Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/internal/block/BlockStateIdAccess.java

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
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*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
package com.sk89q.worldedit.internal.block;
import com.sk89q.worldedit.world.block.BlockState;
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import com.sk89q.worldedit.world.registry.BlockRegistry;
import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import java.util.BitSet;
import java.util.OptionalInt;
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import javax.annotation.Nullable;
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import static com.google.common.base.Preconditions.checkState;
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public final class BlockStateIdAccess {
private static final int INVALID_ID = -1;
private static final int EXPECTED_BLOCK_COUNT = 2 << 13;
private static final Int2ObjectOpenHashMap<BlockState> TO_STATE =
new Int2ObjectOpenHashMap<>(EXPECTED_BLOCK_COUNT);
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static {
TO_STATE.defaultReturnValue(null);
}
public interface BlockStateInternalId {
int getInternalId(BlockState blockState);
void setInternalId(BlockState blockState, int internalId);
}
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private static BlockStateInternalId blockStateInternalId;
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public static void setBlockStateInternalId(BlockStateInternalId blockStateInternalId) {
BlockStateIdAccess.blockStateInternalId = blockStateInternalId;
}
/**
* An invalid internal ID, for verification purposes.
* @return an internal ID which is never valid
*/
public static int invalidId() {
return INVALID_ID;
}
public static boolean isValidInternalId(int internalId) {
return internalId != INVALID_ID;
}
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public static int getBlockStateId(BlockState holder) {
return holder.getOrdinal();
//return blockStateInternalId.getInternalId(holder);
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}
@Nullable
public static BlockState getBlockStateById(int id) {
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return BlockState.getFromOrdinal(id);
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}
/**
* For platforms that don't have an internal ID system,
* {@link BlockRegistry#getInternalBlockStateId(BlockState)} will return
* {@link OptionalInt#empty()}. In those cases, we will use our own ID system,
* since it's useful for other entries as well.
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*
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* @return an unused ID in WorldEdit's ID tracker
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*/
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private static int provideUnusedWorldEditId() {
return usedIds.nextClearBit(0);
}
private static final BitSet usedIds = new BitSet();
public static void register(BlockState blockState, int id) {
int i = isValidInternalId(id) ? id : provideUnusedWorldEditId();
BlockState existing = getBlockStateById(id);
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checkState(existing == null || existing == blockState,
"BlockState %s is using the same block ID (%s) as BlockState %s",
blockState, i, existing);
blockStateInternalId.setInternalId(blockState, i);
TO_STATE.put(i, blockState);
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usedIds.set(i);
}
public static void clear() {
for (BlockState value : TO_STATE.values()) {
blockStateInternalId.setInternalId(value, invalidId());
}
TO_STATE.clear();
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usedIds.clear();
}
private BlockStateIdAccess() {
}
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}