Plex-FAWE/README.html

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<title>WorldEdit ${version}</title>
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<h1>WorldEdit ${version}</h1>
<p>Thanks for choosing WorldEdit! WorldEdit provides you with powerful in-game map editing tools and it is an indispensable tool for both creative and survival play.</p>
<h2>First Steps</h2>
<h3>For Bukkit</h3>
<ol>
<li><strong>Install the plugin:</strong> Copy WorldEdit.jar into your Bukkit server's &quot;plugins&quot; directory. Create the folder if it doesn't exist.</li>
<li><strong>Install the bundled scripts <span class="optional">Optional</span>:</strong> Copy the &quot;craftscripts/&quot; folder into your root folder. These add additional functionality through JavaScript scripts. You also need to <a href="http://wiki.sk89q.com/wiki/WorldEdit/Installation/Bukkit#Rhino">download and install Rhino</a> to use these.</li>
<li><strong>Change the configuration:</strong> Run your server once (with WorldEdit) and then edit the config.yml file that is generated inside &quot;plugins/WorldEdit&quot;. Use <em>/worldedit reload</em> in the console to reload the configuration.</li>
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<li><strong>Setup permissions:</strong> Visit the WorldEdit wiki to <a href="http://wiki.sk89q.com/wiki/WorldEdit/Permissions">learn the permissions</a>. However, if you're new to WorldEdit, you may not know what permissions to give, so give <strong>worldedit.*</strong> to play with WorldEdit.</li>
</ol>
<h3>For Single Player Commands</h3>
<ol>
<li><strong>Install Single Player Commands.</strong> Be sure to delete &quot;META-INF&quot; to prevent black screens from occuring.</li>
<li><strong>Install WorldEdit:</strong> Copy WorldEdit.jar into your &quot;.minecraft/bin&quot; folder. Do not put WorldEdit.jar into minecraft.jar.</li>
<li><strong>Install the bundled scripts <span class="optional">Optional</span>:</strong> Copy the &quot;craftscripts/&quot; folder into your &quot;.minecraft&quot; folder. These add additional functionality through JavaScript scripts. You also need to <a href="http://wiki.sk89q.com/wiki/WorldEdit/Installation/Single_player#Rhino">download and install Rhino</a> to use these.</li>
</ol>
<p>Be sure to:</p>
<ul>
<li>Submit bug reports and suggestions to the <a href="http://redmine.sk89q.com/projects/worldedit/issues">issue tracker</a></li>
<li>Check out the <a href="http://wiki.sk89q.com/wiki/WorldEdit">WorldEdit wiki</a></li>
<li>Download the accompanying (optional) <a href="http://wiki.sk89q.com/wiki/WorldEdit/Client_addon">client-side addon</a> that lets WorldEdit draw lines onto your world (making things much easier!)</li>
</ul>
<h2>Learning WorldEdit</h2>
<p>The best three ways to getting to know WorldEdit are:</p>
<ol>
<li>Print the <a href="http://wiki.sk89q.com/wiki/WorldEdit/Printable_reference">reference guide</a> first and foremost. It contains a listing of all WorldEdit commands and allows you to quickly look up a command.</li>
<li>Read the <a href="http://wiki.sk89q.com/wiki/WorldEdit/Quick_start">quick start tutorial</a>. This guides you through the basic commands.</li>
<li>Check out <a href="http://wiki.sk89q.com/wiki/WorldEdit">the wiki</a>. The wiki is the definitive reference for all commands. It contains verbose information about commands and provides warning information.</li>
</ol>
<p>Additionally, some users have made some <a href="http://wiki.sk89q.com/wiki/WorldEdit#Video_tutorials">introductory videos</a>.</p>
<p>Remember that <strong>WorldEdit has a history</strong>. Use <strong>//undo</strong> to undo and <strong>//redo</strong> to redo. If you have limited RAM, be sure to clear your history with <strong>/clearhistory</strong> after large operations.</p>
<p class="warning"><strong>Warning:</strong> The history in the Bukkit version of WorldEdit is reliable, but in Single Player Commands, not all commands can be undone!</p>
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<h2>Highlighted Features</h2>
<p>WorldEdit is largely an in-game map editor where you define areas and modify them, but it has a lot of extra tools that many are unfamiliar with. Once you've mastered the core features, be sure to check out these extras:</p>
<h3>Snapshots</h3>
<p>Snapshots allow you to restore a cuboid from a backup (even from a .zip). The obvious way to use this is to select a damaged region and use <strong>//restore</strong> to load the region from a backup. However, sometimes you may want to rollback your world to an older backup but hook WorldEdit's snapshots to the corrupt world (in the opposite way), allowing you to <em>reverse restore</em>. See <a href="http://wiki.sk89q.com/wiki/WorldEdit/Snapshots">snapshots</a>.</p>
<h3>Scripting</h3>
<p>Hate Java? Love JavaScript? WorldEdit has a scripting interface backed by JavaScript, allowing you to write scripts to generate terrain or to fix problems. WorldEdit comes bundled with a few scripts that can be found in the &quot;craftscripts/&quot; folder in the download. Check out the <a href="http://wiki.sk89q.com/wiki/WorldEdit/Scripting">scripting information page</a>.</p>
<p>Some example scripts include:</p>
<ul>
<li>draw.js turns images into cloth blocks</li>
<li>maze.js generates mazes</li>
<li>roof.js creates pyramids to cover a region</li>
</ul>
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<h3>Brushes and Tools</h3>
<p>WorldEdit has &quot;tools&quot; that you can &quot;bind&quot; to an item that you are holding. You can, for example, bind the <strong>/repl wood</strong> tool so that every time you right click with, say for example, a wooden sword, the block you right click becomes wood. You can also use the <strong>/tree</strong> tool to generate trees instantly. See the <a href="http://wiki.sk89q.com/wiki/WorldEdit/Tools">tools page</a>.</p>
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<h2>Getting Help</h2>
<p>If you need help with WorldEdit, two good places to go are:</p>
<ul>
<li><a href="http://forum.sk89q.com/forums/worldedit.5/">WorldEdit forum</a></li>
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<li>IRC: <a href="skq.me/irc/irc.esper.net/worldedit">irc.esper.net #worldedit</a></li>
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</ul>
<h2>Contributing</h2>
<p>WorldEdit is entirely open source! You can download all of the plugin code to learn from it, modify it for your own self, or even contribute back!</p>
<ul>
<li><a href="https://github.com/sk89q/worldedit">Download WorldEdit code from GitHub</a></li>
</ul>
<p>The code is covered under the GNU General Public License v3.</p>
<p class="subtle">Maven information: ${groupId}/${artifactId}/${version}</p>
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