2020-03-08 06:09:36 +00:00
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/*
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* WorldEdit, a Minecraft world manipulation toolkit
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* Copyright (C) sk89q <http://www.sk89q.com>
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* Copyright (C) WorldEdit team and contributors
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*
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2020-08-25 01:31:47 +00:00
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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2020-03-08 06:09:36 +00:00
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* (at your option) any later version.
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*
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2020-08-25 01:31:47 +00:00
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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2020-03-08 06:09:36 +00:00
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*
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2020-08-25 01:31:47 +00:00
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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2020-03-08 06:09:36 +00:00
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*/
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package com.sk89q.worldedit.util;
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import java.util.Locale;
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public enum SideEffect {
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LIGHTING(State.ON),
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NEIGHBORS(State.ON),
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2020-08-25 02:04:56 +00:00
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UPDATE(State.ON),
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VALIDATION(State.OFF),
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2020-03-08 06:09:36 +00:00
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ENTITY_AI(State.OFF),
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2020-03-23 04:02:04 +00:00
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EVENTS(State.OFF);
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2020-03-08 06:09:36 +00:00
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private final String displayName;
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private final String description;
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private final State defaultValue;
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SideEffect(State defaultValue) {
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this.displayName = "worldedit.sideeffect." + this.name().toLowerCase(Locale.US);
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this.description = "worldedit.sideeffect." + this.name().toLowerCase(Locale.US) + ".description";
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this.defaultValue = defaultValue;
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}
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public String getDisplayName() {
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return this.displayName;
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}
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public String getDescription() {
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return this.description;
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}
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public State getDefaultValue() {
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return this.defaultValue;
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}
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public enum State {
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OFF,
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ON,
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DELAYED;
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private final String displayName;
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State() {
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this.displayName = "worldedit.sideeffect.state." + this.name().toLowerCase(Locale.US);
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}
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public String getDisplayName() {
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return this.displayName;
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}
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}
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}
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