Plex-FAWE/COMPILING.md

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Compiling
=========
Make 1.18 to be effectively in a usable state (#1452) * Update swathes of easy-to-update-sort-of-code. - Untested - Should compile but NMF broken something - Several todos: - biome history//better support (move to biome sections in core) - regen (haha lol no thanks, someone else can do that) - probably actually do the palette stuff that probably won't work in PaperweightPlatformAdapter * ci: Provide basic Jenkinsfile for ghprb pipeline * build: Update paperweight * upstream: Update Upstream de6fa17 Add getBrush helper for use with instanceof pattern matching (1926) * FAWE will now load on startup * it....works? * Begin to allow biome edits (and fix biomes reverting to plains upon editing blocks) * Add new blocks/block properties * Only create biome palette if supplies is null * Fix biome operations * Finally get removing BlockID done (major version change allows it) * refactor!: Drop PlotSquared v4 Fawe 2.0.0 and newer requires Java 17, PlotSquared v4 supports 1.13 and 1.14, Fawe wont work on these versions nevertheless and refuses to load due Java version incompatiblities with older versions. Newer versions can use PlotSquared v6. * docs: Update readme * Added and removed some comments * Added and removed some comments * refactor: Rename worldedit configuration * build: Re-add 1.17 module This the a very nasty commit * chore: Implement missing methods * build: Update paperweight * upstream: Update upstream 6df194e Remove finalize, use a Cleaner instead (1943) 9843a4f Fix snapshots in 1.18 (1959) * ci: Escape workflows * build: Update paperweight to 1.18.1 * build: Update Paster * Fix compilation * Bump to 1.18.1 * Do both 1.18 and 1.18.1 Co-authored-by: Alex <mc.cache@web.de> * Fix single-block lookups * Reserve ordinals 0 through 3 for air/"reserved" * Create block palette data with values * Fix classpath for testing for starlight * Correctly use block rather than sky light layer [not used in paper] Co-authored-by: NotMyFault <mc.cache@web.de> Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
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You can compile FastAsyncWorldEdit as long as you have some version of Java greater than or equal to 17 installed. Gradle will download JDK 17 specifically if needed,
but it needs some version of Java to bootstrap from.
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Feature/1.17 (#1120) * start v6 * Update classes to v6 method signatures * change rootVersion to signify p2v6 compat * Use 16 as toolchain version but target 11 for build output * add minimessage as api * Require v6 and don't attempt to "setup" hook from FAWE * Address comments * *address /all/ comments * FAWE classes should only act as a delegate * Uppercase logger * Settings for v6-hook have moved to P2-v6, remove unneeded if statements * Rename classes to Delegate * add whenDone task to setCuboids * Remove bad spaces * Fix plot swap * Initial work on 1.17 support * Remove data versions from the Bukkit adapters (#1507) * Remove data versions from the Bukkit adapters * Don't allow saving schematics without an adapter in place on Bukkit. * Removed confusing line (cherry picked from commit 2056218b4a8644836b1d127105dfa289e9cdbc1c) * More progress * Fix chunk sending * Repackage from com.boydti to com.fastasyncworldedit.<module> (#1119) * Preliminary work on repackaging * Rename build artifacts matching our pattern * Finish up repackaging * Fix a few field accesses and old imports * Dirty fix for chunks container ChunkSections outside of 0-15 * Correctly read from NibbleArrays for lighting * Fix getSections and BlockMaterial for 1.17 * Fix writing blocks to the world. - The issue isn't the presence of a "-1" chunk, it's the constructor for ChunkSection requiring the layer (0 to 15) rather than the y chord * Fix more field accesses * More work towards 1.17 * Update Upstream a57f66f Fix watchdog, add negative y support. (1782) * Add azalea tree to `/tool tree` * Don't define toolchain twice * Repackage GriefDefender * Relocate under new namespace * Bye bye ecma left overs * Add 1.17 to issue templates and instructions * Move to adventure-nbt (#918) * Initial work for adventure-nbt * Some more FAWE specific stuff * Fix erroneous deprecation check * Workflow change * Continued merging all adventure NBT related changes * Continued merging all adventure NBT related changes * Made a constructor public again This needs to be public for BlockTransformExtent.java * Finished converting all NBT data to adventure. * Make this compile * Fix conflicts Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> * Update adapters to 1.17 * Change build prefix to 1.17 * Move more nms classes to adapters * Move left over nms classes * Move Spigot 1.17 class * Remove unneeded adapter loader code The loader will find the appropriate class now itself * Update adapters * Update adapters * Lazy fix tests * Update adapters * Update Upstream 43da91a Remove method reflection for getMinHeight in BukkitWorld. (1796) * Relocate adventure-nbt under proper namespace * Add LazyCompoundTag as a non-version-specific class to be used by adapters * Better integration between old NBT and Adventure NBT - begin fixing the issues seen recently * Correctly NBT conversion method * LazyCompoundTags should actually be overriding and correctly returning a CompoundBinaryTag. * Update worldedit-adapters Fixes #1141 * Remove unnecessary massive lag machine * Refactor apply to applyBlock in subclasses * applyBlock should be overriden by all subclasses. Default apply to applyBlock * Closes #1130 Closes #1132 * Squashed commit of the following: commit a9bfa1a07c77083c844a0c3ba62f4bd94bed107c Author: NotMyFault <mc.cache@web.de> Date: Sun Jun 27 21:53:21 2021 +0200 [ci skip] Update gradle wrapper validation commit aa7471f95317d28a16f62e4b200de8d0fea2fa95 Author: Matthew Miller <mnmiller1@me.com> Date: Sat Oct 10 15:49:13 2020 +1000 Add ^x,y,z relative offset support to the offset parser (#1545) * Add ^x,y,z relative offset support to the offset parser * Wrap in a try-catch (cherry picked from commit 28bdf7ff9254bbc85bb4f5f792b303943a3930a8) * Add `fawe.error.schematic.not.found` translation key * Update Upstream 728a152 Skip notify if chunk section doesn't exist (1794) * Fixed #1157 * Add a null check to prevent NPE in nbt code * Update adapters * Update Upstream fbb047a Optimize legacy schematic loading (1808) * Hurr durr I don't want to update Java * Update Upstream 0790e6e Fix CLI Mess (1811) * Fixes #1160 * Expose minimessage transitively thru PlotSquared Touches #32 * [ci skip] Remove unneeded maven repository * Steal tab completion from PlotSquared for P2 related commands * Don't error on startup when building locally Co-Authored-By: goldfishapp <8278196+goldfishapp@users.noreply.github.com> * [ci skip] Update gh actions to Java 16 * Update textures to grab 1.17 jar Co-authored-by: NotMyFault <mc.cache@web.de> Co-authored-by: SirYwell <hannesgreule@outlook.de> Co-authored-by: Matthew Miller <mnmiller1@me.com> Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com> Co-authored-by: goldfishapp <8278196+goldfishapp@users.noreply.github.com>
2021-07-01 20:16:25 +00:00
Note that if you have JRE 8 installed, Gradle will currently attempt to use that to compile, which will not work. It is easiest to uninstall JRE 8 and replace it with JDK 16.
Make 1.18 to be effectively in a usable state (#1452) * Update swathes of easy-to-update-sort-of-code. - Untested - Should compile but NMF broken something - Several todos: - biome history//better support (move to biome sections in core) - regen (haha lol no thanks, someone else can do that) - probably actually do the palette stuff that probably won't work in PaperweightPlatformAdapter * ci: Provide basic Jenkinsfile for ghprb pipeline * build: Update paperweight * upstream: Update Upstream de6fa17 Add getBrush helper for use with instanceof pattern matching (1926) * FAWE will now load on startup * it....works? * Begin to allow biome edits (and fix biomes reverting to plains upon editing blocks) * Add new blocks/block properties * Only create biome palette if supplies is null * Fix biome operations * Finally get removing BlockID done (major version change allows it) * refactor!: Drop PlotSquared v4 Fawe 2.0.0 and newer requires Java 17, PlotSquared v4 supports 1.13 and 1.14, Fawe wont work on these versions nevertheless and refuses to load due Java version incompatiblities with older versions. Newer versions can use PlotSquared v6. * docs: Update readme * Added and removed some comments * Added and removed some comments * refactor: Rename worldedit configuration * build: Re-add 1.17 module This the a very nasty commit * chore: Implement missing methods * build: Update paperweight * upstream: Update upstream 6df194e Remove finalize, use a Cleaner instead (1943) 9843a4f Fix snapshots in 1.18 (1959) * ci: Escape workflows * build: Update paperweight to 1.18.1 * build: Update Paster * Fix compilation * Bump to 1.18.1 * Do both 1.18 and 1.18.1 Co-authored-by: Alex <mc.cache@web.de> * Fix single-block lookups * Reserve ordinals 0 through 3 for air/"reserved" * Create block palette data with values * Fix classpath for testing for starlight * Correctly use block rather than sky light layer [not used in paper] Co-authored-by: NotMyFault <mc.cache@web.de> Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
2021-12-20 21:12:04 +00:00
You can get the JDK 17 [here](https://adoptium.net/).
The build process uses Gradle, which you do *not* need to download. FastAsyncWorldEdit is a multi-module project with three active modules:
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* `worldedit-core` contains the FastAsyncWorldEdit API
* `worldedit-bukkit` is the Bukkit plugin
* `worldedit-cli` is the command line interface
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## To compile...
### On Windows
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1. Shift + right-click the folder with FastAsyncWorldEdit's files and click "Open command prompt".
2. `gradlew clean build`
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### On Linux, BSD, or Mac OS X
1. In your terminal, navigate to the folder with FastAsyncWorldEdit's files (`cd /folder/of/fawe/files`)
2. `./gradlew clean build`
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## Then you will find...
You will find:
* The core FastAsyncWorldEdit API in **worldedit-core/build/libs**
* FastAsyncWorldEdit for Bukkit in **worldedit-bukkit/build/libs**
* the CLI version in **worldedit-cli/build/libs**
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If you want to use FastAsyncWorldEdit, use the `FastAsyncWorldEdit-<identifier>` version obtained in **worldedit-bukkit/build/libs**.
(The `-#` version includes FastAsyncWorldEdit + necessary libraries.)
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## Other commands
Make 1.18 to be effectively in a usable state (#1452) * Update swathes of easy-to-update-sort-of-code. - Untested - Should compile but NMF broken something - Several todos: - biome history//better support (move to biome sections in core) - regen (haha lol no thanks, someone else can do that) - probably actually do the palette stuff that probably won't work in PaperweightPlatformAdapter * ci: Provide basic Jenkinsfile for ghprb pipeline * build: Update paperweight * upstream: Update Upstream de6fa17 Add getBrush helper for use with instanceof pattern matching (1926) * FAWE will now load on startup * it....works? * Begin to allow biome edits (and fix biomes reverting to plains upon editing blocks) * Add new blocks/block properties * Only create biome palette if supplies is null * Fix biome operations * Finally get removing BlockID done (major version change allows it) * refactor!: Drop PlotSquared v4 Fawe 2.0.0 and newer requires Java 17, PlotSquared v4 supports 1.13 and 1.14, Fawe wont work on these versions nevertheless and refuses to load due Java version incompatiblities with older versions. Newer versions can use PlotSquared v6. * docs: Update readme * Added and removed some comments * Added and removed some comments * refactor: Rename worldedit configuration * build: Re-add 1.17 module This the a very nasty commit * chore: Implement missing methods * build: Update paperweight * upstream: Update upstream 6df194e Remove finalize, use a Cleaner instead (1943) 9843a4f Fix snapshots in 1.18 (1959) * ci: Escape workflows * build: Update paperweight to 1.18.1 * build: Update Paster * Fix compilation * Bump to 1.18.1 * Do both 1.18 and 1.18.1 Co-authored-by: Alex <mc.cache@web.de> * Fix single-block lookups * Reserve ordinals 0 through 3 for air/"reserved" * Create block palette data with values * Fix classpath for testing for starlight * Correctly use block rather than sky light layer [not used in paper] Co-authored-by: NotMyFault <mc.cache@web.de> Co-authored-by: Matt <4009945+MattBDev@users.noreply.github.com>
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* `gradlew idea` will generate an [IntelliJ IDEA](https://www.jetbrains.com/idea/) module for each folder.
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_Possibly broken_:
* `gradlew eclipse` will generate an [Eclipse](https://www.eclipse.org/downloads/) project for each folder.