Plex-FAWE/worldedit-bukkit/src/main/resources/plugin.yml

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name: FastAsyncWorldEdit
main: com.sk89q.worldedit.bukkit.WorldEditPlugin
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version: "${internalVersion}"
load: STARTUP
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api-version: 1.15
softdepend: [Vault]
provides: [WorldEdit]
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website: https://www.spigotmc.org/resources/13932/
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description: Blazingly fast world manipulation for builders, large networks and developers.
authors: [Empire92, MattBDev, IronApollo, dordsor21, NotMyFault]
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loadbefore: [WorldGuard, PlotSquared]
database: false
permissions:
fawe.plotsquared:
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default: true
children:
fawe.plotsquared.trusted: true
fawe.bypass.regions:
default: false
fawe.bypass:
default: false
children:
fawe.bypass.regions: true
fawe.limit.*: true
fawe.tips:
default: false
fawe.admin:
default: op
fawe.reload:
default: false
fawe.permpack.basic:
default: op
children:
fawe.worldeditregion: true
fawe.cancel: true
worldedit.biome.info: true
worldedit.biome.set: true
worldedit.biome.list: true
worldedit.chunkinfo: true
worldedit.listchunks: true
worldedit.clipboard.cut: true
worldedit.clipboard.paste: true
worldedit.schematic.formats: true
worldedit.schematic.load: true
worldedit.schematic.list: true
worldedit.schematic.save: true
worldedit.clipboard.clear: true
worldedit.clipboard.copy: true
worldedit.clipboard.lazycopy: true
worldedit.clipboard.place: true
worldedit.clipboard.download: true
worldedit.clipboard.flip: true
worldedit.clipboard.rotate: true
worldedit.help: true
worldedit.global-mask: true
worldedit.global-transform: true
worldedit.generation.cylinder: true
worldedit.generation.sphere: true
worldedit.generation.forest: true
worldedit.generation.pumpkins: true
worldedit.generation.pyramid: true
worldedit.generation.shape: true
worldedit.history.undo: true
worldedit.history.redo: true
worldedit.history.rollback: true
worldedit.navigation.unstuck: true
worldedit.navigation.ascend: true
worldedit.navigation.descend: true
worldedit.navigation.ceiling: true
worldedit.navigation.thru.command: true
worldedit.navigation.jumpto.command: true
worldedit.navigation.up: true
worldedit.region.hollow: true
worldedit.region.line: true
worldedit.region.curve: true
worldedit.region.overlay: true
worldedit.region.center: true
worldedit.region.naturalize: true
worldedit.region.walls: true
worldedit.region.faces: true
worldedit.region.smooth: true
worldedit.region.move: true
worldedit.region.forest: true
worldedit.region.replace: true
worldedit.region.stack: true
worldedit.region.set: true
worldedit.selection.pos: true
worldedit.selection.chunk: true
worldedit.selection.hpos: true
worldedit.wand: true
worldedit.wand.toggle: true
worldedit.selection.contract: true
worldedit.selection.outset: true
worldedit.selection.inset: true
worldedit.analysis.distr: true
worldedit.analysis.count: true
worldedit.analysis.sel: true
worldedit.selection.size: true
worldedit.selection.expand: true
worldedit.selection.shift: true
worldedit.snapshots.list: true
worldedit.superpickaxe: true
worldedit.superpickaxe.area: true
worldedit.superpickaxe.recursive: true
worldedit.brush.blendball: true
worldedit.brush.erode: true
worldedit.brush.pull: true
worldedit.brush.circle: true
worldedit.brush.recursive: true
worldedit.brush.line: true
worldedit.brush.spline: true
worldedit.brush.surfacespline: true
worldedit.brush.shatter: true
worldedit.brush.stencil: true
worldedit.brush.height: true
worldedit.brush.layer: true
worldedit.brush.populateschematic: true
worldedit.brush.scatter: true
worldedit.brush.splatter: true
worldedit.brush.scattercommand: true
worldedit.brush.copy: true
worldedit.brush.command: true
worldedit.brush.apply: true
worldedit.brush.sphere: true
worldedit.brush.cylinder: true
worldedit.brush.clipboard: true
worldedit.brush.smooth: true
worldedit.brush.ex: true
worldedit.brush.gravity: true
worldedit.brush.options.range: true
worldedit.brush.options.material: true
worldedit.brush.options.size: true
worldedit.brush.options.mask: true
worldedit.brush.options.smask: true
worldedit.brush.options.transform: true
worldedit.brush.options.scroll: true
worldedit.brush.options.visualize: true
worldedit.tool.deltree: true
worldedit.tool.farwand: true
worldedit.tool.lrbuild: true
worldedit.tool.info: true
worldedit.tool.tree: true
worldedit.tool.replacer: true
worldedit.tool.data-cycler: true
worldedit.tool.flood-fill: true
worldedit.tool.inspect: true
worldedit.fill.recursive: true
worldedit.drain: true
worldedit.fixlava: true
worldedit.fixwater: true
worldedit.removeabove: true
worldedit.removebelow: true
worldedit.removenear: true
worldedit.replacenear: true
worldedit.snow: true
worldedit.thaw: true
worldedit.green: true
worldedit.extinguish: true
worldedit.calc: true
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worldedit.fill: true
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fawe.voxelbrush:
default: op
children:
voxelsniper.brush.ball: true
voxelsniper.brush.biome: true
voxelsniper.brush.blendball: true
voxelsniper.brush.blenddisc: true
voxelsniper.brush.blendvoxel: true
voxelsniper.brush.blendvoxeldisc: true
voxelsniper.brush.blob: true
voxelsniper.brush.blockreset: true
voxelsniper.brush.blockresetsurface: true
voxelsniper.brush.canyon: true
voxelsniper.brush.canyonselection: true
voxelsniper.brush.checkervoxeldisc: true
voxelsniper.brush.cleansnow: true
voxelsniper.brush.clonestamp: true
voxelsniper.brush.copypasta: true
voxelsniper.brush.cylinder: true
voxelsniper.brush.disc: true
voxelsniper.brush.discface: true
voxelsniper.brush.dome: true
voxelsniper.brush.drain: true
voxelsniper.brush.ellipse: true
voxelsniper.brush.ellipsoid: true
voxelsniper.brush.eraser: true
voxelsniper.brush.erode: true
voxelsniper.brush.extrude: true
voxelsniper.brush.filldown: true
voxelsniper.brush.flatocean: true
voxelsniper.brush.heatray: true
voxelsniper.brush.jaggedline: true
voxelsniper.brush.line: true
voxelsniper.brush.move: true
voxelsniper.brush.ocean: true
voxelsniper.brush.overlay: true
voxelsniper.brush.pull: true
voxelsniper.brush.randomerode: true
voxelsniper.brush.ring: true
voxelsniper.brush.rot2d: true
voxelsniper.brush.rot2dvert: true
voxelsniper.brush.rot3d: true
voxelsniper.brush.ruler: true
voxelsniper.brush.scanner: true
voxelsniper.brush.set: true
voxelsniper.brush.setredstoneflip: true
voxelsniper.brush.setredstonerotate: true
voxelsniper.brush.shellball: true
voxelsniper.brush.shellset: true
voxelsniper.brush.shellvoxel: true
voxelsniper.brush.signoverwrite: true
voxelsniper.brush.snipe: true
voxelsniper.brush.snowcone: true
voxelsniper.brush.spiralstaircase: true
voxelsniper.brush.splatterball: true
voxelsniper.brush.splatterdisc: true
voxelsniper.brush.splatteroverlay: true
voxelsniper.brush.splattervoxel: true
voxelsniper.brush.splattervoxeldisc: true
voxelsniper.brush.spline: true
voxelsniper.brush.stamp: true
voxelsniper.brush.stencil: true
voxelsniper.brush.stencillist: true
voxelsniper.brush.threepointcircle: true
voxelsniper.brush.triangle: true
voxelsniper.brush.underlay: true
voxelsniper.brush.voltmeter: true
voxelsniper.brush.voxel: true
voxelsniper.brush.voxeldisc: true
voxelsniper.brush.voxeldiscface: true
voxelsniper.brush.warp: true
voxelsniper.goto: true
voxelsniper.sniper: true