2013-07-31 08:33:10 +00:00
|
|
|
// $Id$
|
|
|
|
/*
|
|
|
|
* WorldEdit
|
|
|
|
* Copyright (C) 2010, 2011 sk89q <http://www.sk89q.com> and contributors
|
|
|
|
*
|
|
|
|
* This program is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
|
|
|
|
package com.sk89q.worldedit.regions;
|
|
|
|
|
|
|
|
import java.util.ArrayList;
|
|
|
|
import java.util.Collection;
|
|
|
|
import java.util.Iterator;
|
|
|
|
import java.util.LinkedHashSet;
|
|
|
|
import java.util.List;
|
|
|
|
import java.util.Set;
|
|
|
|
|
|
|
|
import com.sk89q.worldedit.LocalWorld;
|
|
|
|
import com.sk89q.worldedit.Vector;
|
|
|
|
import com.sk89q.worldedit.regions.polyhedron.Edge;
|
|
|
|
import com.sk89q.worldedit.regions.polyhedron.Triangle;
|
|
|
|
|
|
|
|
public class ConvexPolyhedralRegion extends AbstractRegion {
|
|
|
|
/**
|
|
|
|
* Vertices that are contained in the convex hull.
|
|
|
|
*/
|
2013-08-05 17:46:39 +00:00
|
|
|
private final Set<Vector> vertices = new LinkedHashSet<Vector>();
|
2013-07-31 08:33:10 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Triangles that form the convex hull.
|
|
|
|
*/
|
|
|
|
private final List<Triangle> triangles = new ArrayList<Triangle>();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Vertices that are coplanar to the first 3 vertices.
|
|
|
|
*/
|
2013-08-05 17:46:39 +00:00
|
|
|
private final Set<Vector> vertexBacklog = new LinkedHashSet<Vector>();
|
2013-07-31 08:33:10 +00:00
|
|
|
|
|
|
|
/**
|
|
|
|
* Minimum point of the axis-aligned bounding box.
|
|
|
|
*/
|
|
|
|
private Vector minimumPoint;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Maximum point of the axis-aligned bounding box.
|
|
|
|
*/
|
|
|
|
private Vector maximumPoint;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Accumulator for the barycenter of the polyhedron. Divide by vertices.size() to get the actual center.
|
|
|
|
*/
|
|
|
|
private Vector centerAccum = Vector.ZERO;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* The last triangle that caused a {@link #contains(Vector)} to classify a point as "outside". Used for optimization.
|
|
|
|
*/
|
|
|
|
private Triangle lastTriangle;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Constructs an empty mesh, containing no vertices or triangles.
|
|
|
|
*
|
|
|
|
* @param world
|
|
|
|
*/
|
|
|
|
public ConvexPolyhedralRegion(LocalWorld world) {
|
|
|
|
super(world);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Constructs an independent copy of the given region.
|
|
|
|
*
|
|
|
|
* @param world
|
|
|
|
*/
|
|
|
|
public ConvexPolyhedralRegion(ConvexPolyhedralRegion region) {
|
|
|
|
this(region.world);
|
|
|
|
vertices.addAll(region.vertices);
|
|
|
|
triangles.addAll(region.triangles);
|
|
|
|
vertexBacklog.addAll(region.vertexBacklog);
|
|
|
|
|
|
|
|
minimumPoint = region.minimumPoint;
|
|
|
|
maximumPoint = region.maximumPoint;
|
|
|
|
centerAccum = region.centerAccum;
|
|
|
|
lastTriangle = region.lastTriangle;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Clears the region, removing all vertices and triangles.
|
|
|
|
*/
|
|
|
|
public void clear() {
|
|
|
|
vertices.clear();
|
|
|
|
triangles.clear();
|
|
|
|
vertexBacklog.clear();
|
|
|
|
|
|
|
|
minimumPoint = null;
|
|
|
|
maximumPoint = null;
|
|
|
|
centerAccum = Vector.ZERO;
|
|
|
|
lastTriangle = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Add a vertex to the region.
|
|
|
|
*
|
|
|
|
* @param vertex
|
|
|
|
* @return true, if something changed.
|
|
|
|
*/
|
|
|
|
public boolean addVertex(Vector vertex) {
|
|
|
|
lastTriangle = null; // Probably not necessary
|
|
|
|
|
|
|
|
if (vertices.contains(vertex)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (vertices.size() == 3) {
|
|
|
|
if (vertexBacklog.contains(vertex)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (containsRaw(vertex)) {
|
|
|
|
return vertexBacklog.add(vertex);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
vertices.add(vertex);
|
|
|
|
|
|
|
|
centerAccum = centerAccum.add(vertex);
|
|
|
|
|
|
|
|
if (minimumPoint == null) {
|
|
|
|
minimumPoint = maximumPoint = vertex;
|
|
|
|
} else {
|
|
|
|
minimumPoint = Vector.getMinimum(minimumPoint, vertex);
|
|
|
|
maximumPoint = Vector.getMaximum(maximumPoint, vertex);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
switch (vertices.size()) {
|
|
|
|
case 0:
|
|
|
|
case 1:
|
|
|
|
case 2:
|
|
|
|
// Incomplete, can't make a mesh yet
|
|
|
|
return true;
|
|
|
|
|
|
|
|
case 3:
|
|
|
|
// Generate minimal mesh to start from
|
|
|
|
final Vector[] v = vertices.toArray(new Vector[vertices.size()]);
|
|
|
|
|
|
|
|
triangles.add((new Triangle(v[0], v[1], v[2])));
|
|
|
|
triangles.add((new Triangle(v[0], v[2], v[1])));
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Look for triangles that face the vertex and remove them
|
|
|
|
final Set<Edge> borderEdges = new LinkedHashSet<Edge>();
|
|
|
|
for (Iterator<Triangle> it = triangles.iterator(); it.hasNext(); ) {
|
|
|
|
final Triangle triangle = it.next();
|
|
|
|
|
|
|
|
// If the triangle can't be seen, it's not relevant
|
|
|
|
if (!triangle.above(vertex)) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Remove the triangle from the mesh
|
|
|
|
it.remove();
|
|
|
|
|
|
|
|
// ...and remember its edges
|
|
|
|
for (int i = 0; i < 3; ++i) {
|
|
|
|
final Edge edge = triangle.getEdge(i);
|
|
|
|
if (borderEdges.remove(edge)) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
borderEdges.add(edge);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Add triangles between the remembered edges and the new vertex.
|
|
|
|
for (Edge edge : borderEdges) {
|
|
|
|
triangles.add(edge.createTriangle(vertex));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!vertexBacklog.isEmpty()) {
|
2013-08-08 06:27:22 +00:00
|
|
|
// Remove the new vertex
|
2013-08-05 17:46:39 +00:00
|
|
|
vertices.remove(vertex);
|
2013-08-08 06:27:22 +00:00
|
|
|
|
|
|
|
// Clone, clear and work through the backlog
|
2013-07-31 08:33:10 +00:00
|
|
|
final List<Vector> vertexBacklog2 = new ArrayList<Vector>(vertexBacklog);
|
|
|
|
vertexBacklog.clear();
|
|
|
|
for (Vector vertex2 : vertexBacklog2) {
|
|
|
|
addVertex(vertex2);
|
|
|
|
}
|
2013-08-08 06:27:22 +00:00
|
|
|
|
|
|
|
// Re-add the new vertex after the backlog.
|
2013-08-05 17:46:39 +00:00
|
|
|
vertices.add(vertex);
|
2013-07-31 08:33:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public boolean isDefined() {
|
|
|
|
return !triangles.isEmpty();
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public Vector getMinimumPoint() {
|
|
|
|
return minimumPoint;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public Vector getMaximumPoint() {
|
|
|
|
return maximumPoint;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public Vector getCenter() {
|
|
|
|
return centerAccum.divide(vertices.size());
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void expand(Vector... changes) throws RegionOperationException {
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void contract(Vector... changes) throws RegionOperationException {
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void shift(Vector change) throws RegionOperationException {
|
|
|
|
shiftCollection(vertices, change);
|
|
|
|
shiftCollection(vertexBacklog, change);
|
|
|
|
|
|
|
|
for (int i = 0; i < triangles.size(); ++i) {
|
|
|
|
final Triangle triangle = triangles.get(i);
|
|
|
|
|
|
|
|
final Vector v0 = change.add(triangle.getVertex(0));
|
|
|
|
final Vector v1 = change.add(triangle.getVertex(1));
|
|
|
|
final Vector v2 = change.add(triangle.getVertex(2));
|
|
|
|
|
|
|
|
triangles.set(i, new Triangle(v0, v1, v2));
|
|
|
|
}
|
|
|
|
|
|
|
|
minimumPoint = change.add(minimumPoint);
|
|
|
|
maximumPoint = change.add(maximumPoint);
|
|
|
|
centerAccum = change.multiply(vertices.size()).add(centerAccum);
|
|
|
|
lastTriangle = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void shiftCollection(Collection<Vector> collection, Vector change) {
|
|
|
|
final List<Vector> tmp = new ArrayList<Vector>(collection);
|
|
|
|
collection.clear();
|
|
|
|
for (Vector vertex : tmp) {
|
|
|
|
collection.add(change.add(vertex));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public boolean contains(Vector pt) {
|
|
|
|
if (!isDefined()) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
final int x = pt.getBlockX();
|
|
|
|
final int y = pt.getBlockY();
|
|
|
|
final int z = pt.getBlockZ();
|
|
|
|
|
|
|
|
final Vector min = getMinimumPoint();
|
|
|
|
final Vector max = getMaximumPoint();
|
|
|
|
|
|
|
|
if (x < min.getBlockX()) return false;
|
|
|
|
if (x > max.getBlockX()) return false;
|
|
|
|
if (y < min.getBlockY()) return false;
|
|
|
|
if (y > max.getBlockY()) return false;
|
|
|
|
if (z < min.getBlockZ()) return false;
|
|
|
|
if (z > max.getBlockZ()) return false;
|
|
|
|
|
|
|
|
return containsRaw(pt);
|
|
|
|
}
|
|
|
|
|
|
|
|
private boolean containsRaw(Vector pt) {
|
|
|
|
if (lastTriangle != null && lastTriangle.above(pt)) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (Triangle triangle : triangles) {
|
|
|
|
if (lastTriangle == triangle) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (triangle.above(pt)) {
|
|
|
|
lastTriangle = triangle;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public Collection<Vector> getVertices() {
|
|
|
|
if (vertexBacklog.isEmpty()) {
|
|
|
|
return vertices;
|
|
|
|
}
|
|
|
|
|
|
|
|
final List<Vector> ret = new ArrayList<Vector>(vertices);
|
|
|
|
ret.addAll(vertexBacklog);
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
public Collection<Triangle> getTriangles() {
|
|
|
|
return triangles;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public AbstractRegion clone() {
|
|
|
|
return new ConvexPolyhedralRegion(this);
|
|
|
|
}
|
|
|
|
}
|