Plex-FAWE/worldedit-core/src/main/java/com/sk89q/worldedit/command/RegionCommands.java

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/*
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* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
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* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
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* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
package com.sk89q.worldedit.command;
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import com.google.common.base.Joiner;
import com.google.common.collect.Lists;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.WorldEditException;
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import com.sk89q.worldedit.command.util.CommandPermissions;
import com.sk89q.worldedit.command.util.CommandPermissionsConditionGenerator;
import com.sk89q.worldedit.command.util.Logging;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.function.GroundFunction;
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import com.sk89q.worldedit.function.RegionFunction;
import com.sk89q.worldedit.function.block.BlockReplace;
import com.sk89q.worldedit.function.generator.FloraGenerator;
import com.sk89q.worldedit.function.mask.ExistingBlockMask;
import com.sk89q.worldedit.function.mask.Mask;
import com.sk89q.worldedit.function.mask.MaskIntersection;
import com.sk89q.worldedit.function.mask.NoiseFilter2D;
import com.sk89q.worldedit.function.operation.Operations;
import com.sk89q.worldedit.function.pattern.Pattern;
import com.sk89q.worldedit.function.visitor.LayerVisitor;
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import com.sk89q.worldedit.function.visitor.RegionVisitor;
import com.sk89q.worldedit.internal.annotation.Direction;
import com.sk89q.worldedit.internal.annotation.Selection;
import com.sk89q.worldedit.internal.expression.ExpressionException;
import com.sk89q.worldedit.math.BlockVector3;
import com.sk89q.worldedit.math.Vector3;
import com.sk89q.worldedit.math.convolution.GaussianKernel;
import com.sk89q.worldedit.math.convolution.HeightMap;
import com.sk89q.worldedit.math.convolution.HeightMapFilter;
import com.sk89q.worldedit.math.noise.RandomNoise;
import com.sk89q.worldedit.regions.ConvexPolyhedralRegion;
import com.sk89q.worldedit.regions.CuboidRegion;
import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.regions.RegionOperationException;
import com.sk89q.worldedit.util.TreeGenerator.TreeType;
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import org.enginehub.piston.annotation.Command;
import org.enginehub.piston.annotation.CommandContainer;
import org.enginehub.piston.annotation.param.Arg;
import org.enginehub.piston.annotation.param.ArgFlag;
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import org.enginehub.piston.annotation.param.Switch;
import java.util.ArrayList;
import java.util.List;
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import static com.sk89q.worldedit.command.util.Logging.LogMode.ALL;
import static com.sk89q.worldedit.command.util.Logging.LogMode.ORIENTATION_REGION;
import static com.sk89q.worldedit.command.util.Logging.LogMode.REGION;
import static com.sk89q.worldedit.internal.command.CommandUtil.checkCommandArgument;
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import static com.sk89q.worldedit.regions.Regions.asFlatRegion;
import static com.sk89q.worldedit.regions.Regions.maximumBlockY;
import static com.sk89q.worldedit.regions.Regions.minimumBlockY;
/**
* Commands that operate on regions.
*/
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@CommandContainer(superTypes = CommandPermissionsConditionGenerator.Registration.class)
public class RegionCommands {
/**
* Create a new instance.
*/
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public RegionCommands() {
}
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@Command(
name = "/set",
desc = "Sets all the blocks in the region"
)
@CommandPermissions("worldedit.region.set")
@Logging(REGION)
public int set(Player player, EditSession editSession,
@Selection Region region,
@Arg(desc = "The pattern of blocks to set")
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Pattern pattern) {
RegionFunction set = new BlockReplace(editSession, pattern);
RegionVisitor visitor = new RegionVisitor(region, set);
Operations.completeBlindly(visitor);
List<String> messages = Lists.newArrayList();
visitor.addStatusMessages(messages);
if (messages.isEmpty()) {
player.print("Operation completed.");
} else {
player.print("Operation completed (" + Joiner.on(", ").join(messages) + ").");
}
return visitor.getAffected();
}
@Command(
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name = "/line",
desc = "Draws a line segment between cuboid selection corners",
descFooter = "Can only be used with a cuboid selection"
)
@CommandPermissions("worldedit.region.line")
@Logging(REGION)
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public int line(Player player, EditSession editSession,
@Selection Region region,
@Arg(desc = "The pattern of blocks to place")
Pattern pattern,
@Arg(desc = "The thickness of the line", def = "0")
int thickness,
@Switch(name = 'h', desc = "Generate only a shell")
boolean shell) throws WorldEditException {
if (!(region instanceof CuboidRegion)) {
player.printError("//line only works with cuboid selections");
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return 0;
}
checkCommandArgument(thickness >= 0, "Thickness must be >= 0");
CuboidRegion cuboidregion = (CuboidRegion) region;
BlockVector3 pos1 = cuboidregion.getPos1();
BlockVector3 pos2 = cuboidregion.getPos2();
int blocksChanged = editSession.drawLine(pattern, pos1, pos2, thickness, !shell);
player.print(blocksChanged + " block(s) have been changed.");
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return blocksChanged;
}
@Command(
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name = "/curve",
desc = "Draws a spline through selected points",
descFooter = "Can only be used with a convex polyhedral selection"
)
@CommandPermissions("worldedit.region.curve")
@Logging(REGION)
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public int curve(Player player, EditSession editSession,
@Selection Region region,
@Arg(desc = "The pattern of blocks to place")
Pattern pattern,
@Arg(desc = "The thickness of the curve", def = "0")
int thickness,
@Switch(name = 'h', desc = "Generate only a shell")
boolean shell) throws WorldEditException {
if (!(region instanceof ConvexPolyhedralRegion)) {
player.printError("//curve only works with convex polyhedral selections");
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return 0;
}
checkCommandArgument(thickness >= 0, "Thickness must be >= 0");
ConvexPolyhedralRegion cpregion = (ConvexPolyhedralRegion) region;
List<BlockVector3> vectors = new ArrayList<>(cpregion.getVertices());
int blocksChanged = editSession.drawSpline(pattern, vectors, 0, 0, 0, 10, thickness, !shell);
player.print(blocksChanged + " block(s) have been changed.");
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return blocksChanged;
}
@Command(
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name = "/replace",
aliases = { "/re", "/rep" },
desc = "Replace all blocks in the selection with another"
)
@CommandPermissions("worldedit.region.replace")
@Logging(REGION)
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public int replace(Player player, EditSession editSession, @Selection Region region,
@Arg(desc = "The mask representing blocks to replace", def = "")
Mask from,
@Arg(desc = "The pattern of blocks to replace with")
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Pattern to) throws WorldEditException {
if (from == null) {
from = new ExistingBlockMask(editSession);
}
int affected = editSession.replaceBlocks(region, from, to);
player.print(affected + " block(s) have been replaced.");
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return affected;
}
@Command(
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name = "/overlay",
desc = "Set a block on top of blocks in the region"
)
@CommandPermissions("worldedit.region.overlay")
@Logging(REGION)
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public int overlay(Player player, EditSession editSession, @Selection Region region,
@Arg(desc = "The pattern of blocks to overlay")
Pattern pattern) throws WorldEditException {
int affected = editSession.overlayCuboidBlocks(region, pattern);
player.print(affected + " block(s) have been overlaid.");
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return affected;
}
@Command(
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name = "/center",
aliases = { "/middle" },
desc = "Set the center block(s)"
)
@Logging(REGION)
@CommandPermissions("worldedit.region.center")
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public int center(Player player, EditSession editSession, @Selection Region region,
@Arg(desc = "The pattern of blocks to set")
Pattern pattern) throws WorldEditException {
int affected = editSession.center(region, pattern);
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player.print("Center set (" + affected + " block(s) changed)");
return affected;
}
@Command(
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name = "/naturalize",
desc = "3 layers of dirt on top then rock below"
)
@CommandPermissions("worldedit.region.naturalize")
@Logging(REGION)
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public int naturalize(Player player, EditSession editSession, @Selection Region region) throws WorldEditException {
int affected = editSession.naturalizeCuboidBlocks(region);
player.print(affected + " block(s) have been made to look more natural.");
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return affected;
}
@Command(
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name = "/walls",
desc = "Build the four sides of the selection"
)
@CommandPermissions("worldedit.region.walls")
@Logging(REGION)
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public int walls(Player player, EditSession editSession, @Selection Region region,
@Arg(desc = "The pattern of blocks to set")
Pattern pattern) throws WorldEditException {
int affected = editSession.makeWalls(region, pattern);
player.print(affected + " block(s) have been changed.");
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return affected;
}
@Command(
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name = "/faces",
aliases = { "/outline" },
desc = "Build the walls, ceiling, and floor of a selection"
)
@CommandPermissions("worldedit.region.faces")
@Logging(REGION)
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public int faces(Player player, EditSession editSession, @Selection Region region,
@Arg(desc = "The pattern of blocks to set")
Pattern pattern) throws WorldEditException {
int affected = editSession.makeCuboidFaces(region, pattern);
player.print(affected + " block(s) have been changed.");
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return affected;
}
@Command(
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name = "/smooth",
desc = "Smooth the elevation in the selection",
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descFooter = "Example: '//smooth 1 grass_block,dirt,stone' would only smooth natural surface terrain."
)
@CommandPermissions("worldedit.region.smooth")
@Logging(REGION)
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public int smooth(Player player, EditSession editSession, @Selection Region region,
@Arg(desc = "# of iterations to perform", def = "1")
int iterations,
@Arg(desc = "The mask of blocks to use as the height map", def = "")
Mask mask) throws WorldEditException {
HeightMap heightMap = new HeightMap(editSession, region, mask);
HeightMapFilter filter = new HeightMapFilter(new GaussianKernel(5, 1.0));
int affected = heightMap.applyFilter(filter, iterations);
player.print("Terrain's height map smoothed. " + affected + " block(s) changed.");
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return affected;
}
@Command(
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name = "/move",
desc = "Move the contents of the selection"
)
@CommandPermissions("worldedit.region.move")
@Logging(ORIENTATION_REGION)
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public int move(Player player, EditSession editSession, LocalSession session,
@Selection Region region,
@Arg(desc = "# of blocks to move", def = "1")
int count,
@Arg(desc = "The direction to move", def = Direction.AIM)
@Direction(includeDiagonals = true)
BlockVector3 direction,
@Arg(desc = "The pattern of blocks to leave", def = "air")
Pattern replace,
@Switch(name = 's', desc = "Shift the selection to the target location")
boolean moveSelection,
@Switch(name = 'a', desc = "Ignore air blocks")
boolean ignoreAirBlocks,
@Switch(name = 'e', desc = "Also copy entities")
boolean copyEntities,
@Switch(name = 'b', desc = "Also copy biomes")
boolean copyBiomes,
@ArgFlag(name = 'm', desc = "Set the include mask, non-matching blocks become air", def = "")
Mask mask) throws WorldEditException {
checkCommandArgument(count >= 1, "Count must be >= 1");
Mask combinedMask;
if (ignoreAirBlocks) {
if (mask == null) {
combinedMask = new ExistingBlockMask(editSession);
} else {
combinedMask = new MaskIntersection(mask, new ExistingBlockMask(editSession));
}
} else {
combinedMask = mask;
}
int affected = editSession.moveRegion(region, direction, count, copyEntities, copyBiomes, combinedMask, replace);
if (moveSelection) {
try {
region.shift(direction.multiply(count));
session.getRegionSelector(player.getWorld()).learnChanges();
session.getRegionSelector(player.getWorld()).explainRegionAdjust(player, session);
} catch (RegionOperationException e) {
player.printError(e.getMessage());
}
}
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player.print(affected + " block(s) moved.");
return affected;
}
@Command(
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name = "/stack",
desc = "Repeat the contents of the selection"
)
@CommandPermissions("worldedit.region.stack")
@Logging(ORIENTATION_REGION)
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public int stack(Player player, EditSession editSession, LocalSession session,
@Selection Region region,
@Arg(desc = "# of copies to stack", def = "1")
int count,
@Arg(desc = "The direction to stack", def = Direction.AIM)
@Direction(includeDiagonals = true)
BlockVector3 direction,
@Switch(name = 's', desc = "Shift the selection to the last stacked copy")
boolean moveSelection,
@Switch(name = 'a', desc = "Ignore air blocks")
boolean ignoreAirBlocks,
@Switch(name = 'e', desc = "Also copy entities")
boolean copyEntities,
@Switch(name = 'b', desc = "Also copy biomes")
boolean copyBiomes,
@ArgFlag(name = 'm', desc = "Set the include mask, non-matching blocks become air", def = "")
Mask mask) throws WorldEditException {
Mask combinedMask;
if (ignoreAirBlocks) {
if (mask == null) {
combinedMask = new ExistingBlockMask(editSession);
} else {
combinedMask = new MaskIntersection(mask, new ExistingBlockMask(editSession));
}
} else {
combinedMask = mask;
}
int affected = editSession.stackCuboidRegion(region, direction, count, copyEntities, copyBiomes, combinedMask);
if (moveSelection) {
try {
final BlockVector3 size = region.getMaximumPoint().subtract(region.getMinimumPoint());
final BlockVector3 shiftVector = direction.toVector3().multiply(count * (Math.abs(direction.dot(size)) + 1)).toBlockPoint();
region.shift(shiftVector);
session.getRegionSelector(player.getWorld()).learnChanges();
session.getRegionSelector(player.getWorld()).explainRegionAdjust(player, session);
} catch (RegionOperationException e) {
player.printError(e.getMessage());
}
}
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player.print(affected + " block(s) changed. Undo with //undo");
return affected;
}
@Command(
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name = "/regen",
desc = "Regenerates the contents of the selection",
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descFooter = "This command might affect things outside the selection,\n" +
"if they are within the same chunk."
)
@CommandPermissions("worldedit.regen")
@Logging(REGION)
public void regenerateChunk(Player player, LocalSession session, EditSession editSession, @Selection Region region) throws WorldEditException {
Mask mask = session.getMask();
try {
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session.setMask(null);
player.getWorld().regenerate(region, editSession);
} finally {
session.setMask(mask);
}
player.print("Region regenerated.");
}
@Command(
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name = "/deform",
desc = "Deforms a selected region with an expression",
descFooter = "The expression is executed for each block and is expected\n" +
"to modify the variables x, y and z to point to a new block\n" +
"to fetch. See also https://tinyurl.com/weexpr"
)
@CommandPermissions("worldedit.region.deform")
@Logging(ALL)
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public int deform(Player player, LocalSession session, EditSession editSession,
@Selection Region region,
@Arg(desc = "The expression to use", variable = true)
List<String> expression,
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@Switch(name = 'r', desc = "Use the game's coordinate origin")
boolean useRawCoords,
@Switch(name = 'o', desc = "Use the selection's center as origin")
boolean offset) throws WorldEditException {
final Vector3 zero;
Vector3 unit;
if (useRawCoords) {
zero = Vector3.ZERO;
unit = Vector3.ONE;
} else if (offset) {
zero = session.getPlacementPosition(player).toVector3();
unit = Vector3.ONE;
} else {
final Vector3 min = region.getMinimumPoint().toVector3();
final Vector3 max = region.getMaximumPoint().toVector3();
zero = max.add(min).divide(2);
unit = max.subtract(zero);
if (unit.getX() == 0) unit = unit.withX(1.0);
if (unit.getY() == 0) unit = unit.withY(1.0);
if (unit.getZ() == 0) unit = unit.withZ(1.0);
}
try {
final int affected = editSession.deformRegion(region, zero, unit, String.join(" ", expression), session.getTimeout());
player.findFreePosition();
player.print(affected + " block(s) have been deformed.");
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return affected;
} catch (ExpressionException e) {
player.printError(e.getMessage());
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return 0;
}
}
@Command(
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name = "/hollow",
desc = "Hollows out the object contained in this selection",
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descFooter = "Thickness is measured in manhattan distance."
)
@CommandPermissions("worldedit.region.hollow")
@Logging(REGION)
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public int hollow(Player player, EditSession editSession,
@Selection Region region,
@Arg(desc = "Thickness of the shell to leave", def = "0")
int thickness,
@Arg(desc = "The pattern of blocks to replace the hollowed area with", def = "air")
Pattern pattern) throws WorldEditException {
checkCommandArgument(thickness >= 0, "Thickness must be >= 0");
int affected = editSession.hollowOutRegion(region, thickness, pattern);
player.print(affected + " block(s) have been changed.");
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return affected;
}
@Command(
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name = "/forest",
desc = "Make a forest within the region"
)
@CommandPermissions("worldedit.region.forest")
@Logging(REGION)
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public int forest(Player player, EditSession editSession, @Selection Region region,
@Arg(desc = "The type of tree to place", def = "tree")
TreeType type,
@Arg(desc = "The density of the forest", def = "5")
double density) throws WorldEditException {
checkCommandArgument(0 <= density && density <= 100, "Density must be in [0, 100]");
int affected = editSession.makeForest(region, density / 100, type);
player.print(affected + " trees created.");
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return affected;
}
@Command(
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name = "/flora",
desc = "Make flora within the region"
)
@CommandPermissions("worldedit.region.flora")
@Logging(REGION)
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public int flora(Player player, EditSession editSession, @Selection Region region,
@Arg(desc = "The density of the forest", def = "5")
double density) throws WorldEditException {
checkCommandArgument(0 <= density && density <= 100, "Density must be in [0, 100]");
density = density / 100;
FloraGenerator generator = new FloraGenerator(editSession);
GroundFunction ground = new GroundFunction(new ExistingBlockMask(editSession), generator);
LayerVisitor visitor = new LayerVisitor(asFlatRegion(region), minimumBlockY(region), maximumBlockY(region), ground);
visitor.setMask(new NoiseFilter2D(new RandomNoise(), density));
Operations.completeLegacy(visitor);
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int affected = ground.getAffected();
player.print(affected + " flora created.");
return affected;
}
}