2011-01-30 23:10:48 +00:00
|
|
|
WorldEdit
|
|
|
|
=========
|
|
|
|
|
|
|
|
WorldEdit is a voxel and block manipulation library for Minecraft. It is
|
|
|
|
primarily a library but bindings to Bukkit (included) and SPC (external)
|
|
|
|
are available.
|
|
|
|
|
|
|
|
Compiling
|
|
|
|
---------
|
|
|
|
|
2011-05-01 18:30:28 +00:00
|
|
|
You need to have Maven installed (http://maven.apache.org). Once installed,
|
|
|
|
simply run:
|
2011-01-30 23:10:48 +00:00
|
|
|
|
2011-05-01 18:30:28 +00:00
|
|
|
mvn clean package install
|
|
|
|
|
|
|
|
Maven will automatically download dependencies for you. Note: For that to work,
|
|
|
|
be sure to add Maven to your "PATH".
|
2011-01-30 23:10:48 +00:00
|
|
|
|
|
|
|
Contributing
|
|
|
|
------------
|
|
|
|
|
|
|
|
We happily accept contributions. The best way to do this is to fork
|
|
|
|
WorldEdit on GitHub, add your changes, and then submit a pull request. We'll
|
|
|
|
look at it, make comments, and merge it into WorldEdit if everything
|
|
|
|
works out.
|
|
|
|
|
2011-01-30 23:43:56 +00:00
|
|
|
Your submissions have to be licensed under the GNU General Public License v3.
|
|
|
|
|
|
|
|
General Concepts
|
|
|
|
----------------
|
|
|
|
|
|
|
|
The entry point for all of WorldEdit is in `com.sk89q.worldedit.WorldEdit`.
|
|
|
|
This is where all the events and chat commands are handled. The commands
|
|
|
|
themselves are found in the `com.sk89q.worldedit.commands` package.
|
|
|
|
|
|
|
|
Each user has a _session_ that stores session-related data, including
|
|
|
|
history and clipboard. The class that handles session data is
|
|
|
|
`com.sk89q.worldedit.LocalSession`. A copy of it is created when needed
|
|
|
|
by the `getSession` method of `WorldEdit` and it's also stored on
|
|
|
|
`WorldEdit` in a hash map. The history is merely a list of
|
|
|
|
`com.sk89q.worldedit.EditSession`s, while the clipboard is a copy of
|
|
|
|
`com.sk89q.worldedit.CuboidClipboard`.
|
|
|
|
|
|
|
|
Now, one of the most important classes in WorldEdit is
|
|
|
|
`com.sk89q.worldedit.EditSession`. Nearly all block sets and gets are routed
|
|
|
|
through it because it automatically records a log of operations (for undo),
|
|
|
|
handles block placement order, and does a lot of magic to make sure things
|
|
|
|
come out the way it is intended. However, to make sure that block placement
|
|
|
|
order is adhered, remember to call `EditSession.enableQueue()` and later
|
|
|
|
`EditSession.flushQueue()`. Also, to actually an edit session in a player's
|
|
|
|
history, it has to be passed to `LocalSession.remember(EditSession)`.
|
|
|
|
|
|
|
|
Blocks in WorldEdit are entirely abstracted. Block types and block data not
|
|
|
|
simply passed around; rather, because blocks can contain a lot more data
|
|
|
|
(such as with signs and such), all blocks are an instance of
|
|
|
|
`com.sk89q.worldedit.blocks.BaseBlock`. For special block types, there's
|
|
|
|
a `SignBlock`, a `ChestBlock`, etc. Blocks are __detached__ from the world,
|
|
|
|
meaning they don't know where they are. You can pass them around freely
|
|
|
|
if you want (this is why syntax like `//set sign:3|Hi|there!` can work).
|
|
|
|
|
|
|
|
If you are making a command, you need to add the new command to `plugin.yml`
|
|
|
|
if you are using Bukkit. However,
|
|
|
|
`com.sk89q.worldedit.dev.DocumentationPrinter` is a program that will
|
|
|
|
generate `plugin.yml` by using Java reflection on the command classes.
|
|
|
|
Commands are given an edit session automatically (with queue
|
|
|
|
enabled) and so there's not much to set up. If you want to add a new class
|
|
|
|
altogether that contains commands, you need to update the constructor of
|
|
|
|
`com.sk89q.worldedit.WorldEdit` load your class.
|
|
|
|
|
|
|
|
### Core Routines ###
|
|
|
|
|
|
|
|
`com.sk89q.worldedit.WorldEdit.getBlock` handles the block syntax
|
|
|
|
(such as `sign:3|Hi|there!`).
|
|
|
|
`com.sk89q.worldedit.WorldEdit.getBlockPattern` handles the pattern
|
|
|
|
syntax (such as `90%rock,10%brick` or `#clipboard`).
|
|
|
|
|
|
|
|
Package Summary
|
|
|
|
---------------
|
|
|
|
|
|
|
|
WorldEdit is well organized and uses abstraction heavily to make adding new
|
|
|
|
things easy. An explanation of WorldEdit's package layout is as follows:
|
|
|
|
|
|
|
|
* `com.sk89q.bukkit.migration` has classes to handle permissions for
|
|
|
|
Bukkit plugins until Bukkit attains built-in permissions support
|
|
|
|
* `com.sk89q.util` has some utility classes
|
|
|
|
* `com.sk89q.util.commands` has some base command handling code
|
|
|
|
(commands in WorldEdit are defined using Java annotations)
|
|
|
|
* `com.sk89q.worldedit` has core WorldEdit classes
|
|
|
|
* `com.sk89q.worldedit.bags` has support for block sources and sinks
|
|
|
|
such as inventory (which allows blocks to be taken from a player's
|
|
|
|
inventory)
|
|
|
|
* `com.sk89q.worldedit.blocks` abstracts blocks from the game
|
|
|
|
(such as chest blocks, etc.) and has support for all block data
|
|
|
|
* `com.sk89q.worldedit.bukkit` contains the implementation of WorldEdit
|
|
|
|
for Bukkit as a plugin
|
|
|
|
* `com.sk89q.worldedit.commands` has all of WorldEdit's chat commands
|
|
|
|
* `com.sk89q.worldedit.data` contains classes to read Minecraft's world
|
|
|
|
files directly from disk
|
|
|
|
* `com.sk89q.worldedit.dev` contains a class to generate documentation
|
|
|
|
and other development-related files
|
|
|
|
* `com.sk89q.worldedit.filters` contains filters used for the smoothing
|
|
|
|
algorithm
|
|
|
|
* `com.sk89q.worldedit.patterns` contains the pattern support
|
|
|
|
(such as for `//set 90%rock,10%air` or `//set #clipboard`)
|
|
|
|
* `com.sk89q.worldedit.regions` contains the selection regions for
|
|
|
|
WorldEdit; there's only one at the moment (a cuboid), but different
|
|
|
|
region shapes can be added easily
|
|
|
|
* `com.sk89q.worldedit.scripting` contains scripting engines
|
|
|
|
* `com.sk89q.worldedit.snapshots` contains snapshot loading code (but
|
|
|
|
actual world file reading code is in `com.sk89q.worldedit.data`)
|
|
|
|
* `com.sk89q.worldedit.superpickaxe` contains the code for the different
|
|
|
|
super pickaxe modes
|
|
|
|
* `com.sk89q.worldedit.superpickaxe.brush` contains the different brush
|
|
|
|
shapes for the brush super pickaxe tools
|
|
|
|
* `com.sk89q.worldedit.util` has some utility classes
|
|
|
|
* `org.jnbt` is the JNBT library to read JNBT formatted files
|
|
|
|
|
|
|
|
Task Tutorials
|
|
|
|
--------------
|
|
|
|
|
|
|
|
### How to Add a Command ###
|
|
|
|
|
|
|
|
1. If you want to add your command to an existing category of commands
|
|
|
|
(check out the classes in `com.sk89q.worldedit.commands`) then you
|
|
|
|
can just re-use one. If you want to create a new class, create a new
|
|
|
|
class (it does not have to inherit or implement anything) and add it
|
|
|
|
to the constructor of `com.sk89q.worldedit.WorldEdit`.
|
|
|
|
2. Add a new method, named anything.
|
|
|
|
3. Add the `@Command` annotation to signify that it is a command. The
|
|
|
|
`aliases` property contains a list of command aliases and the first
|
|
|
|
one in the list is the main alias. `usage` contains parameter usage
|
|
|
|
information. `desc` is a short description. `flags` is an optional
|
|
|
|
string of flags (each flag is only one character long).
|
|
|
|
`min` is the minimum number of arguments. `max` is the maximum number of
|
|
|
|
arguments and it can be -1 to allow an unlimited number.
|
|
|
|
4. Adding `@CommandPermissions` causes permissions to be checked for the
|
|
|
|
command. Only one permission needs to be satisfied in the list.
|
|
|
|
5. Write the command.
|
|
|
|
6. If using Bukkit, update `plugin.yml` or run
|
|
|
|
`com.sk89q.worldedit.dev.DocumentationPrinter` to generate it for you.
|
|
|
|
7. Compile and test!
|