2014-04-28 06:34:39 +00:00
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2014-06-29 22:36:41 +00:00
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package com.sk89q.worldedit.forge;
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2014-04-28 06:34:39 +00:00
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2014-06-29 22:36:41 +00:00
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import com.sk89q.worldedit.Vector;
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2015-10-27 06:14:30 +00:00
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import com.sk89q.worldedit.util.Direction;
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2014-06-29 22:36:41 +00:00
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import com.sk89q.worldedit.world.World;
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import net.minecraft.util.Vec3;
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2015-10-27 06:14:30 +00:00
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import net.minecraftforge.common.util.ForgeDirection;
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2014-04-28 06:34:39 +00:00
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2014-06-29 22:36:41 +00:00
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final class ForgeAdapter {
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2014-04-28 06:34:39 +00:00
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2014-06-29 22:36:41 +00:00
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private ForgeAdapter() {
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}
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2014-04-28 06:34:39 +00:00
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2014-06-29 22:36:41 +00:00
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public static World adapt(net.minecraft.world.World world) {
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return new ForgeWorld(world);
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2014-04-28 06:34:39 +00:00
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}
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2014-06-29 22:36:41 +00:00
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public static Vector adapt(Vec3 vector) {
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return new Vector(vector.xCoord, vector.yCoord, vector.zCoord);
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2014-04-28 06:34:39 +00:00
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}
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2015-10-27 06:14:30 +00:00
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public static int adapt(Direction face) {
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switch (face) {
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case NORTH: return ForgeDirection.NORTH.ordinal();
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case SOUTH: return ForgeDirection.SOUTH.ordinal();
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case WEST: return ForgeDirection.WEST.ordinal();
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case EAST: return ForgeDirection.EAST.ordinal();
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case UP: return ForgeDirection.UP.ordinal();
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case DOWN: return ForgeDirection.DOWN.ordinal();
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default: return ForgeDirection.UNKNOWN.ordinal();
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}
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}
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2014-04-28 06:34:39 +00:00
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}
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