2020-09-15 01:18:06 +00:00
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name: FastAsyncWorldEdit
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2011-05-27 04:17:51 +00:00
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main: com.sk89q.worldedit.bukkit.WorldEditPlugin
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2019-08-26 04:45:03 +00:00
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version: "${internalVersion}"
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load: STARTUP
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2020-09-16 14:12:20 +00:00
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api-version: 1.15
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2020-01-31 15:43:40 +00:00
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softdepend: [Vault]
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2020-09-15 01:18:06 +00:00
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provides: [WorldEdit]
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2020-11-16 12:53:25 +00:00
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website: https://www.spigotmc.org/resources/13932/
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2019-11-28 15:58:03 +00:00
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description: Blazingly fast world manipulation for builders, large networks and developers.
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2020-01-22 00:09:07 +00:00
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authors: [Empire92, MattBDev, IronApollo, dordsor21, NotMyFault]
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2020-11-16 12:53:25 +00:00
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loadbefore: [WorldGuard, PlotSquared]
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2018-08-12 14:03:07 +00:00
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database: false
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permissions:
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fawe.plotsquared:
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2019-11-28 15:58:03 +00:00
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default: true
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children:
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fawe.plotsquared.trusted: true
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2018-08-12 14:03:07 +00:00
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fawe.bypass.regions:
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default: false
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fawe.bypass:
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default: false
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children:
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fawe.bypass.regions: true
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fawe.limit.*: true
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fawe.tips:
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default: false
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fawe.admin:
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default: op
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fawe.reload:
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default: false
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fawe.permpack.basic:
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default: op
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children:
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fawe.worldeditregion: true
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fawe.cancel: true
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worldedit.biome.info: true
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worldedit.biome.set: true
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worldedit.biome.list: true
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worldedit.chunkinfo: true
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worldedit.listchunks: true
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worldedit.clipboard.cut: true
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worldedit.clipboard.paste: true
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worldedit.schematic.formats: true
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worldedit.schematic.load: true
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worldedit.schematic.list: true
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worldedit.schematic.save: true
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worldedit.clipboard.clear: true
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worldedit.clipboard.copy: true
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worldedit.clipboard.lazycopy: true
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worldedit.clipboard.place: true
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worldedit.clipboard.download: true
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worldedit.clipboard.flip: true
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worldedit.clipboard.rotate: true
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worldedit.help: true
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worldedit.global-mask: true
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worldedit.global-transform: true
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worldedit.generation.cylinder: true
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worldedit.generation.sphere: true
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worldedit.generation.forest: true
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worldedit.generation.pumpkins: true
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worldedit.generation.pyramid: true
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worldedit.generation.shape: true
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worldedit.history.undo: true
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worldedit.history.redo: true
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worldedit.history.rollback: true
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worldedit.navigation.unstuck: true
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worldedit.navigation.ascend: true
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worldedit.navigation.descend: true
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worldedit.navigation.ceiling: true
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worldedit.navigation.thru.command: true
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worldedit.navigation.jumpto.command: true
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worldedit.navigation.up: true
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worldedit.region.hollow: true
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worldedit.region.line: true
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worldedit.region.curve: true
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worldedit.region.overlay: true
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worldedit.region.center: true
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worldedit.region.naturalize: true
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worldedit.region.walls: true
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worldedit.region.faces: true
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worldedit.region.smooth: true
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worldedit.region.move: true
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worldedit.region.forest: true
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worldedit.region.replace: true
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worldedit.region.stack: true
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worldedit.region.set: true
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worldedit.selection.pos: true
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worldedit.selection.chunk: true
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worldedit.selection.hpos: true
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worldedit.wand: true
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worldedit.wand.toggle: true
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worldedit.selection.contract: true
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worldedit.selection.outset: true
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worldedit.selection.inset: true
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worldedit.analysis.distr: true
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worldedit.analysis.count: true
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2021-03-26 16:23:53 +00:00
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worldedit.analysis.sel: true
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2018-08-12 14:03:07 +00:00
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worldedit.selection.size: true
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worldedit.selection.expand: true
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worldedit.selection.shift: true
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worldedit.snapshots.list: true
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worldedit.superpickaxe: true
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worldedit.superpickaxe.area: true
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worldedit.superpickaxe.recursive: true
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worldedit.brush.blendball: true
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worldedit.brush.erode: true
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worldedit.brush.pull: true
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worldedit.brush.circle: true
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worldedit.brush.recursive: true
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worldedit.brush.line: true
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worldedit.brush.spline: true
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worldedit.brush.surfacespline: true
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worldedit.brush.shatter: true
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worldedit.brush.stencil: true
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worldedit.brush.height: true
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worldedit.brush.layer: true
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worldedit.brush.populateschematic: true
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worldedit.brush.scatter: true
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worldedit.brush.splatter: true
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worldedit.brush.scattercommand: true
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worldedit.brush.copy: true
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worldedit.brush.command: true
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worldedit.brush.apply: true
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worldedit.brush.sphere: true
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worldedit.brush.cylinder: true
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worldedit.brush.clipboard: true
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worldedit.brush.smooth: true
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worldedit.brush.ex: true
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worldedit.brush.gravity: true
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worldedit.brush.options.range: true
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worldedit.brush.options.material: true
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worldedit.brush.options.size: true
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worldedit.brush.options.mask: true
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worldedit.brush.options.smask: true
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worldedit.brush.options.transform: true
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worldedit.brush.options.scroll: true
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worldedit.brush.options.visualize: true
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worldedit.tool.deltree: true
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worldedit.tool.farwand: true
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worldedit.tool.lrbuild: true
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worldedit.tool.info: true
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worldedit.tool.tree: true
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worldedit.tool.replacer: true
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worldedit.tool.data-cycler: true
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worldedit.tool.flood-fill: true
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worldedit.tool.inspect: true
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worldedit.fill.recursive: true
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worldedit.drain: true
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worldedit.fixlava: true
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worldedit.fixwater: true
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worldedit.removeabove: true
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worldedit.removebelow: true
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worldedit.removenear: true
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worldedit.replacenear: true
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worldedit.snow: true
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worldedit.thaw: true
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worldedit.green: true
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worldedit.extinguish: true
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worldedit.calc: true
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2019-08-26 04:45:03 +00:00
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worldedit.fill: true
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2019-11-02 17:37:07 +00:00
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fawe.voxelbrush:
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default: op
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children:
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voxelsniper.brush.ball: true
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voxelsniper.brush.biome: true
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voxelsniper.brush.blendball: true
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voxelsniper.brush.blenddisc: true
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voxelsniper.brush.blendvoxel: true
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voxelsniper.brush.blendvoxeldisc: true
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voxelsniper.brush.blob: true
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voxelsniper.brush.blockreset: true
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voxelsniper.brush.blockresetsurface: true
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voxelsniper.brush.canyon: true
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voxelsniper.brush.canyonselection: true
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voxelsniper.brush.checkervoxeldisc: true
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voxelsniper.brush.cleansnow: true
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voxelsniper.brush.clonestamp: true
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voxelsniper.brush.copypasta: true
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voxelsniper.brush.cylinder: true
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voxelsniper.brush.disc: true
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voxelsniper.brush.discface: true
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voxelsniper.brush.dome: true
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voxelsniper.brush.drain: true
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voxelsniper.brush.ellipse: true
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voxelsniper.brush.ellipsoid: true
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voxelsniper.brush.eraser: true
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voxelsniper.brush.erode: true
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voxelsniper.brush.extrude: true
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voxelsniper.brush.filldown: true
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voxelsniper.brush.flatocean: true
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voxelsniper.brush.heatray: true
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voxelsniper.brush.jaggedline: true
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voxelsniper.brush.line: true
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voxelsniper.brush.move: true
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voxelsniper.brush.ocean: true
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voxelsniper.brush.overlay: true
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voxelsniper.brush.pull: true
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voxelsniper.brush.randomerode: true
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voxelsniper.brush.ring: true
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voxelsniper.brush.rot2d: true
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voxelsniper.brush.rot2dvert: true
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voxelsniper.brush.rot3d: true
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voxelsniper.brush.ruler: true
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voxelsniper.brush.scanner: true
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voxelsniper.brush.set: true
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voxelsniper.brush.setredstoneflip: true
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voxelsniper.brush.setredstonerotate: true
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voxelsniper.brush.shellball: true
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voxelsniper.brush.shellset: true
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voxelsniper.brush.shellvoxel: true
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voxelsniper.brush.signoverwrite: true
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voxelsniper.brush.snipe: true
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voxelsniper.brush.snowcone: true
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voxelsniper.brush.spiralstaircase: true
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voxelsniper.brush.splatterball: true
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voxelsniper.brush.splatterdisc: true
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voxelsniper.brush.splatteroverlay: true
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voxelsniper.brush.splattervoxel: true
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voxelsniper.brush.splattervoxeldisc: true
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voxelsniper.brush.spline: true
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voxelsniper.brush.stamp: true
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voxelsniper.brush.stencil: true
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voxelsniper.brush.stencillist: true
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voxelsniper.brush.threepointcircle: true
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voxelsniper.brush.triangle: true
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voxelsniper.brush.underlay: true
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voxelsniper.brush.voltmeter: true
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voxelsniper.brush.voxel: true
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voxelsniper.brush.voxeldisc: true
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voxelsniper.brush.voxeldiscface: true
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voxelsniper.brush.warp: true
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voxelsniper.goto: true
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voxelsniper.sniper: true
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