2014-04-03 06:42:11 +00:00
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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2014-04-04 22:03:18 +00:00
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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2014-04-03 06:42:11 +00:00
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* (at your option) any later version.
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*
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2014-04-04 22:03:18 +00:00
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
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* for more details.
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2014-04-03 06:42:11 +00:00
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*
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2014-04-04 22:03:18 +00:00
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* You should have received a copy of the GNU Lesser General Public License
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2014-04-03 06:42:11 +00:00
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.extent;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.blocks.BaseBlock;
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import com.sk89q.worldedit.blocks.LazyBlock;
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import com.sk89q.worldedit.blocks.type.BlockState;
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import com.sk89q.worldedit.blocks.type.BlockStateHolder;
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import com.sk89q.worldedit.function.pattern.Pattern;
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import com.sk89q.worldedit.world.biome.BaseBiome;
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/**
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* Provides the current state of blocks, entities, and so on.
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*/
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public interface InputExtent {
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/**
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* Get a snapshot of the block at the given location.
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2014-07-26 07:29:12 +00:00
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*
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* <p>If the given position is out of the bounds of the extent, then the behavior
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* is undefined (an air block could be returned). However, {@code null}
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* should <strong>not</strong> be returned.</p>
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*
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* <p>The returned block is immutable and is a snapshot of the block at the time
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* of call. It has no position attached to it, so it could be reused in
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* {@link Pattern}s and so on.</p>
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*
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* @param position position of the block
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* @return the block
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*/
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BlockState getBlock(Vector position);
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/**
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* Get a lazy, immutable snapshot of the block at the given location that only
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* immediately contains information about the block's type (and metadata).
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*
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* <p>Further information (such as NBT data) will be available <strong>by the
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* time of access</strong>. Therefore, it is not recommended that
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* this method is used if the world is being simulated at the time of
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* call. If the block needs to be stored for future use, then this method should
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* definitely not be used. Moreover, the block that is returned is immutable (or
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* should be), and therefore modifications should not be attempted on it. If a
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* modifiable copy is required, then the block should be cloned.</p>
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*
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* <p>This method exists because it is sometimes important to inspect the block
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* at a given location, but {@link #getBlock(Vector)} may be too expensive in
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* the underlying implementation. It is also not possible to implement
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* caching if the returned object is mutable, so this methods allows caching
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* implementations to be used.</p>
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*
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* @param position position of the block
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* @return the block
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*/
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LazyBlock getLazyBlock(Vector position);
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/**
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* Get a immutable snapshot of the block at the given location.
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*
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* @param position position of the block
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* @return the block
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*/
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BaseBlock getFullBlock(Vector position);
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2014-07-17 07:21:13 +00:00
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/**
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* Get the biome at the given location.
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*
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* <p>If there is no biome available, then the ocean biome should be
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* returned.</p>
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*
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* @param position the (x, z) location to check the biome at
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* @return the biome at the location
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*/
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BaseBiome getBiome(Vector2D position);
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}
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