Plex-FAWE/src/com/sk89q/worldedit/commands/GeneralCommands.java

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// $Id$
/*
* WorldEdit
* Copyright (C) 2010 sk89q <http://www.sk89q.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.sk89q.worldedit.commands;
import com.sk89q.util.commands.Command;
import com.sk89q.util.commands.CommandContext;
import com.sk89q.worldedit.*;
/**
* General WorldEdit commands.
*
* @author sk89q
*/
public class GeneralCommands {
@Command(
aliases = {"/limit"},
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usage = "<limit>",
desc = "Modify block change limit",
min = 1,
max = 1
)
@CommandPermissions({"worldedit.limit"})
public static void limit(CommandContext args, WorldEdit we,
LocalSession session, LocalPlayer player, EditSession editSession)
throws WorldEditException {
LocalConfiguration config = we.getConfiguration();
int limit = Math.max(-1, args.getInteger(0));
if (!player.hasPermission("worldedit.limit.unrestricted")
&& config.maxChangeLimit > -1) {
if (limit > config.maxChangeLimit) {
player.printError("Your maximum allowable limit is "
+ config.maxChangeLimit + ".");
return;
}
}
session.setBlockChangeLimit(limit);
player.print("Block change limit set to " + limit + ".");
}
@Command(
aliases = {"toggleplace"},
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usage = "",
desc = "",
min = 0,
max = 0
)
public static void togglePlace(CommandContext args, WorldEdit we,
LocalSession session, LocalPlayer player, EditSession editSession)
throws WorldEditException {
if (session.togglePlacementPosition()) {
player.print("Now placing at pos #1.");
} else {
player.print("Now placing at the block you stand in.");
}
}
}