2012-01-06 04:53:01 +00:00
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// $Id$
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/*
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* WorldEdit
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2012-01-05 21:38:23 +00:00
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* Copyright (C) 2010 sk89q <http://www.sk89q.com> and contributors
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2012-01-06 04:53:01 +00:00
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package com.sk89q.worldedit.spout;
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2012-02-08 01:24:22 +00:00
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import com.sk89q.worldedit.WorldVector;
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2012-01-06 04:53:01 +00:00
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import com.sk89q.worldedit.bags.BlockBag;
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import com.sk89q.worldedit.bags.BlockBagException;
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import com.sk89q.worldedit.bags.OutOfBlocksException;
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import com.sk89q.worldedit.bags.OutOfSpaceException;
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import com.sk89q.worldedit.blocks.BaseItem;
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import com.sk89q.worldedit.blocks.BaseItemStack;
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import com.sk89q.worldedit.blocks.BlockID;
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import com.sk89q.worldedit.blocks.ItemType;
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2012-01-15 01:29:55 +00:00
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import org.spout.api.inventory.Inventory;
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2012-01-09 01:05:35 +00:00
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import org.spout.api.inventory.ItemStack;
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import org.spout.api.material.MaterialData;
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import org.spout.api.player.Player;
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2012-01-06 04:53:01 +00:00
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public class SpoutPlayerBlockBag extends BlockBag {
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/**
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* Player instance.
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*/
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private Player player;
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/**
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* The player's inventory;
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*/
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private ItemStack[] items;
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/**
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* Construct the object.
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*
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* @param player
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*/
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public SpoutPlayerBlockBag(Player player) {
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this.player = player;
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}
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/**
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* Loads inventory on first use.
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*/
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private void loadInventory() {
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if (items == null) {
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2012-01-15 01:29:55 +00:00
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items = player.getEntity().getInventory().getContents();
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2012-01-06 04:53:01 +00:00
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}
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}
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/**
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* Get the player.
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*
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* @return
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*/
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public Player getPlayer() {
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return player;
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}
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/**
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* Get a block.
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*
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* @param item
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*/
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@Override
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public void fetchItem(BaseItem item) throws BlockBagException {
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final int id = item.getType();
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final int damage = item.getDamage();
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int amount = (item instanceof BaseItemStack) ? ((BaseItemStack) item).getAmount() : 1;
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assert(amount == 1);
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boolean usesDamageValue = ItemType.usesDamageValue(id);
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if (id == BlockID.AIR) {
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throw new IllegalArgumentException("Can't fetch air block");
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}
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loadInventory();
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boolean found = false;
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for (int slot = 0; slot < items.length; ++slot) {
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ItemStack bukkitItem = items[slot];
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if (bukkitItem == null) {
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continue;
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}
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2012-01-08 19:48:53 +00:00
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if (bukkitItem.getMaterial().getId() != id) {
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2012-01-06 04:53:01 +00:00
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// Type id doesn't fit
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continue;
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}
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if (usesDamageValue && bukkitItem.getDamage() != damage) {
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// Damage value doesn't fit.
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continue;
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}
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int currentAmount = bukkitItem.getAmount();
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if (currentAmount < 0) {
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// Unlimited
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return;
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}
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if (currentAmount > 1) {
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bukkitItem.setAmount(currentAmount - 1);
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found = true;
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} else {
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items[slot] = null;
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found = true;
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}
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break;
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}
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if (!found) {
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throw new OutOfBlocksException();
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}
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}
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/**
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* Store a block.
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*
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* @param item
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*/
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@Override
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public void storeItem(BaseItem item) throws BlockBagException {
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final int id = item.getType();
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final int damage = item.getDamage();
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int amount = (item instanceof BaseItemStack) ? ((BaseItemStack) item).getAmount() : 1;
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assert(amount <= 64);
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boolean usesDamageValue = ItemType.usesDamageValue(id);
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if (id == BlockID.AIR) {
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throw new IllegalArgumentException("Can't store air block");
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}
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loadInventory();
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int freeSlot = -1;
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for (int slot = 0; slot < items.length; ++slot) {
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ItemStack bukkitItem = items[slot];
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if (bukkitItem == null) {
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// Delay using up a free slot until we know there are no stacks
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// of this item to merge into
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if (freeSlot == -1) {
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freeSlot = slot;
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}
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continue;
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}
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2012-01-08 19:48:53 +00:00
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if (bukkitItem.getMaterial().getId() != id) {
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2012-01-06 04:53:01 +00:00
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// Type id doesn't fit
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continue;
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}
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if (usesDamageValue && bukkitItem.getDamage() != damage) {
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// Damage value doesn't fit.
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continue;
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}
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int currentAmount = bukkitItem.getAmount();
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if (currentAmount < 0) {
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// Unlimited
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return;
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}
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if (currentAmount >= 64) {
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// Full stack
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continue;
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}
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int spaceLeft = 64 - currentAmount;
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if (spaceLeft >= amount) {
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bukkitItem.setAmount(currentAmount + amount);
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return;
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}
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bukkitItem.setAmount(64);
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amount -= spaceLeft;
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}
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if (freeSlot > -1) {
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items[freeSlot] = new ItemStack(MaterialData.getMaterial((short)id), amount);
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return;
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}
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throw new OutOfSpaceException(id);
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}
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/**
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* Flush any changes. This is called at the end.
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*/
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@Override
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public void flushChanges() {
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if (items != null) {
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2012-01-15 01:29:55 +00:00
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Inventory inv = player.getEntity().getInventory();
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for (int i = 0; i < items.length && i < player.getEntity().getInventorySize(); ++i) {
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inv.setItem(items[i], i);
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}
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2012-01-06 04:53:01 +00:00
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items = null;
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}
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}
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/**
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* Adds a position to be used a source.
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*
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* @param pos
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*/
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@Override
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2012-02-08 01:24:22 +00:00
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public void addSourcePosition(WorldVector pos) {
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2012-01-06 04:53:01 +00:00
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}
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/**
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* Adds a position to be used a source.
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*
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* @param pos
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*/
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@Override
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2012-02-08 01:24:22 +00:00
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public void addSingleSourcePosition(WorldVector pos) {
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2012-01-06 04:53:01 +00:00
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}
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}
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