Plex-FAWE/src/main/java/com/sk89q/worldedit/function/GroundFunction.java

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/*
* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.function;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.Vector;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.masks.ExistingBlockMask;
import com.sk89q.worldedit.masks.Mask;
import static com.google.common.base.Preconditions.checkNotNull;
/**
* Applies a {@link RegionFunction} to the first ground block.
*/
public class GroundFunction implements LayerFunction {
private final EditSession editSession;
private final RegionFunction function;
private Mask mask = new ExistingBlockMask();
private int affected;
/**
* Create a new ground function.
*
* @param editSession an edit session
* @param function the function to apply
*/
public GroundFunction(EditSession editSession, RegionFunction function) {
checkNotNull(editSession);
checkNotNull(function);
this.editSession = editSession;
this.function = function;
}
/**
* Get the mask that determines what the ground consists of.
*
* @return a mask
*/
public Mask getMask() {
return mask;
}
/**
* Set the mask that determines what the ground consists of.
*
* @param mask a mask
*/
public void setMask(Mask mask) {
checkNotNull(mask);
this.mask = mask;
}
/**
* Get the number of affected objects.
*
* @return the number of affected
*/
public int getAffected() {
return affected;
}
@Override
public boolean isGround(Vector position) {
return mask.matches(editSession, position);
}
@Override
public boolean apply(Vector position, int depth) throws WorldEditException {
if (depth == 0) {
if (function.apply(position)) {
affected++;
}
}
return false;
}
}