Plex-FAWE/worldedit-forge/src/main/java/com/sk89q/worldedit/forge/ThreadSafeCache.java

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.forge;
import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.server.MinecraftServer;
import net.minecraftforge.fml.common.FMLCommonHandler;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import java.util.Collections;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import java.util.concurrent.CopyOnWriteArraySet;
/**
* Caches data that cannot be accessed from another thread safely.
*/
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public class ThreadSafeCache {
private static final long REFRESH_DELAY = 1000 * 30;
private static final ThreadSafeCache INSTANCE = new ThreadSafeCache();
private Set<UUID> onlineIds = Collections.emptySet();
private long lastRefresh = 0;
/**
* Get an concurrent-safe set of UUIDs of online players.
*
* @return a set of UUIDs
*/
public Set<UUID> getOnlineIds() {
return onlineIds;
}
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@SubscribeEvent
public void tickStart(TickEvent event) {
long now = System.currentTimeMillis();
if (now - lastRefresh > REFRESH_DELAY) {
Set<UUID> onlineIds = new HashSet<UUID>();
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MinecraftServer server = FMLCommonHandler.instance().getMinecraftServerInstance();
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if (server == null || server.getPlayerList() == null) {
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return;
}
for (EntityPlayerMP player : server.getPlayerList().getPlayers()) {
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if (player != null) {
onlineIds.add(player.getUniqueID());
}
}
this.onlineIds = new CopyOnWriteArraySet<UUID>(onlineIds);
lastRefresh = now;
}
}
public static ThreadSafeCache getInstance() {
return INSTANCE;
}
}