Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/extent/OutputExtent.java

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
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* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
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* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.extent;
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import com.sk89q.jnbt.CompoundTag;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.function.operation.Operation;
import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
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import com.sk89q.worldedit.math.MutableBlockVector2;
import com.sk89q.worldedit.math.MutableBlockVector3;
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import com.sk89q.worldedit.world.biome.BiomeType;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import javax.annotation.Nullable;
/**
* Accepts block and entity changes.
*/
public interface OutputExtent {
/**
* Change the block at the given location to the given block. The operation may
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* not tie the given {@link BlockStateHolder} to the world, so future changes to the
* {@link BlockStateHolder} do not affect the world until this method is called again.
*
* <p>The return value of this method indicates whether the change was probably
* successful. It may not be successful if, for example, the location is out
* of the bounds of the extent. It may be unsuccessful if the block passed
* is the same as the one in the world. However, the return value is only an
* estimation and it may be incorrect, but it could be used to count, for
* example, the approximate number of changes.</p>
*
* @param position position of the block
* @param block block to set
* @return true if the block was successfully set (return value may not be accurate)
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* @throws WorldEditException thrown on an error
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* @deprecated It is recommended that you use {@link #setBlock(int, int, int, BlockStateHolder)} in FAWE
*/
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@Deprecated
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default <T extends BlockStateHolder<T>> boolean setBlock(BlockVector3 position, T block) throws WorldEditException {
return setBlock(position.getX(), position.getY(), position.getZ(), block);
}
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// The defaults need to remain for compatibility (the actual implementation still needs to override one of these)
default <T extends BlockStateHolder<T>> boolean setBlock(int x, int y, int z, T block) throws WorldEditException {
return setBlock(MutableBlockVector3.get(x, y, z), block);
}
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boolean setTile(int x, int y, int z, CompoundTag tile) throws WorldEditException;
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/**
* Set the biome.
*
* @param position the (x, z) location to set the biome at
* @param biome the biome to set to
* @return true if the biome was successfully set (return value may not be accurate)
*/
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default boolean setBiome(BlockVector2 position, BiomeType biome) {
return setBiome(position.getX(), 0, position.getBlockZ(), biome);
}
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// The defaults need to remain for compatibility (the actual implementation still needs to override one of these)
default boolean setBiome(int x, int y, int z, BiomeType biome) {
return setBiome(MutableBlockVector2.get(x, z), biome);
}
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/**
* Return an {@link Operation} that should be called to tie up loose ends
* (such as to commit changes in a buffer).
*
* @return an operation or null if there is none to execute
*/
@Nullable Operation commit();
}