCODE -ne 0) { throw "Vineflower failed (exit $LASTEXITCODE)" }
Write-Host ""
Write-Host "Decompiled sources written to $OutRoot"
@@ -356,40 +356,63 @@ function addBoxFace(group, positions, uv, material) {
group.add(new THREE.Mesh(geom, material)); group.add(new THREE.Mesh(geom, material));
} }
function addShieldBox(group, from, to, frontUv, backUv, frontMat, backMat, sideMat) { // Adds one MC-style addBox()+texOffs() cuboid to the group, expressed in
// item-display coords (i.e. after the scale(1, -1, -1) flip that ShieldSpecial-
// Renderer.DEFAULT_TRANSFORMATION applies to the entity model) plus the
// standard GUI +8 origin shift. UVs for all six faces are unwrapped exactly
// the way ModelPart.Cube does it — entity NORTH/SOUTH become item +Z/-Z and
// entity DOWN/UP become item +Y/-Y; MC's UP face also flips V on the atlas
// region, and we preserve that flip below.
function addUnwrappedBox(group, from, to, texU, texV, sx, sy, sz, mat, tw = 64, th = 64) {
const [x1, y1, z1] = from; const [x1, y1, z1] = from;
const [x2, y2, z2] = to; const [x2, y2, z2] = to;
const full = [0, 0, 0, 1, 1, 1, 1, 0]; const u1 = texU + sz;
addBoxFace(group, [x1,y2,z2, x1,y1,z2, x2,y1,z2, x2,y2,z2], frontUv, frontMat); // south/front const u2 = u1 + sx;
addBoxFace(group, [x2,y2,z1, x2,y1,z1, x1,y1,z1, x1,y2,z1], backUv, backMat); // north/back const u3 = u2 + sz;
addBoxFace(group, [x1,y2,z1, x1,y2,z2, x2,y2,z2, x2,y2,z1], full, sideMat); // top const u4 = u3 + sx;
addBoxFace(group, [x1,y1,z2, x1,y1,z1, x2,y1,z1, x2,y1,z2], full, sideMat); // bottom const v1 = texV + sz;
addBoxFace(group, [x2,y2,z2, x2,y1,z2, x2,y1,z1, x2,y2,z1], full, sideMat); // right const v2 = v1 + sy;
addBoxFace(group, [x1,y2,z1, x1,y1,z1, x1,y1,z2, x1,y2,z2], full, sideMat); // left addBoxFace(group, [x1,y2,z2, x1,y1,z2, x2,y1,z2, x2,y2,z2],
atlasUv(u1, v1, u2, v2, tw, th), mat); // +Z (entity NORTH)
addBoxFace(group, [x2,y2,z1, x2,y1,z1, x1,y1,z1, x1,y2,z1],
atlasUv(u3, v1, u4, v2, tw, th), mat); // -Z (entity SOUTH)
addBoxFace(group, [x1,y2,z1, x1,y2,z2, x2,y2,z2, x2,y2,z1],
atlasUv(u1, texV, u2, v1, tw, th), mat); // +Y (entity DOWN)
addBoxFace(group, [x1,y1,z2, x1,y1,z1, x2,y1,z1, x2,y1,z2],
atlasUv(u2, v1, u2 + sx, texV, tw, th), mat); // -Y (entity UP, V flipped)
addBoxFace(group, [x2,y2,z2, x2,y1,z2, x2,y1,z1, x2,y2,z1],
atlasUv(u2, v1, u3, v2, tw, th), mat); // +X (entity EAST)
addBoxFace(group, [x1,y2,z1, x1,y1,z1, x1,y1,z2, x1,y2,z2],
atlasUv(texU, v1, u1, v2, tw, th), mat); // -X (entity WEST)
} }
async function buildShieldSprite() { async function buildShieldSprite() {
const tex = await loadTexture('entity/shield/shield_base_nopattern'); const tex = await loadTexture('entity/shield/shield_base_nopattern');
const textured = new THREE.MeshBasicMaterial({ const mat = new THREE.MeshBasicMaterial({
map: tex, map: tex,
transparent: true, transparent: true,
alphaTest: 0.01, alphaTest: 0.01,
side: THREE.FrontSide, side: THREE.FrontSide,
}); });
const side = new THREE.MeshBasicMaterial({ color: new THREE.Color(0.48, 0.48, 0.52) });
const handle = new THREE.MeshBasicMaterial({ color: new THREE.Color(0.30, 0.20, 0.10) });
const group = new THREE.Group(); const group = new THREE.Group();
// Vanilla shields are special entity models, so they don't expose normal // Mirrors ShieldModel.createLayer() (net.minecraft.client.model.object.equipment.ShieldModel):
// item-model elements. Build a small cuboid approximation from the entity // plate: texOffs(0, 0) + addBox(-6, -11, -2, 12, 22, 1)
// texture atlas instead of drawing a flat sprite. // handle: texOffs(26, 0) + addBox(-1, -3, -1, 2, 6, 6)
addShieldBox(group, [2, -3, 7], [14, 19, 9], atlasUv(1, 2, 13, 24), atlasUv(15, 2, 27, 24), textured, textured, side); // The from/to below are those addBox bounds after ShieldSpecialRenderer
addShieldBox(group, [5, 4, 5], [11, 12, 7], atlasUv(29, 1, 35, 9), atlasUv(36, 1, 42, 9), textured, textured, handle); // .DEFAULT_TRANSFORMATION (scale 1, -1, -1) — left in entity coord space
// (no +8 shift). applyGuiTransform's inner.position(-8,-8,-8) is the
// analogue of MC's ItemTransform translate(-0.5,-0.5,-0.5), placing the
// GUI rotation pivot at item-display (8,8,8). Because the shield is
// centred on the entity origin rather than on (8,8,8), the pivot ends up
// offset from the shield, so the display.gui rotation swings the shield
// around just like vanilla — which is what positions it correctly in
// the slot. The 64×64 atlas matches LayerDefinition.create(_, 64, 64).
addUnwrappedBox(group, [-6, -11, 1], [6, 11, 2], 0, 0, 12, 22, 1, mat);
addUnwrappedBox(group, [-1, -3, -5], [1, 3, 1], 26, 0, 2, 6, 6, mat);
return group; return group;
} }
const SHIELD_GUI_TRANSFORM = { rotation: [15, -35, -5], translation: [0, 0, 0], scale: [0.72, 0.72, 0.72] };
function applyGuiTransform(group, display, isBlockShape) { function applyGuiTransform(group, display, isBlockShape) {
const gui = (display && display.gui) || (isBlockShape ? DEFAULT_BLOCK_GUI : DEFAULT_GUI_TRANSFORM); const gui = (display && display.gui) || (isBlockShape ? DEFAULT_BLOCK_GUI : DEFAULT_GUI_TRANSFORM);
const r = gui.rotation || [0, 0, 0]; const r = gui.rotation || [0, 0, 0];
@@ -437,7 +460,7 @@ async function renderItem(name) {
: isBlockShape : isBlockShape
? await buildElementsModel(model, tintRgb) ? await buildElementsModel(model, tintRgb)
: await buildLayeredSprite(model, tintRgb); : await buildLayeredSprite(model, tintRgb);
const outer = applyGuiTransform(inner, isShield ? { gui: SHIELD_GUI_TRANSFORM } : model.display, isBlockShape); const outer = applyGuiTransform(inner, model.display, isBlockShape);
// The next four lines must stay synchronous so concurrent // The next four lines must stay synchronous so concurrent
// renderItem() callers can't interleave on the shared scene. // renderItem() callers can't interleave on the shared scene.
scene.add(outer); scene.add(outer);