Plex-FAWE/src/com/sk89q/worldedit/Vector2D.java

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// $Id$
/*
* WorldEdit
* Copyright (C) 2010 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit;
/**
*
* @author Albert
*/
public class Vector2D {
protected final double x, z;
/**
* Construct the Vector2D object.
*
* @param x
* @param z
*/
public Vector2D(double x, double z) {
this.x = x;
this.z = z;
}
/**
* Construct the Vector2D object.
*
* @param x
* @param z
*/
public Vector2D(int x, int z) {
this.x = (double)x;
this.z = (double)z;
}
/**
* Construct the Vector2D object.
*
* @param x
* @param y
* @param z
*/
public Vector2D(float x, float z) {
this.x = (double)x;
this.z = (double)z;
}
/**
* Construct the Vector2D object.
*
* @param pt
*/
public Vector2D(Vector2D pt) {
this.x = pt.x;
this.z = pt.z;
}
/**
* Construct the Vector2D object.
*/
public Vector2D() {
this.x = 0;
this.z = 0;
}
/**
* @return the x
*/
public double getX() {
return x;
}
/**
* @return the x
*/
public int getBlockX() {
return (int)Math.round(x);
}
/**
* Set X.
*
* @param x
* @return new vector
*/
public Vector2D setX(double x) {
return new Vector2D(x, z);
}
/**
* Set X.
*
* @param x
* @return new vector
*/
public Vector2D setX(int x) {
return new Vector2D(x, z);
}
/**
* @return the z
*/
public double getZ() {
return z;
}
/**
* @return the z
*/
public int getBlockZ() {
return (int)Math.round(z);
}
/**
* Set Z.
*
* @param z
* @return new vector
*/
public Vector2D setZ(double z) {
return new Vector2D(x, z);
}
/**
* Set Z.
*
* @param z
* @return new vector
*/
public Vector2D setZ(int z) {
return new Vector2D(x, z);
}
/**
* Checks if another object is equivalent.
*
* @param obj
* @return whether the other object is equivalent
*/
@Override
public boolean equals(Object obj) {
if (!(obj instanceof Vector2D)) {
return false;
}
Vector other = (Vector)obj;
return other.x == this.x && other.z == this.z;
}
/**
* Gets the hash code.
*
* @return hash code
*/
@Override
public int hashCode() {
return ((new Double(x)).hashCode() >> 13) ^
(new Double(z)).hashCode();
}
/**
* Returns string representation "(x, y, z)".
*
* @return string
*/
@Override
public String toString() {
return "(" + x + ", " + z + ")";
}
}