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Added getChunkCubes() to Region to get 16^3 chunks a region overlaps with
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@ -130,17 +130,24 @@ public interface Region extends Iterable<BlockVector> {
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* @return
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*/
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public Set<Vector2D> getChunks();
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/**
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* Return a list of 16*16*16 chunks in a region
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*
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* @return The chunk cubes this region overlaps with
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*/
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public Set<Vector> getChunkCubes();
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/**
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* Get the world the selection is in
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*
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*
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* @return
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*/
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public LocalWorld getWorld();
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/**
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* Sets the world the selection is in
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*
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*
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* @return
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*/
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public void setWorld(LocalWorld world);
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