Several fixes to actual, probable and possible synchronocity issues (#691)

* Several fixes to actual, probable and possible synchronocity issues
 - Ensure that all edits are queued onto the same AsyncNotifyQueue by actually delegating to the parent player in PlayerProxy
 - Ensure that the order editsessions are being remembered on the LocalSession is being respected by using a fair ReentrentLock
 - Ensure a chunk cannot be called when an update is being called

* Don't add locks to GetBlocks
This commit is contained in:
dordsor21
2020-10-08 21:15:05 +01:00
committed by MattBDev
parent e19c537f62
commit 0021aeb40a
6 changed files with 111 additions and 97 deletions

View File

@@ -83,6 +83,11 @@ public class PlayerProxy extends AbstractPlayerActor {
return basePlayer.getBlockInHand(handSide);
}
@Override
public boolean runAction(Runnable ifFree, boolean checkFree, boolean async) {
return basePlayer.runAction(ifFree, checkFree, async);
}
@Override
public UUID getUniqueId() {
return basePlayer.getUniqueId();