mirror of
https://github.com/plexusorg/Plex-FAWE.git
synced 2024-11-14 16:33:33 +00:00
121 lines
3.5 KiB
Java
121 lines
3.5 KiB
Java
|
// $Id$
|
||
|
/*
|
||
|
* WorldEdit
|
||
|
* Copyright (C) 2010 sk89q <http://www.sk89q.com> and contributors
|
||
|
*
|
||
|
* This program is free software: you can redistribute it and/or modify
|
||
|
* it under the terms of the GNU General Public License as published by
|
||
|
* the Free Software Foundation, either version 3 of the License, or
|
||
|
* (at your option) any later version.
|
||
|
*
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
*
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
package com.sk89q.worldedit;
|
||
|
|
||
|
public class Location {
|
||
|
private final LocalWorld world;
|
||
|
private final Vector position;
|
||
|
private final float yaw;
|
||
|
private final float pitch;
|
||
|
|
||
|
public Location(LocalWorld world, Vector position) {
|
||
|
this(world, position, 0, 0);
|
||
|
}
|
||
|
|
||
|
public Location(LocalWorld world, Vector position, float yaw, float pitch) {
|
||
|
this.world = world;
|
||
|
this.position = position;
|
||
|
this.yaw = yaw;
|
||
|
this.pitch = pitch;
|
||
|
}
|
||
|
|
||
|
public LocalWorld getWorld() {
|
||
|
return world;
|
||
|
}
|
||
|
|
||
|
public Vector getPosition() {
|
||
|
return position;
|
||
|
}
|
||
|
|
||
|
public float getYaw() {
|
||
|
return yaw;
|
||
|
}
|
||
|
|
||
|
public float getPitch() {
|
||
|
return pitch;
|
||
|
}
|
||
|
|
||
|
public Location setAngles(float yaw, float pitch) {
|
||
|
return new Location(world, position, yaw, pitch);
|
||
|
}
|
||
|
|
||
|
public Location setPosition(Vector position) {
|
||
|
return new Location(world, position, yaw, pitch);
|
||
|
}
|
||
|
|
||
|
public Location add(Vector other) {
|
||
|
return setPosition(position.add(other));
|
||
|
}
|
||
|
|
||
|
public Location add(double x, double y, double z) {
|
||
|
return setPosition(position.add(x, y, z));
|
||
|
}
|
||
|
|
||
|
public Vector getDirection() {
|
||
|
final double yawRadians = Math.toRadians(yaw);
|
||
|
final double pitchRadians = Math.toRadians(pitch);
|
||
|
final double y = -Math.sin(pitchRadians);
|
||
|
|
||
|
final double h = Math.cos(pitchRadians);
|
||
|
|
||
|
final double x = -h * Math.sin(yawRadians);
|
||
|
final double z = h * Math.cos(yawRadians);
|
||
|
|
||
|
return new Vector(x, y, z);
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public boolean equals(Object obj) {
|
||
|
if (!(obj instanceof Location))
|
||
|
return false;
|
||
|
|
||
|
Location location = (Location) obj;
|
||
|
if (!world.equals(location.world))
|
||
|
return false;
|
||
|
|
||
|
if (!position.equals(location.position))
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
@Override
|
||
|
public int hashCode() {
|
||
|
return position.hashCode() + 19 * world.hashCode();
|
||
|
}
|
||
|
|
||
|
|
||
|
public static Location fromLookAt(LocalWorld world, Vector start, Vector lookAt) {
|
||
|
final Vector diff = lookAt.subtract(start);
|
||
|
|
||
|
return fromEye(world, start, diff);
|
||
|
}
|
||
|
|
||
|
public static Location fromEye(LocalWorld world, Vector start, Vector eye) {
|
||
|
final double eyeX = eye.getX();
|
||
|
final double eyeZ = eye.getZ();
|
||
|
final float yaw = (float) Math.toDegrees(Math.atan2(-eyeX, eyeZ));
|
||
|
final double length = Math.sqrt(eyeX * eyeX + eyeZ * eyeZ);
|
||
|
final float pitch = (float) Math.toDegrees(Math.atan2(-eye.getY(), length));
|
||
|
|
||
|
return new Location(world, start, yaw, pitch);
|
||
|
}
|
||
|
}
|