feature(cli): Added a CLI version of WorldEdit, and allowed most commands to be run from console (#508)

* Re-do commits to avoid awful rebase

* You can load and save a schematic file now. Still gotta setup ability to use commands as a console actor.

* Add a world override concept to LocalSession, and allow a lot more commands to be performed by actors.

* Fixed commands, and set the loaded schematic as the world override in CLI

* Properly load tags

* Added 1.14.4 data values

* Allow a majority of commands to be performed by the console.

* Fixed a lot of PR requested changes

* Added a Locatable interface and use that for getting the location of the player in commands.

* Added script support. Currently requires a newline at the end of the script.

* Shade everything to allow this to run locally - should probably minimize this to an extent later.

* Actually hook up the version

* Added a //world command to set the override

* Fixed a missed checkstyle issue

* Added CommandBlock support to Bukkit

* Make command block support configurable

* Minor cleanup and implementing a few of the final functions

* Fixed most issues from PR

* Improve UX, saving is now automatic and unknown command messages show

* Better save docs and support any clipboard format

* Include the entire formats list

* Arrays.copyOf

* Clear the world override if the selector is called on another world.

* Update logging extent to allow basic logging with non-player actors
This commit is contained in:
Matthew Miller
2019-08-25 19:58:28 +10:00
committed by GitHub
parent a0b9810c44
commit 0620478763
72 changed files with 2386 additions and 569 deletions

View File

@ -26,6 +26,7 @@ import com.sk89q.worldedit.WorldEditException;
import com.sk89q.worldedit.command.util.Logging;
import com.sk89q.worldedit.command.util.PermissionCondition;
import com.sk89q.worldedit.entity.Player;
import com.sk89q.worldedit.extension.platform.Actor;
import com.sk89q.worldedit.internal.annotation.Direction;
import com.sk89q.worldedit.internal.annotation.MultiDirection;
import com.sk89q.worldedit.internal.command.CommandRegistrationHandler;
@ -34,6 +35,7 @@ import com.sk89q.worldedit.regions.Region;
import com.sk89q.worldedit.regions.RegionOperationException;
import com.sk89q.worldedit.util.formatting.text.TextComponent;
import com.sk89q.worldedit.util.formatting.text.TranslatableComponent;
import com.sk89q.worldedit.world.World;
import org.enginehub.piston.Command;
import org.enginehub.piston.CommandManager;
import org.enginehub.piston.CommandManagerService;
@ -120,7 +122,7 @@ public class ExpandCommands {
desc = "Expand the selection area"
)
@Logging(REGION)
public void expand(Player player, LocalSession session,
public void expand(Actor actor, World world, LocalSession session,
@Arg(desc = "Amount to expand the selection by, can be `vert` to expand to the whole vertical column")
int amount,
@Arg(desc = "Amount to expand the selection by in the other direction", def = "0")
@ -128,7 +130,7 @@ public class ExpandCommands {
@Arg(desc = "Direction to expand", def = Direction.AIM)
@MultiDirection
List<BlockVector3> direction) throws WorldEditException {
Region region = session.getSelection(player.getWorld());
Region region = session.getSelection(world);
int oldSize = region.getArea();
if (reverseAmount == 0) {
@ -141,12 +143,12 @@ public class ExpandCommands {
}
}
session.getRegionSelector(player.getWorld()).learnChanges();
session.getRegionSelector(world).learnChanges();
int newSize = region.getArea();
session.getRegionSelector(player.getWorld()).explainRegionAdjust(player, session);
session.getRegionSelector(world).explainRegionAdjust(actor, session);
player.print("Region expanded " + (newSize - oldSize) + " block(s).");
actor.print("Region expanded " + (newSize - oldSize) + " block(s).");
}
}