Plex-FAWE/worldedit-core/src/legacy/java/com/sk89q/worldedit/blocks/SkullBlock.java

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.blocks;
import com.sk89q.jnbt.ByteTag;
import com.sk89q.jnbt.CompoundTag;
import com.sk89q.jnbt.StringTag;
import com.sk89q.jnbt.Tag;
import java.util.HashMap;
import java.util.Map;
/**
* A skull block.
*/
public class SkullBlock extends BaseBlock implements TileEntityBlock {
private String owner = ""; // notchian
private byte skullType; // stored here for block, in damage value for item
private byte rot; // only matters if block data == 0x1 (on floor)
/**
* Construct the skull block with a default type of skelton.
* @param data data value to set, controls placement
*/
public SkullBlock(int data) {
this(data, (byte) 0);
}
/**
* Construct the skull block with a given type.
* 0 - skeleton
* 1 - wither skelly
* 2 - zombie
* 3 - human
* 4 - creeper
* @param data data value to set, controls placement
* @param type type of skull
*/
public SkullBlock(int data, byte type) {
this(data, type, (byte) 0);
}
/**
* Construct the skull block with a given type and rotation.
* @param data data value to set, controls placement
* @param type type of skull
* @param rot rotation (if on floor)
*/
public SkullBlock(int data, byte type, byte rot) {
super(BlockID.HEAD, data);
if (type < (byte) 0 || type > (byte) 4) {
this.skullType = (byte) 0;
} else {
this.skullType = type;
}
this.rot = rot;
this.owner = "";
}
/**
* Construct the skull block with a given rotation and owner.
* The type is assumed to be player unless owner is null or empty.
* @param data data value to set, controls placement
* @param rot rotation of skull
* @param owner name of player
*/
public SkullBlock(int data, byte rot, String owner) {
super(BlockID.HEAD, data);
this.rot = rot;
this.setOwner(owner);
if (owner == null || owner.isEmpty()) this.skullType = (byte) 0;
}
/**
* Set the skull's owner. Automatically sets type to player if not empty or null.
* @param owner player name to set the skull to
*/
public void setOwner(String owner) {
if (owner == null) {
this.owner = "";
} else {
if (owner.length() > 16 || owner.isEmpty()) this.owner = "";
else this.owner = owner;
}
if (!this.owner.isEmpty()) this.skullType = (byte) 3;
}
/**
* Get the skull's owner. Returns null if unset.
* @return player name or null
*/
public String getOwner() {
return owner;
}
/**
* Get the type of skull.
* @return the skullType
*/
public byte getSkullType() {
return skullType;
}
/**
* Set the type of skull;
* @param skullType the skullType to set
*/
public void setSkullType(byte skullType) {
this.skullType = skullType;
}
/**
* Get rotation of skull. This only means anything if the block data is 1.
* @return the rotation
*/
public byte getRot() {
return rot;
}
/**
* Set the rotation of skull.
* @param rot the rotation to set
*/
public void setRot(byte rot) {
this.rot = rot;
}
@Override
public boolean hasNbtData() {
return true;
}
@Override
public String getNbtId() {
return "Skull";
}
@Override
public CompoundTag getNbtData() {
Map<String, Tag> values = new HashMap<String, Tag>();
values.put("SkullType", new ByteTag(skullType));
if (owner == null) owner = "";
values.put("ExtraType", new StringTag( owner));
values.put("Rot", new ByteTag(rot));
return new CompoundTag(values);
}
@Override
public void setNbtData(CompoundTag rootTag) {
if (rootTag == null) {
return;
}
Map<String, Tag> values = rootTag.getValue();
Tag t;
t = values.get("id");
if (!(t instanceof StringTag) || !((StringTag) t).getValue().equals("Skull")) {
throw new RuntimeException("'Skull' tile entity expected");
}
t = values.get("SkullType");
if (t instanceof ByteTag) {
skullType = ((ByteTag) t).getValue();
}
t = values.get("ExtraType");
if (t != null && t instanceof StringTag) {
owner = ((StringTag) t).getValue();
}
t = values.get("Rot");
if (t instanceof ByteTag) {
rot = ((ByteTag) t).getValue();
}
}
}