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Compiling
=========
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You can compile FastAsyncWorldEdit as long as you have some version of Java greater than or equal to 17 installed. Gradle will download JDK 17 specifically if needed,
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but it needs some version of Java to bootstrap from.
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Note that if you have JRE 8 installed, Gradle will currently attempt to use that to compile, which will not work. It is easiest to uninstall JRE 8 and replace it with JDK 16.
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You can get the JDK 17 [here ](https://adoptium.net/ ).
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The build process uses Gradle, which you do *not* need to download. FastAsyncWorldEdit is a multi-module project with three active modules:
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* `worldedit-core` contains the FastAsyncWorldEdit API
* `worldedit-bukkit` is the Bukkit plugin
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* `worldedit-cli` is the command line interface
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## To compile...
### On Windows
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1. Shift + right-click the folder with FastAsyncWorldEdit's files and click "Open command prompt".
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2. `gradlew clean build`
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### On Linux, BSD, or Mac OS X
1. In your terminal, navigate to the folder with FastAsyncWorldEdit's files (`cd /folder/of/fawe/files`)
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2. `./gradlew clean build`
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## Then you will find...
You will find:
* The core FastAsyncWorldEdit API in **worldedit-core/build/libs**
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* FastAsyncWorldEdit for Bukkit in **worldedit-bukkit/build/libs**
* the CLI version in **worldedit-cli/build/libs**
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If you want to use FastAsyncWorldEdit, use the `FastAsyncWorldEdit-<identifier>` version obtained in **worldedit-bukkit/build/libs** .
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(The `-#` version includes FastAsyncWorldEdit + necessary libraries.)
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## Other commands
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* `gradlew idea` will generate an [IntelliJ IDEA ](https://www.jetbrains.com/idea/ ) module for each folder.
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_Possibly broken_:
* `gradlew eclipse` will generate an [Eclipse ](https://www.eclipse.org/downloads/ ) project for each folder.