Plex-FAWE/src/main/java/com/sk89q/worldedit/operation/GroundFindingFunction.java

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.operation;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.Vector2D;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.blocks.BaseBlock;
import com.sk89q.worldedit.blocks.BlockID;
import com.sk89q.worldedit.regions.Region;
/**
* An abstract implementation of {@link com.sk89q.worldedit.operation.FlatRegionFunction}
* that searches for the first "ground" block." A ground block is found when the
* method {@link #shouldPassThrough(Vector, BaseBlock)} returns false, which, by default,
* does so for all non-air blocks.
* <p>
* This function starts from the provided upperY in each block column and traverses
* down the column until it finds the first ground block, at which point
* {@link #apply(Vector, BaseBlock)} is called with the position and the
* {@link BaseBlock} for the found ground block. Implementations that want
* to skip certain columns (and avoid the ground search) can override
* {@link #shouldContinue(com.sk89q.worldedit.Vector2D)} and return true as necessary.
*/
public abstract class GroundFindingFunction implements FlatRegionFunction {
private final EditSession editSession;
private int lowerY;
private int upperY;
/**
* Create a new instance.
*
* @param editSession the edit session
*/
protected GroundFindingFunction(EditSession editSession) {
this.editSession = editSession;
checkYBounds();
}
/**
* Check whether upperY is >= lowerY.
*/
private void checkYBounds() {
if (upperY < lowerY) {
throw new IllegalArgumentException("upperY must be greater than or equal to lowerY");
}
}
/**
* Get the upper Y coordinate to start the ground search from.
*
* @return the upper Y coordinate
*/
public int getUpperY() {
return upperY;
}
/**
* Get the lower Y coordinate to end the ground search at.
*
* @return lowerY the lower Y coordinate
*/
public int getLowerY() {
return lowerY;
}
/**
* Set the range of Y coordinates to perform a search for ground within.
*
* @param lowerY the lower Y coordinate
* @param upperY the upper Y coordinate (upperY >= lowerY)
*/
public void setRange(int lowerY, int upperY) {
this.lowerY = lowerY;
this.upperY = upperY;
checkYBounds();
}
/**
* Set the range of Y coordinates to perform a search for ground within from
* the minimum and maximum Y of the given region.
*
* @param region the region
*/
public void setRange(Region region) {
setRange(region.getMinimumPoint().getBlockY(), region.getMaximumPoint().getBlockY());
}
/**
* Increase the upper Y by the given amount.
*
* @param y the amount to increase the upper Y by
*/
public void raiseCeiling(int y) {
if (y <= 0) {
throw new IllegalArgumentException("Can't raise by a negative");
}
upperY += y;
}
@Override
public final boolean apply(Vector2D pt) throws WorldEditException {
// Don't want to be in the ground
if (!editSession.getBlock(pt.toVector(upperY + 1)).isAir()) {
return false;
}
if (!shouldContinue(pt)) {
return false;
}
for (int y = upperY + 1; y >= lowerY; --y) {
Vector testPt = pt.toVector(y);
BaseBlock block = editSession.getBlock(testPt);
if (!shouldPassThrough(testPt, block)) {
return apply(testPt, block);
}
}
return false;
}
/**
* Returns whether a search for the ground should be performed for the given
* column. Return false if the column is to be skipped.
*
* @param pt the point
* @return true if the search should begin
*/
protected boolean shouldContinue(Vector2D pt) {
return true;
}
/**
* Returns whether the given block should be "passed through" when
* conducting the ground search.
* <p>
* Examples of blocks where this method could return true include snow, tall
* grass, shrubs, and flowers. Note that this method will also receive
* calls on each air block so that condition must be handled. Be aware
* that blocks passed through are not automatically removed
* from the world, so implementations may need to remove the block
* immediately above the ground.
* <p>
* The default implementation only returns true for air blocks.
*
* @param position the position
* @param block the block
* @return true if the block should be passed through during the ground search
*/
protected boolean shouldPassThrough(Vector position, BaseBlock block) {
return block.getType() == BlockID.AIR;
}
/**
* Apply the function to the given ground block.
* <p>
* Naive implementations may provide flowers, tall grass, and other
* blocks not often considered to be the ground as the ground block.
*
* @param position the position
* @param block the block
* @return true if something was changed
* @throws WorldEditException thrown on an error
*/
protected abstract boolean apply(Vector position, BaseBlock block) throws WorldEditException;
}