Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/blocks/BaseItem.java

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/*
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* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
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* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
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* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
package com.sk89q.worldedit.blocks;
import java.util.HashMap;
import java.util.Map;
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/**
* Represents an item, without an amount value. See {@link BaseItemStack}
* for an instance with stack amount information.
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*
* <p>This class may be removed in the future.</p>
*/
public class BaseItem {
private int id;
private short data;
private final Map<Integer, Integer> enchantments = new HashMap<Integer, Integer>();
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/**
* Construct the object.
*
* @param id ID of the item
*/
public BaseItem(int id) {
this.id = id;
this.data = 0;
}
/**
* Construct the object.
*
* @param id ID of the item
* @param data data value of the item
*/
public BaseItem(int id, short data) {
this.id = id;
this.data = data;
}
/**
* Get the type of item.
*
* @return the id
*/
public int getType() {
return id;
}
/**
* Get the type of item.
*
* @param id the id to set
*/
public void setType(int id) {
this.id = id;
}
/**
* Get the damage value.
*
* @return the damage
*/
@Deprecated
public short getDamage() {
return data;
}
/**
* Get the data value.
*
* @return the data
*/
public short getData() {
return data;
}
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/**
* Set the data value.
*
* @param data the damage to set
*/
@Deprecated
public void setDamage(short data) {
this.data = data;
}
/**
* Set the data value.
*
* @param data the damage to set
*/
public void setData(short data) {
this.data = data;
}
/**
* Get the map of enchantments.
*
* @return map of enchantments
*/
public Map<Integer, Integer> getEnchantments() {
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return enchantments;
}
}