2011-01-31 09:27:30 +00:00
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3.2.2:
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- Updated for Bukkit commit 8ccfad945663cd0ea60531b085748c81fc6fefb8.
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2011-01-31 09:17:38 +00:00
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3.2.1:
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- Added version information for SP.
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- Improved Bukkit performance drastically.
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2011-01-31 07:50:54 +00:00
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3.2:
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- Fixed /forestgen having an incorrect number of maximum arguments.
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- Re-added Sun Rhino implementation as a separate library bundled in
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during creation of the .jar.
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- Unified file selection and checking API.
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- Fixed CraftScripts not properly loading files from the current
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working directory as defined by the implementation.
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- Enabled queue on EditSessions given to scripts.
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- Improved draw.js to be more user friendly.
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- Fixed /forestgen having an incorrect number of maximum arguments.
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- Fixed /removenear not taking a default size argument.
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- Improved overall performance.
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2011-01-31 00:12:54 +00:00
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3.1:
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- Added more tree generators. /tree [type] and
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/forestgen [size] [type] [density] are the new commands.
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- No longer using the internal Rhino JavaScript engine, so Windows users
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will now have to download Rhino separately to use scripting.
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2011-01-30 09:46:15 +00:00
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3.0:
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- Added /searchitem or //l command to lookup items and block by name and ID.
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- Added block data cycling super pickaxe tool. (/cycler)
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- Added //paste [-ao] syntax to paste without air and at origin.
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- Added support for //stack [-a] to not stack air.
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- Added the ability to configure the schematic and CraftScript directories.
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- Added better support for cake, added some more block/item aliases.
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- Added support for rotation block orientation with the rotate and flip
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commands (now stairs, torches, etc. will rotate correctly).
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- Added distance to //size.
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- Added more brush shapes (hollow sphere, cylinder, hollow cylinder,
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and clipboard) for the brush tools.
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- Added in a valid block ID check.
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- Added debugging information for when no snapshots could be found.
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- Added pattern support to //overlay (i.e. //overlay 3%torch,97%air).
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- Added a clipboard pattern (//set #clipboard) -- useful for repeating
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patterns over an area.
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- Changed the arm swing tools to also work on right click.
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- Improved block drop list (thanks to Gunther De Wachter).
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- Fixed scripting.timeout setting taking no effect.
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- Fixed group checking with Permissions.
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- Moved commands around in the code and added hierarchical permissions
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support in the process. All permission systems supported by WorldEdit
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(and utilizing plugins) support hierarchy, regardless if they really
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do or not. WorldEdit will simulate hierarchy as required.
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2011-01-27 17:11:34 +00:00
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2.15.2:
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2011-01-27 17:52:32 +00:00
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- Minor additions for ease of integration.
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2011-01-27 17:11:34 +00:00
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2011-01-27 10:17:08 +00:00
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2.15.1:
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- Fixed /script.js shortcut not stripping forward slashes.
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- Changed some internal working directory handling code to better support
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single player modifications.
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2011-01-26 20:43:47 +00:00
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2.15:
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- Added roof.js by Bentech. It makes a roof over your selection.
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- Added wool as an alias for cloth.
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- Added support for specifying color names instead of data values for cloth.
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- For the brush tools and the compass, you now have to SWING with your arm.
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- Right click with the compass now toggles between /thru and /jumpto.
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- The algorithm for /thru was improved.
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- Fixed quickshot.js not reading notes correctly.
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- Fixed /butcher. (I also added necessary methods to Bukkit so you now
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have to update that too.)
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- draw.js now supports orientation and choses white wool for white pixels
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instead of pink! (Thanks to Dean Ward.)
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- Improved /info tool to handle more block data.
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- Changed /s to /.s to avoid conflicts.
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- Now you can use /script.js directly as a command.
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- Improved /info tool to handle more block data.
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2011-01-23 18:58:48 +00:00
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2.14.2:
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- Fixed array out of bounds error with snapshots.
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2011-01-23 18:11:29 +00:00
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2.14.1:
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- Improved some error messages.
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- Fixed snapshots not supporting all block types.
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2011-01-23 18:16:28 +00:00
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- Fixed forest generator.
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2011-01-23 18:11:29 +00:00
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2011-01-23 10:19:33 +00:00
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2.14:
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- Added full block data support (furnaces, note blocks, etc.) for Bukkit.
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- Added /s to repeat last script.
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2011-01-23 00:44:04 +00:00
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2.13:
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- Scripting support is back!
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- Colored cloth blocks should now work.
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- Fixed issue where the command's arguments were printed to chat when
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you also did not have permissions.
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2011-01-22 02:39:05 +00:00
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2.12:
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- Added new flat file permissions resolver, added * support for
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ConfigurationPermissionsResolver.
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- Added support for Niji's permission system.
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- Fixed bad list to array conversion in ConfigurationPermissionsResolver.
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- Fixed default permissions with the built-in permission resolvers.
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- Fixed issue with BlockWorldVector causing java.lang.VerifyError due to
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how Bukkit loads plugins.
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- Ops now have all permissions.
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- Changed /reload WorldEdit to /reloadwe.
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- Moved WorldEdit to use Bukkit's command registration. Let's hope
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this didn't break things.
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2011-01-19 10:47:50 +00:00
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2.11:
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- Ported over toi's ray tracing code so that it's now included in
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WorldEdit. This will make porting WorldEdit to single player
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and other platforms easier.
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- Fixed NullPointerExceptions that appeared while saving a chest.
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- Fixed NullPointerExceptions in some super pickaxe modes, made arm swing
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handler get called on item usage. This means that you can use
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/brush and /rbrush now but you right click in the air instead of
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swinging your arm.
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- Made super pickaxe arm swing and right click modes mutually exclusive.
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- Added the navigation wand. Normally a swing of your navigation wand
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would call /jumpto, but in the mean time you have to right click.
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2011-01-18 05:15:05 +00:00
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2.10:
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- Inventory support now works for Bukkit.
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- Now /jumpto and /thru works.
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- Now prints an error message if permission is not available.
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- Added support for cloth color with the super pickaxe drops.
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- Updated GroupUsers support to use GroupUsers' new API. GroupUsers
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must be updated as well.
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- Added wand-item to default config.yml.
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2011-01-18 01:06:38 +00:00
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2.9:
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- Added pine tree tool.
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- Bukkit: Added support for GroupUsers. If GroupUsers is not present,
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WorldEdit will fall back to its own permissions system.
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- Bukkit: Added sign support for Bukkit.
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2011-01-17 10:54:14 +00:00
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2.8.1:
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- Added some extra functions to Vector for WorldGuard.
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- Made setup easier and less confusing.
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2011-01-16 21:22:37 +00:00
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2.8:
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- Improved Bukkit support.
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2011-01-12 17:00:11 +00:00
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2.7.2:
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- Fixed permissions checking for individual commands.
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- /butcher should now kill animals again.
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- /thru should now treat torches and such as pass-through blocks.
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2011-01-11 18:31:46 +00:00
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2.7.1:
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- Added tree and item drop support for the Bukkit version.
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2011-01-09 19:32:27 +00:00
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2.7:
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- Added sphere brush tool. Use /sphere <id> [radius] [noReplace?] to
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enable it and /none to disable it (note: /none also disables the
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right click super pickaxe tool). The brush tool builds a sphere at the
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location that you are looking at. For the last argument, put "true"
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or "yes" to prevent the brush from replacing non-air blocks.
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- Changed water to be considered a pass-through block. This means that
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/thru, /jumpto, and such commands will ignore water.
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- /tree now makes regular tree and /bigtree makes big trees. /forestgen
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will still make big tree forests.
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- The block replacer tool should now support inventory.
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- Fixed the NullPointerException with /jumpto and similar commands.
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- Made handling of non-right angles in getDirection() return more
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relevant errors. Now //stack and similar commands won't give you the
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cryptic error of "Unknown direction: me".
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- Updated sample worldedit.properties file.
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2011-01-08 20:17:46 +00:00
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2.6:
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- Removed 'air' prefix from commands. Now //pasteair is just //paste,
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//moveair is just //move, etc.
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- Made /worldeditselect permission more encompassing, now including //chunk,
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//expand, and //contract.
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- Added syntax for //expand <amt> <reverse-amt> <direction> which allows
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you to expand in two directions at once. This also works for //contract.
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- Added //expand vert|vertical to expand the selection from top to bottom.
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- Added /thaw to reverse /snow.
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- Fixed WorldEdit not handling ice removal well.
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- Fixed some inaccuracy problems regarding player positions caused by a
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recent update.
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- Fixed the tree generator.
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- Code reorganized a little more.
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2011-01-04 22:43:28 +00:00
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2.5.1:
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- Fixed the WorldEdit bridge used by CraftBook and other plugins.
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- Fixed issues with permissions where the only reliable permission was
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/worldedit.
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2011-01-03 01:02:18 +00:00
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2.5:
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- Fixed issues with permissions not being read correctly.
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- WorldEdit is now world-aware (not that the Minecraft server is).
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- Abstracted super pickaxe mode/tools and changed commands to /tree, /info,
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/none, /single, /area, and /recur.
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- New /repl super pickaxe tool.
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- Now bundling JNBT.
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- Add a very rudimentary command line program that will check the integrity
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(a very basic integrity check) of a world.
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2011-01-01 07:09:51 +00:00
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2.4:
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- Added the ability to use (require) inventory with operations, preventing
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people from setting blocks that they don't have.
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- Simplified the max blocks change limit to be binary (either you have it or
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not). Also separated the 'max' limit and the 'default' limit in terms
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of configuration. This means that the WorldEdit restrictions file is
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no longer used.
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- A large part of the code was moved around (again) to make porting
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WorldEdit to other modding APIs easier, but this means that something
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may have broken.
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- Chest handling was rewritten for Minecraft beta, so it should be
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reliable now and not cause exceptions.
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- Item damage is now managed by WorldEdit's chest handling APIs.
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- Worked around an issue with the java.util.zip implementation that
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caused ZIP files containing backslashes to not work correctly.
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- Changed the TrueZip support to use the API for java.util.zip, meaning
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some bugs should be fixed.
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- Made all commands support double forward slashes as the command prefix.
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2010-12-30 09:09:08 +00:00
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2.3.4:
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- Fixed issues with chests.
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- Added configuration option that disables the "//" prefix and lets you use
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single forward slashes too.
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2010-12-26 05:05:28 +00:00
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2.3.3
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- Updated for beta.
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- Fixed error caused by not specifying a mob spawner type when using mob
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spawner blocks.
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- Improved version detection to be more reliable.
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- Fixed incorrect item drops for the super pickaxe.
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2010-12-02 17:43:16 +00:00
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2.3.2:
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- Fixed the history/queue array lists being iterated in the wrong direction.
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//move should be fixed as a result.
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2010-12-01 06:07:54 +00:00
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2.3.1:
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- Updated for b129+ and v0.2.6_02.
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2010-11-27 07:51:18 +00:00
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2.3:
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- Blocks should now be set and removed correctly so that they don't
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drop items.
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- /fixwater and /fixlava should no longer cross solely diagonally connected
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pools.
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- Fixed //smooth lifting water upwards.
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- Added //shift to move the selection.
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- Added //flip to flip the clipboard.
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- ; instead of | can be used when specifying extra tile entity data
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for blocks that support them.
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- Items are now dropped by the super pickaxe (configurable).
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- The info tool is governed by the permission /infotool and the tree tool
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is now goverened by the /treetool permission.
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- New info tool (//tool info) that tells you information about the block
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that you right click with a pickaxe on, including the type of mob
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spawned by a mob spawner.
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- Mob spawners are now supported for all operations. To specify a mob type,
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use syntax like //set mobspawner;Pig or //set mobspawner|Pig
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- Added a catch for the IOException now thrown by recent versions of hMod.
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2010-11-25 10:11:47 +00:00
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2.2.1:
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- Fixed compatibility with server v0.2.5.
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2010-11-24 19:18:34 +00:00
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2.2:
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- Added Grum's //smooth command to smooth terrain. Select the entire area
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and use //smooth on it, perhaps specifying a number of iterations,
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with a larger number of iterations meaning a smoother terrain. Trees and
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other blocks like fences currently do not drop.
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- Fixed output messages for //pos2 and //hpos2 when used.
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- Updated for server version 0.2.5.
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2010-11-17 07:33:58 +00:00
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2.1:
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- Switched usage of HashMaps to double ArrayLists in the history function,
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increasing the speed of everything by up to 20x.
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- The data values of blocks that use them won't be set anymore, decreasing
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the packet spam generated.
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- Added //fillr that recursively fills (it's //fill except it will
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fill nooks and crannies).
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- Fixed /unstuck lifting you when you weren't stuck.
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- Added a filename character whitelist to schematic saving/loading
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routines. (regex: ^[A-Za-z0-9_\- \./\\'\$@~!%\^\*\(\)\[\]\+\{\},\?]+$)
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- Expanded the character whitelist for snapshot names (to the same as the
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one for schematic saving/loading).
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- .schematics now save original copy offset.
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- Added //count that counts the number of blocks in a region.
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- Added //distr that prints the distribution of blocks in a region.
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- Added /butcher to kill all/nearby mobs.
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- Added mob killing to the super pickaxe.
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2010-11-10 09:55:13 +00:00
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2.0.2:
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- Fixed issues with /listsnapshot and //restore not working.
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- Fixed help for //expand and //contract.
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- /jumpto should work reliably again.
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2010-11-09 09:54:16 +00:00
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2.0.1:
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- Fixed the issue with the super pickaxe not working with bedrock.
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- Fixed an issue with the recursive super pickaxe not working properly.
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- Added an argument to /listsnapshots to show more snapshots.
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- Added an argument to //restore that lets you select a snapshot for
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restoring without //use.
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2010-11-07 06:31:02 +00:00
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2.0:
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- Added help message to //load telling users about //paste.
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- Added Notch tree planting tool mode with the right click of the pickaxe.
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(Undo is supported!)
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- Added recursive super pickaxe mode that destroys blocks adjacent,
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destroying only blocks of the same type as the block that you clicked on
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- Added area super pickaxe mode that destroys a cuboid area on use,
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destroying only blocks of the same type as the block that you clicked on.
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- Added pasting at origin and saving origin to .schematics.
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- Added /chunk to select all the blocks inside the chunk that you are in.
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- Shortcut /replacenear lets you replace nearby blocks.
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Example: /replacenear 50 rock glass
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- /ascend, /descend, and /unstuck now detect pass-through blocks better.
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- Added /up to go up some distance.
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- Added /snow command to overlay snowfall and freeze lakes in the area.
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- Both /pinegen and /forestgen (now) have a density argument. Values
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between 0 and 100 are accepted.
|
|
|
|
- Changed old forest generator command to /pinegen.
|
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|
|
- Changed /forestgen to generate forests using Notch's tree algorithm
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|
(fully undoable).
|
|
|
|
- Improved speed of commands that iterated over cuboids by 5-40%.
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|
|
- Support for setting random block content with //set.
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|
Example: //set 5%diamondore,95%glass
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|
Numbers don't have to add up to any particular number.
|
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|
|
- Block IDs are now resolved with hMod as well, should it fail to resolve
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|
with WorldEdit.
|
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|
|
- Added support for replacing a list of blocks with //replace.
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|
|
- Added register-help configuration to prevent WorldEdit commands from
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|
showing up in help.
|
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|
|
- /ascend, /descend, and /unstuck now clamp Y to >= 0.
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|
|
- Added /worldeditselect permission that will give users access to all
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|
|
commands and functions that let you define selections.
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|
|
- Point selection functions now emit the coordinates.
|
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|
|
- //size now displays coordinate information.
|
|
|
|
- Added per-group block change limit restrictions support.
|
|
|
|
- Possibly added .tar.bz2/tar.gz support. Untested and highly
|
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|
|
unrecommended.
|
|
|
|
- Added command logging setting and logging to file.
|
|
|
|
- Added max-radius configuration to clamp radii and sizes.
|
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|
|
- Added /fixlava.
|
|
|
|
- New /ex area fire extinguisher command (shortcut to /removenear fire 40).
|
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|
|
- Added class to access WorldEdit selections from other plugins.
|
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|
|
- //contract and //expand argument orders swapped to go with the other
|
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|
|
direction commands like //stack.
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|
|
- Super pickaxe now ignores TNT. (Before it caused ignition on client-side
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|
|
only).
|
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|
|
- Y coordinates are now clamped between 0 and 127 when blocks are set
|
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|
by WorldEdit. This fixes some exceptions.
|
|
|
|
- Expanded the priority block list significantly to handle more block types.
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|
|
- .schematic load/save error messages are now more descriptive.
|
|
|
|
- Fixed iron pick axe not working as a super pickaxe.
|
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|
|
- Plugin .jar renamed from SMWorldEdit to WorldEdit as it was confusing.
|
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|
|
- WorldEdit version is now printed on load.
|
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|
|
|
2010-10-31 02:41:37 +00:00
|
|
|
0.13.2:
|
|
|
|
- Added support for the new block types from the Halloween update.
|
|
|
|
|
2010-10-31 01:28:40 +00:00
|
|
|
0.13.1:
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|
|
- Updated for b123.
|
|
|
|
- New /pumpkins command. Happy Halloween!
|
2010-10-31 00:42:29 +00:00
|
|
|
- //fill now uses its own stack so that it doesn't cause stack overflow
|
|
|
|
errors for overly large regions.
|
2010-10-31 02:41:37 +00:00
|
|
|
- For commands that look for a block ID (//replace, /removenear), it will
|
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|
|
no longer check against the WorldEdit block restriction list.
|
2010-10-31 00:42:29 +00:00
|
|
|
|
2010-10-28 17:28:19 +00:00
|
|
|
0.12
|
|
|
|
- Added /listchunks
|
|
|
|
- Added /delchunks (creates a shell script).
|
|
|
|
|
2010-10-25 08:56:53 +00:00
|
|
|
0.11:
|
|
|
|
- New TrueZIP support.
|
|
|
|
- Fixed the issue with certain blocks dropping items (torches, etc.).
|
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|
|
- Chests are partially supported. Double width chests don't paste too well yet.
|
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|
|
- //expand and //contract are now bounded on the Y-axis.
|
|
|
|
- Cactus was removed from the list of allowed blocks.
|
|
|
|
|
2010-10-20 23:19:56 +00:00
|
|
|
0.10:
|
|
|
|
- Issues with the permissions regarding the super pick axe mode and
|
|
|
|
the edit wand have been resolved.
|
|
|
|
- For the super pick axe to destroy bedrock, permission must be given for
|
|
|
|
/worldeditbedrock.
|
|
|
|
- Added /chunkinfo to tell you information about the chunk that you are in.
|
|
|
|
- Added support for restoring regions from a backup. /listsnapshots, //use,
|
|
|
|
and //restore have been added.
|
|
|
|
- Added //hpos1 and //hpos2 to set the corners of the cuboid to the block
|
|
|
|
that you are looking at.
|
|
|
|
- Added /jumpto to go to the spot that you are looking at.
|
|
|
|
- Added /thru to go through the wall in front of you.
|
|
|
|
- Added /ceil to get to the ceiling of a room.
|
|
|
|
|
2010-10-18 23:53:12 +00:00
|
|
|
0.9:
|
|
|
|
- Giving permission to just /worldedit is now enough to have access to all
|
2010-10-20 23:19:56 +00:00
|
|
|
WorldEdit commands.
|
2010-10-18 23:53:12 +00:00
|
|
|
- The super pickaxe toggle command has been changed to //, but the old "/,"
|
2010-10-20 23:19:56 +00:00
|
|
|
command will continue to work. When assigning permissions, give access to //
|
2010-10-18 23:53:12 +00:00
|
|
|
- Added //move and //moveair to move the selection.
|
|
|
|
- Fixed the help for //wand.
|
|
|
|
- Fixed a bug that caused commands to be case sensitive.
|
|
|
|
- Permissions for the non-air command (i.e. //stack vs //stackair) now
|
2010-10-20 23:19:56 +00:00
|
|
|
extend to the air command.
|
2010-10-18 23:53:12 +00:00
|
|
|
- Added /removenear to remove nearby blocks of a type.
|
|
|
|
- Fixed the incorrect help for some commands.
|
|
|
|
- Added //cyl and //hcyl to generate filled and hollow circles and cylinders.
|
|
|
|
- Added //sphere and //hsphere to generate filled and hollow spheres.
|
|
|
|
- Added //walls to generate the sides of a cuboid region.
|
|
|
|
|
2010-10-17 22:31:17 +00:00
|
|
|
0.8.3:
|
|
|
|
- //rotate fixed.
|
2010-10-18 00:22:12 +00:00
|
|
|
- Fixed some floating point inaccurracy errors.
|
2010-10-17 22:31:17 +00:00
|
|
|
- Exceptions are now caught when handling commands so that they can be
|
2010-10-20 23:19:56 +00:00
|
|
|
reported to the current user.
|
2010-10-17 22:31:17 +00:00
|
|
|
|
|
|
|
0.8.2:
|
|
|
|
- Signs that are not in a loaded chunk will no longer cause an exception.
|
2010-10-20 23:19:56 +00:00
|
|
|
- /unstuck, /ascend, and /descend are more accurate now. /descend also
|
|
|
|
won't drop you from 20 feet up and it won't drop you into the void anymore.
|
2010-10-17 22:31:17 +00:00
|
|
|
|
|
|
|
0.8.1:
|
|
|
|
- Added a workaround for the onBlockDestroy hook returning (0, 0, 0).
|
|
|
|
|
2010-10-15 08:31:54 +00:00
|
|
|
0.8:
|
|
|
|
- All operations now implicitly support working with block data, including
|
|
|
|
sign text. This applies to .schematic loading and saving.
|
|
|
|
- Scripting support has been removed. It may return in the future, possibly
|
|
|
|
as an additional plugin.
|
|
|
|
- /edit command prefix was changed to //.
|
|
|
|
- Added //expand and //contract to expand and contract the selected region.
|
|
|
|
- Fixed help for //stack and //stackair.
|
|
|
|
- Added /ascend to ascend to the next level up.
|
|
|
|
- Added /descend to descend down a level.
|
|
|
|
- Added /toggleeditwand to toggle use of the toggle wand.
|
|
|
|
- Re-implemented /forestgen in Java.
|
|
|
|
- Added /editrotate to rotate the clipboard around the minimum position.
|
|
|
|
- Added super-pick axe mode with command /,
|
|
|
|
- Added /toggleplace to switch to using position #1 instead of your feet.
|
|
|
|
- Plugin for hey0's server mod has been renamed to SMWorldEdit.
|
|
|
|
- //fill routine now keeps a track of visited blocks to prevent
|
|
|
|
infinite recursion caused by inconsistent states.
|
|
|
|
- /editcut will both copy and remove.
|
|
|
|
- All block name lookups now use WorldEdit's own list.
|
|
|
|
- New syntax to specify block data when specifying block type. Examples:
|
|
|
|
//set crops:7
|
|
|
|
//set sign:4|Line1|Line2
|
|
|
|
- Colored cloth blocks can no longer be created at all
|
|
|
|
(they crash clients).
|
|
|
|
- Added /fixwater to level and correct water.
|
|
|
|
|
|
|
|
0.7:
|
|
|
|
- /editreplace now has reversed arguments. /editreplace [fromID] toID
|
|
|
|
- /editstack(air) now has reversed arguments. /editstack count [direction]
|
|
|
|
- /editstack(air) now can take longer direction names ('up' vs. just 'u').
|
|
|
|
- Added /editdrain drains pools of lava and/or laval.
|
|
|
|
- Fixed help for /editstack(air) incorrectly referring to the clipboard.
|
|
|
|
- Removed the dependency on Apache commons and recompiled the JavaScript
|
|
|
|
engine to be smaller.
|
|
|
|
|
|
|
|
0.6:
|
|
|
|
- Added a check that will warn you when the region you have selected is
|
|
|
|
larger than the .schematic format can support.
|
|
|
|
- Implemented smart block queuing that will intelligently create or
|
|
|
|
destroy blocks so that certain blocks (torches, etc.) will spawn
|
|
|
|
correctly (though perhaps not in the right orientation) and will
|
|
|
|
remove correctly (without dropping an item).
|
|
|
|
- When pasting, if you end up inside a block, you will now be put up top
|
|
|
|
of the paste.
|
|
|
|
- Added /editstack and /editstackair for stacking/repeating regions a
|
|
|
|
certain number of times.
|
|
|
|
- Added /removebelow.
|
|
|
|
- Added height parameter to /removeabove.
|
|
|
|
- Added /editwand to give you the wooden axe.
|
|
|
|
- Added /editlimit to allow you to clamp the number of blocks that can
|
|
|
|
changed in one go at a time. A new "max-blocks-changed" setting
|
|
|
|
lets you configure a default limit.
|
|
|
|
|
|
|
|
0.5:
|
|
|
|
- You can now right click once with the wooden axe to select position 1
|
|
|
|
and double right click to select position 2.
|
|
|
|
- /editoutline added to draw the faces of a region.
|
|
|
|
- New /editload and /editsave that work with .schematic files.
|
|
|
|
- /clearclipboard now works.
|
|
|
|
- meteorshower.js added: drop burning resources around you.
|
|
|
|
- Scripts can now be run directly as a command.
|
|
|
|
- The forest generator now tops the trees with leaves.
|
|
|
|
- Scripts will now be aborted if they take 3 seconds or longer to finish.
|
|
|
|
- Fixed a bug in the undo function that prevented generated forests from
|
|
|
|
ndoing properly.
|
|
|
|
- Added Teleport functions to the scripting interface.
|
|
|
|
|
|
|
|
|
|
|
|
0.4
|
|
|
|
- Added history with undo/redo up to 15 states.
|
|
|
|
- /editreplace updated with the ability to replace only one type of block.
|
|
|
|
- Added /editcopy and /editpaste.
|
|
|
|
- New adjustable whitelist of usuable blocks.
|
|
|
|
|
|
|
|
0.1
|
|
|
|
- Initial release.
|