Plex-FAWE/src/main/java/com/sk89q/worldedit/commands/NavigationCommands.java

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// $Id$
/*
* WorldEdit
* Copyright (C) 2010 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.commands;
import com.sk89q.minecraft.util.commands.Command;
import com.sk89q.minecraft.util.commands.CommandContext;
import com.sk89q.minecraft.util.commands.CommandPermissions;
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import com.sk89q.worldedit.*;
/**
* Navigation commands.
*
* @author sk89q
*/
public class NavigationCommands {
@Command(
aliases = {"unstuck"},
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usage = "",
desc = "Escape from being stuck inside a block",
min = 0,
max = 0
)
@CommandPermissions({"worldedit.navigation.unstuck"})
public static void unstuck(CommandContext args, WorldEdit we,
LocalSession session, LocalPlayer player, EditSession editSession)
throws WorldEditException {
player.print("There you go!");
player.findFreePosition();
}
@Command(
aliases = {"ascend"},
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usage = "",
desc = "Go up a floor",
min = 0,
max = 0
)
@CommandPermissions({"worldedit.navigation.ascend"})
public static void ascend(CommandContext args, WorldEdit we,
LocalSession session, LocalPlayer player, EditSession editSession)
throws WorldEditException {
if (player.ascendLevel()) {
player.print("Ascended a level.");
} else {
player.printError("No free spot above you found.");
}
}
@Command(
aliases = {"descend"},
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usage = "",
desc = "Go down a floor",
min = 0,
max = 0
)
@CommandPermissions({"worldedit.navigation.descend"})
public static void descend(CommandContext args, WorldEdit we,
LocalSession session, LocalPlayer player, EditSession editSession)
throws WorldEditException {
if (player.descendLevel()) {
player.print("Descended a level.");
} else {
player.printError("No free spot below you found.");
}
}
@Command(
aliases = {"ceil"},
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usage = "[clearance]",
desc = "Go to the celing",
min = 0,
max = 1
)
@CommandPermissions({"worldedit.navigation.ceiling"})
public static void ceiling(CommandContext args, WorldEdit we,
LocalSession session, LocalPlayer player, EditSession editSession)
throws WorldEditException {
int clearence = args.argsLength() > 0 ?
Math.max(0, args.getInteger(0)) : 0;
if (player.ascendToCeiling(clearence)) {
player.print("Whoosh!");
} else {
player.printError("No free spot above you found.");
}
}
@Command(
aliases = {"thru"},
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usage = "",
desc = "Passthrough walls",
min = 0,
max = 0
)
@CommandPermissions({"worldedit.navigation.thru"})
public static void thru(CommandContext args, WorldEdit we,
LocalSession session, LocalPlayer player, EditSession editSession)
throws WorldEditException {
if (player.passThroughForwardWall(6)) {
player.print("Whoosh!");
} else {
player.printError("No free spot ahead of you found.");
}
}
@Command(
aliases = {"jumpto"},
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usage = "",
desc = "Teleport to a location",
min = 0,
max = 0
)
@CommandPermissions({"worldedit.navigation.jumpto"})
public static void jumpTo(CommandContext args, WorldEdit we,
LocalSession session, LocalPlayer player, EditSession editSession)
throws WorldEditException {
WorldVector pos = player.getSolidBlockTrace(300);
if (pos != null) {
player.findFreePosition(pos);
player.print("Poof!");
} else {
player.printError("No block in sight!");
}
}
@Command(
aliases = {"up"},
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usage = "<block>",
desc = "Go upwards some distance",
min = 1,
max = 1
)
@CommandPermissions({"worldedit.navigation.up"})
public static void up(CommandContext args, WorldEdit we,
LocalSession session, LocalPlayer player, EditSession editSession)
throws WorldEditException {
int distance = args.getInteger(0);
if (player.ascendUpwards(distance)) {
player.print("Whoosh!");
} else {
player.printError("You would hit something above you.");
}
}
}