Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/world/NullWorld.java

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.world;
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import com.sk89q.worldedit.*;
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import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.MaxChangedBlocksException;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseItemStack;
import com.sk89q.worldedit.entity.BaseEntity;
import com.sk89q.worldedit.entity.Entity;
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import com.sk89q.worldedit.math.BlockVector2;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.util.Location;
import com.sk89q.worldedit.util.TreeGenerator.TreeType;
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import com.sk89q.worldedit.world.biome.BaseBiome;
import com.sk89q.worldedit.world.block.BlockState;
import com.sk89q.worldedit.world.block.BlockStateHolder;
import com.sk89q.worldedit.world.block.BlockTypes;
import com.sk89q.worldedit.world.weather.WeatherType;
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import javax.annotation.Nullable;
import java.util.Collections;
import java.util.List;
/**
* A null implementation of {@link World} that drops all changes and
* returns dummy data.
*/
public class NullWorld extends AbstractWorld {
private static final NullWorld INSTANCE = new NullWorld();
public NullWorld() {
}
@Override
public String getName() {
return "null";
}
@Override
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public boolean setBlock(BlockVector3 position, BlockStateHolder block, boolean notifyAndLight) throws WorldEditException {
return false;
}
@Override
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public int getBlockLightLevel(BlockVector3 position) {
return 0;
}
@Override
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public boolean clearContainerBlockContents(BlockVector3 position) {
return false;
}
@Override
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public BaseBiome getBiome(BlockVector2 position) {
return null;
}
@Override
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public boolean setBiome(BlockVector2 position, BaseBiome biome) {
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return false;
}
@Override
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public void dropItem(Vector3 position, BaseItemStack item) {
}
@Override
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public void simulateBlockMine(BlockVector3 position) {
}
@Override
public boolean regenerate(Region region, EditSession editSession) {
return false;
}
@Override
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public boolean generateTree(TreeType type, EditSession editSession, BlockVector3 position) throws MaxChangedBlocksException {
return false;
}
@Override
public WeatherType getWeather() {
return null;
}
@Override
public long getRemainingWeatherDuration() {
return 0;
}
@Override
public void setWeather(WeatherType weatherType) {
}
@Override
public void setWeather(WeatherType weatherType, long duration) {
}
@Override
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public BlockState getBlock(BlockVector3 position) {
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return BlockTypes.AIR.getDefaultState();
}
@Override
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//<<<<<<< HEAD
public BlockState getLazyBlock(BlockVector3 position) {
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return getBlock(position);
}
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@Override
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public BlockState getFullBlock(BlockVector3 position) {
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return getBlock(position);
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//=======
// public BaseBlock getFullBlock(BlockVector3 position) {
// return getBlock(position).toBaseBlock();
//>>>>>>> 399e0ad5... Refactor vector system to be cleaner
}
@Override
public List<Entity> getEntities(Region region) {
return Collections.emptyList();
}
@Override
public List<Entity> getEntities() {
return Collections.emptyList();
}
@Nullable
@Override
public Entity createEntity(Location location, BaseEntity entity) {
return null;
}
/**
* Return an instance of this null world.
*
* @return a null world
*/
public static NullWorld getInstance() {
return INSTANCE;
}
}