mirror of
https://github.com/plexusorg/Plex-FAWE.git
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528 lines
14 KiB
Java
528 lines
14 KiB
Java
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// $Id$
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/*
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* WorldEdit
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* Copyright (C) 2010, 2011 sk89q <http://www.sk89q.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.regions;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Set;
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import com.sk89q.worldedit.BlockVector;
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import com.sk89q.worldedit.BlockVector2D;
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import com.sk89q.worldedit.Vector;
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import com.sk89q.worldedit.Vector2D;
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import com.sk89q.worldedit.data.ChunkStore;
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/**
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* Represents a 2D polygonal region.
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*
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* @author sk89q
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*/
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public class Polygonal2DRegion implements Region {
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protected List<BlockVector2D> points;
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protected BlockVector min;
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protected BlockVector max;
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protected int minY;
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protected int maxY;
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protected boolean hasY = false;
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/**
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* Construct the region.
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*/
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public Polygonal2DRegion() {
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points = new ArrayList<BlockVector2D>();
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minY = 0;
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maxY = 0;
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hasY = false;
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recalculate();
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}
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/**
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* Construct the region.
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*
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* @param points
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* @param minY
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* @param maxY
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*/
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public Polygonal2DRegion(List<BlockVector2D> points, int minY, int maxY) {
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this.points = points;
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this.minY = minY;
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this.maxY = maxY;
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hasY = true;
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recalculate();
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}
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/**
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* Get the list of points.
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*
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* @return
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*/
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public List<BlockVector2D> getPoints() {
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return Collections.unmodifiableList(points);
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}
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/**
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* Recalculate the bounding box of this polygonal region. This should be
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* called after points have been changed.
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*/
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protected void recalculate() {
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if (points.size() == 0) {
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min = new BlockVector(0, 0, 0);
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max = new BlockVector(0, 0, 0);
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return;
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}
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int minX = points.get(0).getBlockX();
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int minZ = points.get(0).getBlockZ();
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int maxX = points.get(0).getBlockX();
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int maxZ = points.get(0).getBlockZ();
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for (BlockVector2D v : points) {
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int x = v.getBlockX();
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int z = v.getBlockZ();
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if (x < minX) minX = x;
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if (z < minZ) minZ = z;
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if (x > maxX) maxX = x;
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if (z > maxZ) maxZ = z;
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}
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int oldMinY = minY;
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int oldMaxY = maxY;
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minY = Math.min(oldMinY, oldMaxY);
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maxY = Math.max(oldMinY, oldMaxY);
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min = new BlockVector(minX, minY, minZ);
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max = new BlockVector(maxX, maxY, maxZ);
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}
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/**
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* Add a point to the list.
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*
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* @param pt
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*/
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public void addPoint(Vector2D pt) {
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points.add(pt.toBlockVector2D());
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recalculate();
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}
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/**
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* Add a point to the list.
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*
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* @param pt
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*/
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public void addPoint(BlockVector2D pt) {
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points.add(pt);
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recalculate();
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}
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/**
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* Add a point to the list.
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*
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* @param pt
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*/
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public void addPoint(Vector pt) {
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points.add(new BlockVector2D(pt.getBlockX(), pt.getBlockZ()));
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recalculate();
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}
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/**
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* Get the lower point of a region.
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*
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* @return min. point
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*/
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public Vector getMinimumPoint() {
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return min;
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}
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/**
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* Get the upper point of a region.
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*
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* @return max. point
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*/
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public Vector getMaximumPoint() {
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return max;
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}
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/**
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* Get the number of blocks in the region.
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*
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* @return number of blocks
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*/
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public int getArea() {
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double area = 0;
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int i, j = points.size() - 1;
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for (i = 0; i < points.size(); i++) {
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area += (points.get(j).getBlockX() + points.get(i).getBlockX())
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* (points.get(j).getBlockZ() - points.get(i).getBlockZ());
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j = i;
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}
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return (int)Math.floor(Math.abs(area * 0.5)
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* (maxY - minY + 1));
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}
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/**
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* Get X-size.
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*
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* @return width
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*/
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public int getWidth() {
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return max.getBlockX() - min.getBlockX();
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}
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/**
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* Get Y-size.
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*
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* @return height
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*/
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public int getHeight() {
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return max.getBlockY() - min.getBlockY();
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}
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/**
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* Get Z-size.
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*
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* @return length
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*/
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public int getLength() {
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return max.getBlockZ() - min.getBlockZ();
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}
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/**
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* Expand the region.
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*
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* @param change
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*/
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public void expand(Vector change) throws RegionOperationException {
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if (change.getBlockX() != 0 || change.getBlockZ() != 0) {
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throw new RegionOperationException("Polygons can only be expanded vertically.");
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}
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int changeY = change.getBlockY();
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if (changeY > 0) {
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maxY += changeY;
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} else {
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minY += changeY;
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}
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recalculate();
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}
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/**
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* Contract the region.
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*
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* @param change
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*/
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public void contract(Vector change) throws RegionOperationException {
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if (change.getBlockX() != 0 || change.getBlockZ() != 0) {
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throw new RegionOperationException("Polygons can only be contracted vertically.");
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}
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int changeY = change.getBlockY();
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if (changeY > 0) {
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minY += changeY;
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} else {
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maxY += changeY;
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}
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recalculate();
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}
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/**
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* Checks to see if a point is inside this region.
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*/
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@Override
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public boolean contains(Vector pt) {
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return contains(points, minY, maxY, pt);
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}
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/**
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* Checks to see if a point is inside a region.
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*
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* @param points
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* @param minY
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* @param maxY
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* @param pt
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* @return
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*/
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public static boolean contains(List<BlockVector2D> points, int minY,
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int maxY, Vector pt) {
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if (points.size() < 3) {
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return false;
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}
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int targetX = pt.getBlockX();
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int targetY = pt.getBlockY();
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int targetZ = pt.getBlockZ();
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if (targetY < minY || targetY > maxY) {
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return false;
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}
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boolean inside = false;
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int npoints = points.size();
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int xNew, zNew;
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int xOld, zOld;
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int x1, z1;
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int x2, z2;
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int i;
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xOld = points.get(npoints - 1).getBlockX();
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zOld = points.get(npoints - 1).getBlockZ();
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for (i = 0; i < npoints; i++) {
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xNew = points.get(i).getBlockX();
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zNew = points.get(i).getBlockZ();
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if (xNew > xOld) {
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x1 = xOld - 1;
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x2 = xNew;
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z1 = zOld;
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z2 = zNew + 1;
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} else {
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x1 = xNew - 1;
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x2 = xOld;
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z1 = zNew;
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z2 = zOld + 1;
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}
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if (xNew < targetX == targetX <= xOld) {
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long v1 = ((long) targetZ - (long) z1) * (long) (x2 - x1);
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long v2 = ((long) z2 - (long) z1) * (long) (targetX - x1);
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if (v1 < v2) {
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inside = !inside;
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}
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}
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xOld = xNew;
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zOld = zNew;
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}
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return inside;
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}
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/**
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* Get a list of chunks.
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*
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* @return
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*/
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public Set<Vector2D> getChunks() {
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Set<Vector2D> chunks = new HashSet<Vector2D>();
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Vector min = getMinimumPoint();
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Vector max = getMaximumPoint();
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for (int x = min.getBlockX(); x <= max.getBlockX(); x++) {
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for (int y = min.getBlockY(); y <= max.getBlockY(); y++) {
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for (int z = min.getBlockZ(); z <= max.getBlockZ(); z++) {
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Vector pt = new Vector(x, y, z);
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if (contains(pt)) { // Not the best
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chunks.add(ChunkStore.toChunk(pt));
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}
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}
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}
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}
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return chunks;
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}
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/**
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* Return the number of points.
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*
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* @return
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*/
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public int size() {
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return points.size();
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}
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/**
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* Expand the height of the polygon to fit the specified Y.
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*
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* @param y
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* @return true if the area was expanded
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*/
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public boolean expandY(int y) {
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if (!hasY) {
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minY = y;
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maxY = y;
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hasY = true;
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return true;
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} else if (y < minY) {
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minY = y;
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return true;
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} else if (y > maxY) {
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maxY = y;
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return true;
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}
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return false;
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}
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/**
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* Get the iterator.
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*
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* @return iterator of points inside the region
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*/
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public Iterator<BlockVector> iterator() {
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return new Polygonal2DRegionIterator(this);
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/*
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Incomplete iterator. Where's my yield?!
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ArrayList<BlockVector> items = new ArrayList<BlockVector>();
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int nodes, pixelZ, i, j, swap;
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int n = points.size();
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int[] nodeX = new int[n];
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int minZ = getMinimumPoint().getBlockZ();
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int maxZ = getMaximumPoint().getBlockZ();
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for (pixelZ = minZ; pixelZ < maxZ; pixelZ++) {
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// Build a list of nodes
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nodes = 0;
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j = n - 1;
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for (i = 0; i < n; i++) {
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if (points.get(i).getBlockZ() < (double) pixelZ
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&& points.get(j).getBlockZ() >= (double) pixelZ
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|| points.get(j).getBlockZ() < (double) pixelZ
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&& points.get(i).getBlockZ() >= (double) pixelZ) {
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nodeX[nodes++] = (int) (points.get(i).getBlockX()
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+ (pixelZ - points.get(i).getBlockZ())
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/ (points.get(j).getBlockZ() - points.get(i)
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.getBlockZ())
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* (points.get(j).getBlockX() - points.get(i)
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.getBlockX()));
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}
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j = i;
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}
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// Sort the nodes, via a simple bubble sort
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i = 0;
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while (i < nodes - 1) {
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if (nodeX[i] > nodeX[i + 1]) {
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swap = nodeX[i];
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nodeX[i] = nodeX[i + 1];
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nodeX[i + 1] = swap;
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if (i > 0)
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i--;
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} else {
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i++;
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}
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}
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// Fill the pixels between node pairs
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for (i = 0; i < nodes; i += 2) {
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for (j = nodeX[i]; j < nodeX[i + 1]; j++) {
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for (int y = minY; y >= maxY; y++) {
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items.add(new BlockVector(j, y, pixelZ));
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}
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}
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}
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}
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return items.iterator();*/
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}
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/**
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* A terrible polygonal region iterator.
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*/
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public class Polygonal2DRegionIterator implements Iterator<BlockVector> {
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protected List<BlockVector2D> points = new ArrayList<BlockVector2D>();
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protected int minX;
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protected int minY;
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protected int minZ;
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protected int maxX;
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protected int maxY;
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protected int maxZ;
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protected int n;
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protected int i;
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protected int curX;
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protected int curZ;
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protected int curY;
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protected BlockVector next;
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public Polygonal2DRegionIterator(Polygonal2DRegion region) {
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points = new ArrayList<BlockVector2D>(region.points);
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Vector min = region.getMinimumPoint();
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Vector max = region.getMaximumPoint();
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minX = min.getBlockX();
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minY = min.getBlockY();
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minZ = min.getBlockZ();
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maxX = max.getBlockX();
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maxY = max.getBlockY();
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maxZ = max.getBlockZ();
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n = (maxX - minX + 1) * (maxZ - minZ + 1);
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i = 0;
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curX = 0;
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curZ = 0;
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curY = minY;
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next = null;
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findNext();
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}
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private void findNext() {
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||
|
if (i >= n) {
|
||
|
next = null;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (next != null && curY <= maxY) {
|
||
|
curY++;
|
||
|
next = new BlockVector(curX, curY, curZ);
|
||
|
if (curY > maxY) {
|
||
|
i++;
|
||
|
curY = minY;
|
||
|
} else {
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
while (i < n) {
|
||
|
curZ = i / (maxX - minX + 1) + minZ;
|
||
|
curX = (i % (maxX - minX + 1)) + minX;
|
||
|
BlockVector pt = new BlockVector(curX, minY, curZ);
|
||
|
if (contains(points, minY, maxY, pt)) {
|
||
|
next = pt;
|
||
|
return;
|
||
|
}
|
||
|
i++;
|
||
|
}
|
||
|
|
||
|
next = null;
|
||
|
}
|
||
|
|
||
|
public boolean hasNext() {
|
||
|
return next != null;
|
||
|
}
|
||
|
|
||
|
public BlockVector next() {
|
||
|
BlockVector next = this.next;
|
||
|
findNext();
|
||
|
return next;
|
||
|
}
|
||
|
|
||
|
public void remove() {
|
||
|
throw new UnsupportedOperationException("Not supported");
|
||
|
}
|
||
|
}
|
||
|
}
|