Plex-FAWE/src/main/java/com/sk89q/worldedit/command/NavigationCommands.java

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/*
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* WorldEdit, a Minecraft world manipulation toolkit
* Copyright (C) sk89q <http://www.sk89q.com>
* Copyright (C) WorldEdit team and contributors
*
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* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
* for more details.
*
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* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
package com.sk89q.worldedit.command;
import static com.sk89q.minecraft.util.commands.Logging.LogMode.POSITION;
import com.sk89q.minecraft.util.commands.Command;
import com.sk89q.minecraft.util.commands.CommandContext;
import com.sk89q.minecraft.util.commands.CommandPermissions;
import com.sk89q.minecraft.util.commands.Logging;
import com.sk89q.worldedit.EditSession;
import com.sk89q.worldedit.LocalConfiguration;
import com.sk89q.worldedit.LocalPlayer;
import com.sk89q.worldedit.LocalSession;
import com.sk89q.worldedit.WorldEdit;
import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.WorldVector;
/**
* Navigation commands.
*
* @author sk89q
*/
public class NavigationCommands {
@SuppressWarnings("unused")
private final WorldEdit we;
public NavigationCommands(WorldEdit we) {
this.we = we;
}
@Command(
aliases = { "unstuck", "!" },
usage = "",
desc = "Escape from being stuck inside a block",
min = 0,
max = 0
)
@CommandPermissions("worldedit.navigation.unstuck")
public void unstuck(CommandContext args, LocalSession session, LocalPlayer player,
EditSession editSession) throws WorldEditException {
player.print("There you go!");
player.findFreePosition();
}
@Command(
aliases = { "ascend", "asc" },
usage = "[# of levels]",
desc = "Go up a floor",
min = 0,
max = 1
)
@CommandPermissions("worldedit.navigation.ascend")
public void ascend(CommandContext args, LocalSession session, LocalPlayer player,
EditSession editSession) throws WorldEditException {
int levelsToAscend = 0;
if (args.argsLength() == 0) {
levelsToAscend = 1;
} else {
levelsToAscend = args.getInteger(0);
}
int ascentLevels = 1;
while (player.ascendLevel() && levelsToAscend != ascentLevels) {
++ascentLevels;
}
if (ascentLevels == 0) {
player.printError("No free spot above you found.");
} else {
player.print((ascentLevels != 1) ? "Ascended " + Integer.toString(ascentLevels) + " levels." : "Ascended a level.");
}
}
@Command(
aliases = { "descend", "desc" },
usage = "[# of floors]",
desc = "Go down a floor",
min = 0,
max = 1
)
@CommandPermissions("worldedit.navigation.descend")
public void descend(CommandContext args, LocalSession session, LocalPlayer player,
EditSession editSession) throws WorldEditException {
int levelsToDescend = 0;
if (args.argsLength() == 0) {
levelsToDescend = 1;
} else {
levelsToDescend = args.getInteger(0);
}
int descentLevels = 1;
while (player.descendLevel() && levelsToDescend != descentLevels) {
++descentLevels;
}
if (descentLevels == 0) {
player.printError("No free spot above you found.");
} else {
player.print((descentLevels != 1) ? "Descended " + Integer.toString(descentLevels) + " levels." : "Descended a level.");
}
}
@Command(
aliases = { "ceil" },
usage = "[clearance]",
desc = "Go to the celing",
flags = "fg",
min = 0,
max = 1
)
@CommandPermissions("worldedit.navigation.ceiling")
@Logging(POSITION)
public void ceiling(CommandContext args, LocalSession session, LocalPlayer player,
EditSession editSession) throws WorldEditException {
final int clearance = args.argsLength() > 0 ?
Math.max(0, args.getInteger(0)) : 0;
final boolean alwaysGlass = getAlwaysGlass(args);
if (player.ascendToCeiling(clearance, alwaysGlass)) {
player.print("Whoosh!");
} else {
player.printError("No free spot above you found.");
}
}
@Command(
aliases = { "thru" },
usage = "",
desc = "Passthrough walls",
min = 0,
max = 0
)
@CommandPermissions("worldedit.navigation.thru.command")
public void thru(CommandContext args, LocalSession session, LocalPlayer player,
EditSession editSession) throws WorldEditException {
if (player.passThroughForwardWall(6)) {
player.print("Whoosh!");
} else {
player.printError("No free spot ahead of you found.");
}
}
@Command(
aliases = { "jumpto", "j" },
usage = "",
desc = "Teleport to a location",
min = 0,
max = 0
)
@CommandPermissions("worldedit.navigation.jumpto.command")
public void jumpTo(CommandContext args, LocalSession session, LocalPlayer player,
EditSession editSession) throws WorldEditException {
WorldVector pos = player.getSolidBlockTrace(300);
if (pos != null) {
player.findFreePosition(pos);
player.print("Poof!");
} else {
player.printError("No block in sight!");
}
}
@Command(
aliases = { "up" },
usage = "<block>",
desc = "Go upwards some distance",
flags = "fg",
min = 1,
max = 1
)
@CommandPermissions("worldedit.navigation.up")
@Logging(POSITION)
public void up(CommandContext args, LocalSession session, LocalPlayer player,
EditSession editSession) throws WorldEditException {
final int distance = args.getInteger(0);
final boolean alwaysGlass = getAlwaysGlass(args);
if (player.ascendUpwards(distance, alwaysGlass)) {
player.print("Whoosh!");
} else {
player.printError("You would hit something above you.");
}
}
/**
* Helper function for /up and /ceil.
*
* @param args The {@link CommandContext} to extract the flags from.
* @return true, if glass should always be put under the player
*/
private boolean getAlwaysGlass(CommandContext args) {
final LocalConfiguration config = we.getConfiguration();
final boolean forceFlight = args.hasFlag('f');
final boolean forceGlass = args.hasFlag('g');
return forceGlass || (config.navigationUseGlass && !forceFlight);
}
}